Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.WeaponFire | +-- XWeapons.ProjectileFire | +-- XWeapons.RocketMultiFire | +-- UTClassic.ClassicRocketMultifire
ClassicGrenadeFire
Variables Summary |
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Inherited Variables from XWeapons.RocketMultiFire |
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FlockIndex, LooseSpread, MaxLoad, TightSpread |
Inherited Variables from XWeapons.ProjectileFire |
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ProjPerFire, ProjSpawnOffset |
Functions Summary | ||
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DoFireEffect ())) | ||
ModeDoFire ())) | ||
ModeTick (float dt)) |
Inherited Functions from XWeapons.RocketMultiFire |
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DoFireEffect, InitEffects, ModeDoFire, ModeHoldFire, ModeTick, PlayFireEnd, PlayFiring, PlayStartHold, ServerPlayLoading, SpawnProjectile |
Inherited Functions from XWeapons.ProjectileFire |
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DoFireEffect, GetFireStart, SpawnProjectile |
Functions Detail |
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Defaultproperties |
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defaultproperties { MaxLoad=6 MaxHoldTime=7.700000 FireAnimRate=0.760000 FireRate=1.250000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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