| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.WeaponFire
|
+-- XWeapons.ProjectileFire
|
+-- XWeapons.RocketMultiFire
|
+-- UTClassic.ClassicRocketMultifire
ClassicGrenadeFire
| Variables Summary |
|---|
| Inherited Variables from XWeapons.RocketMultiFire |
|---|
| FlockIndex, LooseSpread, MaxLoad, TightSpread |
| Inherited Variables from XWeapons.ProjectileFire |
|---|
| ProjPerFire, ProjSpawnOffset |
| Functions Summary | ||
|---|---|---|
![]() | DoFireEffect ())) | |
![]() | ModeDoFire ())) | |
![]() | ModeTick (float dt)) | |
| Inherited Functions from XWeapons.RocketMultiFire |
|---|
| DoFireEffect, InitEffects, ModeDoFire, ModeHoldFire, ModeTick, PlayFireEnd, PlayFiring, PlayStartHold, ServerPlayLoading, SpawnProjectile |
| Inherited Functions from XWeapons.ProjectileFire |
|---|
| DoFireEffect, GetFireStart, SpawnProjectile |
| Functions Detail |
|---|
DoFireEffect Source code
ModeDoFire Source code
ModeTick Source code| Defaultproperties |
|---|
defaultproperties
{
MaxLoad=6
MaxHoldTime=7.700000
FireAnimRate=0.760000
FireRate=1.250000
}
|
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