| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.WeaponFire
|
+-- XWeapons.ProjectileFire
|
+-- XWeapons.RocketMultiFire
|
+-- UTClassic.ClassicRocketMultifire
|
+-- UTClassic.ClassicGrenadeFire
| Variables Summary |
|---|
| Inherited Variables from XWeapons.RocketMultiFire |
|---|
| FlockIndex, LooseSpread, MaxLoad, TightSpread |
| Functions Summary | ||
|---|---|---|
![]() | Projectile | SpawnProjectile (Vector Start, Rotator Dir)) |
| Inherited Functions from UTClassic.ClassicRocketMultifire |
|---|
| DoFireEffect, ModeDoFire, ModeTick |
| Inherited Functions from XWeapons.RocketMultiFire |
|---|
| DoFireEffect, InitEffects, ModeDoFire, ModeHoldFire, ModeTick, PlayFireEnd, PlayFiring, PlayStartHold, ServerPlayLoading, SpawnProjectile |
| Functions Detail |
|---|
SpawnProjectile Source code| Defaultproperties |
|---|
defaultproperties
{
ProjectileClass=Class'XWeapons.Grenade'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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