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Core.Object
|
+-- Engine.WeaponFire
|
+-- XWeapons.ProjectileFire
|
+-- XWeapons.RocketMultiFire
ClassicRocketMultifire
| Variables Summary | |
|---|---|
| byte | FlockIndex |
| int | MaxLoad |
| RocketMultiFire | |
| float | LooseSpread |
| float | TightSpread |
| Inherited Variables from XWeapons.ProjectileFire |
|---|
| ProjPerFire, ProjSpawnOffset |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.WeaponFire |
|---|
| ESpreadStyle |
| Functions Summary | ||
|---|---|---|
![]() | DoFireEffect ())) | |
![]() | InitEffects ())) | |
![]() | ModeDoFire ())) | |
![]() | ModeHoldFire ())) | |
![]() | ModeTick (float dt)) | |
![]() | PlayFireEnd ())) | |
![]() | PlayFiring ())) | |
![]() | PlayStartHold ())) | |
![]() | ServerPlayLoading ())) | |
![]() | Projectile | SpawnProjectile (Vector Start, Rotator Dir)) |
| Inherited Functions from XWeapons.ProjectileFire |
|---|
| DoFireEffect, GetFireStart, SpawnProjectile |
| Variables Detail |
|---|
| Functions Detail |
|---|
DoFireEffect Source code
InitEffects Source code
ModeDoFire Source code
ModeHoldFire Source code
ModeTick Source code
PlayFireEnd Source code
PlayFiring Source code
PlayStartHold Source code
ServerPlayLoading Source code
SpawnProjectile Source code| Defaultproperties |
|---|
defaultproperties
{
TightSpread=300.000000
LooseSpread=1000.000000
MaxLoad=3
ProjSpawnOffset=(X=25.000000,Y=6.000000,Z=-6.000000)
bSplashDamage=True
bSplashJump=True
bRecommendSplashDamage=True
bFireOnRelease=True
MaxHoldTime=2.300000
FireAnim="AltFire"
TweenTime=0.000000
FireSound=SoundGroup'WeaponSounds.RocketLauncher.RocketLauncherFire'
FireForce="RocketLauncherFire"
FireRate=0.950000
AmmoClass=Class'XWeapons.RocketAmmo'
AmmoPerFire=1
ShakeRotTime=2.000000
ShakeOffsetMag=(X=-20.000000)
ShakeOffsetRate=(X=-1000.000000)
ShakeOffsetTime=2.000000
ProjectileClass=Class'XWeapons.RocketProj'
BotRefireRate=0.600000
WarnTargetPct=0.900000
FlashEmitterClass=Class'XEffects.RocketMuzFlash1st'
SpreadStyle=SS_Line
}
|
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