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//----------------------------------------------------------- // //----------------------------------------------------------- class utvInteraction extends Interaction; //P should always be set.. up is not set for the primary spectator var PlayerController p; var utvReplication UtvRep; //var utvPlayer up; var bool shownWelcome; var float WelcomeWidth; var float WelcomeMargin; var float WelcomePos; var int WelcomeStart[2]; var int WelcomeEnd[2]; var string WelcomeMsg[12]; var string WarnMsg; var int Clients; var int Delay; var int RestartIn; //primary only var string ServerAddress; var int ServerPort; var int ListenPort; var string JoinPassword; var string PrimaryPassword; var string VipPassword; var string NormalPassword; //var float Delay; var int MaxClients; //Remove ourselves if the level changes event NotifyLevelChange() { Log ("utv: Removed interaction"); Master.RemoveInteraction (self); } simulated function SetState (bool primary) { if (primary) GotoState ('Primary'); else GotoState ('Secondary'); } simulated function SetWarning (string msg) { WarnMsg = msg; } function bool globalKeyEvent( out EInputKey Key, out EInputAction Action, FLOAT Delta ) { local string tmp; if ((!shownWelcome) && (Action == IST_Press)) { shownWelcome = true; return true; } //Is it the key that would invoke say? if (Action == IST_Press) { tmp = Viewportowner.Actor.ConsoleCommand ("KEYNAME " $ key); if (tmp ~= "F8") { ShowMenu (); return true; } } return false; } //stub, overriden in states function DrawWelcome (Canvas canvas) { } function DrawTextBox (Canvas canvas, string text, bool sizing, float X, out float Y, float XW) { local float LineSpace; local float WordSpace; local string cur; local float xl, yl; local int i; local float curx; Canvas.TextSize("A", XL, YL); LineSpace = (YL * 1.1) / Canvas.ClipY; Canvas.TextSize(" ", XL, YL); WordSpace = XL * 1.1; //Replace color tags with the codes that DrawText recognizes text = Repl(text, "<1>", chr(27) $ chr(255) $ chr(255) $ chr(255)); text = Repl(text, "<2>", chr(27) $ "àà`"); text = Repl(text, "<3>", chr(27) $ "à@@"); curx = 0; while (len (text) > 0) { i = InStr (text, " "); if (i == -1) { cur = text; text = ""; } else { cur = Mid (text, 0, i); text = Mid (text, i + 1); } Canvas.TextSize (cur, xl, yl); if (curx + xl > xw * Canvas.ClipX) { Y+=LineSpace; Curx = 0; } if (!sizing) { Canvas.SetPos ((Canvas.ClipX * x) + curx, Canvas.ClipY * y); Canvas.DrawText (cur, false); } curx += xl + wordspace; } Y+=LineSpace; } function DrawWelcomeText (Canvas canvas, int index) { local float x, y, xw, yw; local int i; Canvas.Font = class'UT2MidGameFont'.static.GetMidGameFont(Canvas.ClipX); // Update which font to use. yw = 0; xw = WelcomeWidth - WelcomeMargin*2; //Check sizing for (i = WelcomeStart[index]; i <= WelcomeEnd[index]; ++i) { DrawTextBox (canvas, WelcomeMsg[i], true, 0, yw, xw); } //Now draw it x = (1 - WelcomeWidth) / 2; y = ((1 - yw) / 2) - 0.1; //kind of looks better with - 0.1 Canvas.SetDrawColor(255,255,255,255); Canvas.SetPos(Canvas.ClipX * x, Canvas.ClipY * y); //Canvas.DrawTileStretched(texture 'InterfaceContent.Menu.BorderBoxD', Canvas.ClipX * WelcomeWidth, Canvas.ClipY * (yw + WelcomeMargin * 2)); Canvas.DrawTileStretched(texture 'InterfaceContent.Menu.EditBoxDown', Canvas.ClipX * WelcomeWidth, Canvas.ClipY * (yw + WelcomeMargin * 2)); //cPlayerHightlight ScoreBoxB/C ButtonFocus y += WelcomeMargin; x += WelcomeMargin; for (i = WelcomeStart[index]; i <= WelcomeEnd[index]; ++i) { DrawTextBox (canvas, WelcomeMsg[i], false, x, y, xw); } } function DrawWarnMsg (Canvas canvas, string m) { local float xl, yl; //Canvas.Font = class'HUD'.static.GetMediumFontFor (Canvas); //hm funka inte.. noo Canvas.Font = class'UT2MidGameFont'.static.GetMidGameFont(Canvas.ClipX); Canvas.StrLen(m,XL,YL); Canvas.DrawColor = class'HUD'.default.GoldColor; Canvas.SetPos(0.5*(Canvas.ClipX-XL), Canvas.ClipY * 0.15); Canvas.DrawText(m, true); } function DrawStats (Canvas canvas) { /* local float xl, yl; Canvas.Font = class'HUD'.static.GetConsoleFont (Canvas); Canvas.DrawColor = class'HUD'.default.WhiteColor; Canvas.StrLen("o_O", xl, yl); Canvas.SetPos(0.01 * (Canvas.ClipX), Canvas.ClipY * 0.25); Canvas.DrawText("UTV Clients: " $ Clients, true); Canvas.SetPos(0.01 * (Canvas.ClipX), Canvas.ClipY * 0.25 + yl * 1.1); Canvas.DrawText("UTV Delay: " $ Delay $ " seconds", true); */ } function PostRender( canvas Canvas ) { if (p == none) { Log ("utv: Interaction setting playercontroller to " $ viewportowner.actor); p = ViewPortOwner.Actor; } Canvas.Style = p.ERenderStyle.STY_Alpha; if (!shownWelcome) { DrawWelcome (canvas); } //Anything important to tell the client? if (RestartIn > 0) { DrawWarnMsg (Canvas, "The UTV Proxy will restart in about " $ RestartIn $ " seconds"); } else { if (WarnMsg != "") { DrawWarnMsg (Canvas, WarnMsg); } } DrawStats (Canvas); } function ShowChat (string msg) { Viewportowner.Actor.ClientMessage (msg); } function ShowMenu () { } simulated function GotStatus (string s) { local string tmps; local int i; //Parse out the values i = InStr (s, " "); tmps = Mid (s, 0, i); clients = int (tmps); s = Mid (s, i + 1); i = InStr (s, " "); tmps = Mid (s, 0, i); delay = int (tmps); s = Mid (s, i + 1); restartin = int (s); Log ("utv: Got status - " $ clients $ " - " $ delay $ " - " $ restartin); } simulated function GotBigStatus (string s) { local string tmps; local int i; //Parse out the values i = InStr (s, " "); tmps = Mid (s, 0, i); ServerAddress = tmps; s = Mid (s, i + 1); i = InStr (s, " "); tmps = Mid (s, 0, i); ServerPort = int (tmps); s = Mid (s, i + 1); i = InStr (s, " "); tmps = Mid (s, 0, i); ListenPort = int (tmps); s = Mid (s, i + 1); i = InStr (s, " "); tmps = Mid (s, 0, i); JoinPassword = tmps; s = Mid (s, i + 1); i = InStr (s, " "); tmps = Mid (s, 0, i); PrimaryPassword = tmps; s = Mid (s, i + 1); i = InStr (s, " "); tmps = Mid (s, 0, i); VipPassword = tmps; s = Mid (s, i + 1); i = InStr (s, " "); tmps = Mid (s, 0, i); NormalPassword = tmps; s = Mid (s, i + 1); i = InStr (s, " "); tmps = Mid (s, 0, i); Delay = float (tmps); s = Mid (s, i + 1); i = InStr (s, " "); tmps = Mid (s, 0, i); MaxClients = int (tmps); s = Mid (s, i + 1); } state Primary { function bool KeyEvent( out EInputKey Key, out EInputAction Action, FLOAT Delta ) { local string tmp; if (GlobalKeyEvent (Key, Action, Delta)) return true; //Check stuff if (Action == IST_Press) { //teamsay key? tmp = Viewportowner.Actor.ConsoleCommand ("KEYNAME " $ key); tmp = Viewportowner.Actor.ConsoleCommand ("KEYBINDING " $ tmp); if (tmp ~= "TeamTalk") { p.ClientOpenMenu (class'utvReplication'.default.UtvPackage $ ".utvInputPage"); return true; } } } function ShowMenu () { if(ListenPort!=0){ //StopForceFeedback(); p.ClientMessage ("Opening menu"); p.ClientOpenMenu(class'utvReplication'.default.UtvPackage $ ".utvPrimaryMenu"); } else { p.ClientMessage ("Waiting for info from proxy"); } } function DrawWelcome (canvas canvas) { DrawWelcomeText (canvas, 0); } } state Secondary { function ShowMenu () { //StopForceFeedback(); p.ClientMessage ("Opening menu"); p.ClientOpenMenu(class'utvReplication'.default.UtvPackage $ ".utvWatcherMenu"); } function bool KeyEvent( out EInputKey Key, out EInputAction Action, FLOAT Delta ) { local string tmp; if (GlobalKeyEvent (Key, Action, Delta)) return true; //Check stuff if (Action == IST_Press) { //Right mouse pressed? if (Key == IK_RightMouse) { if(utvRep.FollowPrimary){ if(utvRep.SeeAll){ utvRep.FollowPrimary=false; utvRep.FreeFlight=true; p.ClientMessage ("Free flight mode"); } else { if (class'utvReplication'.default.wantBehindview) class'utvReplication'.default.wantBehindview = false; else class'utvReplication'.default.wantBehindview = true; } } else { if(utvRep.FreeFlight || class'utvReplication'.default.wantBehindview){ utvRep.FreeFlight=false; if(utvRep.LastTargetName=="") utvRep.GetNextPlayer(); if(class'utvReplication'.default.wantBehindview){ p.ClientMessage ("Following player in 1st person view"); class'utvReplication'.default.wantBehindview = false; } else { p.ClientMessage ("Following player with behindview"); class'utvReplication'.default.wantBehindview = true; } } else { if(utvRep.NoPrimary){ utvRep.FollowPrimary=false; utvRep.FreeFlight=true; p.ClientMessage ("Free flight mode"); } else { class'utvReplication'.default.wantBehindview = false; utvRep.FollowPrimary=true; p.ClientMessage ("Following primary"); } } } return true; } if (Key == IK_LeftMouse) { if(!utvRep.FollowPrimary){ utvRep.GetNextPlayer(); utvRep.FreeFlight=false; return true; } } //Or the say key? tmp = Viewportowner.Actor.ConsoleCommand ("KEYNAME " $ key); tmp = Viewportowner.Actor.ConsoleCommand ("KEYBINDING " $ tmp); if (tmp ~= "Talk") { p.ClientOpenMenu (class'utvReplication'.default.UtvPackage $ ".utvInputPage"); return true; } if (tmp ~= "MoveForward") { utvRep.MoveForward=true; } if (tmp ~= "MoveBackward") { utvRep.MoveBackward=true; } if (tmp ~= "StrafeLeft") { utvRep.MoveLeft=true; } if (tmp ~= "StrafeRight") { utvRep.MoveRight=true; } if (tmp ~= "Jump") { utvRep.MoveUp=true; } if (tmp ~= "Duck") { utvRep.MoveDown=true; } } if (Action == IST_Release) { tmp = Viewportowner.Actor.ConsoleCommand ("KEYNAME " $ key); tmp = Viewportowner.Actor.ConsoleCommand ("KEYBINDING " $ tmp); if (tmp ~= "MoveForward") { utvRep.MoveForward=false; } if (tmp ~= "MoveBackward") { utvRep.MoveBackward=false; } if (tmp ~= "StrafeLeft") { utvRep.MoveLeft=false; } if (tmp ~= "StrafeRight") { utvRep.MoveRight=false; } if (tmp ~= "Jump") { utvRep.MoveUp=false; } if (tmp ~= "Duck") { utvRep.MoveDown=false; } } return false; } function DrawWelcome (canvas canvas) { DrawWelcomeText (canvas, 1); } } defaultproperties { WelcomeWidth=0.400000 WelcomeMargin=0.020000 WelcomePos=0.200000 WelcomeStart(1)=5 WelcomeEnd(0)=4 WelcomeEnd(1)=11 WelcomeMsg(0)="Welcome to <2>UTV2004<1> Primary Client!" WelcomeMsg(2)="You are now broadcasting a game to people over the net! To configure settings and control the UTV server, press <2>F8<1> to bring up the configuration menu." WelcomeMsg(4)="Press any key to close this window.." WelcomeMsg(5)="Welcome to <2>UTV2004<1> Watcher Client!" WelcomeMsg(7)="You are watching a live broadcast of a game! To configure watcher settings press <2>F8<1> to bring up the configuration menu." WelcomeMsg(9)="To toggle between first and third person view, press the <2>right<1> mouse button." WelcomeMsg(11)="Press any key to close this window.." bVisible=True } |
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