Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- XWeapons.flakshell | +-- UTClassic.ClassicFlakShell
Variables Summary |
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Inherited Variables from XWeapons.flakshell |
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Glow, initialDir, trail |
Functions Summary | ||
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PostBeginPlay ())) |
Inherited Functions from XWeapons.flakshell |
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destroyed, Explode, HitWall, Landed, PostBeginPlay, ProcessTouch, SpawnEffects |
Inherited Functions from Engine.Projectile |
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BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
Functions Detail |
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Defaultproperties |
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defaultproperties { } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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