| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- XWeapons.flakshell
|
+-- UTClassic.ClassicFlakShell
| Variables Summary |
|---|
| Inherited Variables from XWeapons.flakshell |
|---|
| Glow, initialDir, trail |
| Functions Summary | ||
|---|---|---|
![]() | PostBeginPlay ())) | |
| Inherited Functions from XWeapons.flakshell |
|---|
| destroyed, Explode, HitWall, Landed, PostBeginPlay, ProcessTouch, SpawnEffects |
| Inherited Functions from Engine.Projectile |
|---|
| BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
| Functions Detail |
|---|
PostBeginPlay Source code| Defaultproperties |
|---|
defaultproperties
{
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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