Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.WeaponFire | +-- XWeapons.ProjectileFire | +-- XWeapons.RocketMultiFire | +-- UTClassic.ClassicRocketMultifire | +-- UTClassic.ClassicGrenadeFire
Variables Summary |
---|
Inherited Variables from XWeapons.RocketMultiFire |
---|
FlockIndex, LooseSpread, MaxLoad, TightSpread |
Functions Summary | ||
---|---|---|
Projectile | SpawnProjectile (Vector Start, Rotator Dir)) |
Inherited Functions from UTClassic.ClassicRocketMultifire |
---|
DoFireEffect, ModeDoFire, ModeTick |
Inherited Functions from XWeapons.RocketMultiFire |
---|
DoFireEffect, InitEffects, ModeDoFire, ModeHoldFire, ModeTick, PlayFireEnd, PlayFiring, PlayStartHold, ServerPlayLoading, SpawnProjectile |
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { ProjectileClass=Class'XWeapons.Grenade' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |