Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTV2004c.utvInteraction

Extends
Interaction

Core.Object
|   
+-- Engine.Interactions
   |   
   +-- Engine.Interaction
      |   
      +-- UTV2004c.utvInteraction

Variables Summary
intClients
intDelay
stringJoinPassword
intListenPort
intMaxClients
stringNormalPassword
PlayerControllerp
stringPrimaryPassword
intRestartIn
stringServerAddress
intServerPort
boolshownWelcome
utvReplicationUtvRep
stringVipPassword
stringWarnMsg
intWelcomeEnd[2]
floatWelcomeMargin
stringWelcomeMsg[12]
floatWelcomePos
intWelcomeStart[2]
floatWelcomeWidth
Inherited Variables from Engine.Interaction
bActive, bNativeEvents, bRequiresTick, bVisible, Master, ViewportOwner

Enumerations Summary
Inherited Enumerations from Engine.Interactions
EInputAction, EInputKey, EStreamFinishReason

Functions Summary
function DrawStats (Canvas canvas))
function DrawTextBox (Canvas canvas, string text, bool sizing, float X, out float Y, float XW))
function DrawWarnMsg (Canvas canvas, string m))
function DrawWelcome (Canvas canvas))
function DrawWelcome (canvas canvas))
Primary
function DrawWelcome (canvas canvas))
Secondary
function DrawWelcomeText (Canvas canvas, int index))
functionbool globalKeyEvent (out EInputKey Key, out EInputAction Action, FLOAT Delta ))
function GotBigStatus (string s))
function GotStatus (string s))
functionbool KeyEvent (out EInputKey Key, out EInputAction Action, FLOAT Delta ))
Primary
functionbool KeyEvent (out EInputKey Key, out EInputAction Action, FLOAT Delta ))
Secondary
event NotifyLevelChange ()))
function PostRender (canvas Canvas ))
function SetState (bool primary))
function SetWarning (string msg))
function ShowChat (string msg))
function ShowMenu ()))
function ShowMenu ()))
Primary
function ShowMenu ()))
Secondary
Inherited Functions from Engine.Interaction
ConsoleCommand, Initialize, Initialized, KeyEvent, KeyType, Message, NotifyLevelChange, NotifyMusicChange, PostRender, PreRender, ScreenToWorld, SetFocus, StreamFinished, Tick, WorldToScreen
Inherited Functions from Engine.Interactions
GetFriendlyName

States Summary
Primary Source code
state Primary
DrawWelcome, KeyEvent, ShowMenu
Secondary Source code
state Secondary
DrawWelcome, KeyEvent, ShowMenu


Variables Detail

Clients Source code

var int Clients;

Delay Source code

var int Delay;

JoinPassword Source code

var string JoinPassword;

ListenPort Source code

var int ListenPort;

MaxClients Source code

var int MaxClients;

NormalPassword Source code

var string NormalPassword;

p Source code

var PlayerController p;

PrimaryPassword Source code

var string PrimaryPassword;

RestartIn Source code

var int RestartIn;

ServerAddress Source code

var string ServerAddress;

ServerPort Source code

var int ServerPort;

shownWelcome Source code

var bool shownWelcome;

UtvRep Source code

var utvReplication UtvRep;

VipPassword Source code

var string VipPassword;

WarnMsg Source code

var string WarnMsg;

WelcomeEnd[2] Source code

var int WelcomeEnd[2];

WelcomeMargin Source code

var float WelcomeMargin;

WelcomeMsg[12] Source code

var string WelcomeMsg[12];

WelcomePos Source code

var float WelcomePos;

WelcomeStart[2] Source code

var int WelcomeStart[2];

WelcomeWidth Source code

var float WelcomeWidth;


Functions Detail

DrawStats Source code

function DrawStats ( Canvas canvas) )

DrawTextBox Source code

function DrawTextBox ( Canvas canvas, string text, bool sizing, float X, out float Y, float XW) )

DrawWarnMsg Source code

function DrawWarnMsg ( Canvas canvas, string m) )

DrawWelcome Source code

function DrawWelcome ( Canvas canvas) )

DrawWelcome Primary Source code

function DrawWelcome ( canvas canvas) )

DrawWelcome Secondary Source code

function DrawWelcome ( canvas canvas) )

DrawWelcomeText Source code

function DrawWelcomeText ( Canvas canvas, int index) )

globalKeyEvent Source code

function bool globalKeyEvent ( out EInputKey Key, out EInputAction Action, FLOAT Delta ) )

GotBigStatus Source code

simulated function GotBigStatus ( string s) )

GotStatus Source code

simulated function GotStatus ( string s) )

KeyEvent Primary Source code

function bool KeyEvent ( out EInputKey Key, out EInputAction Action, FLOAT Delta ) )

KeyEvent Secondary Source code

function bool KeyEvent ( out EInputKey Key, out EInputAction Action, FLOAT Delta ) )

NotifyLevelChange Source code

event NotifyLevelChange ( ) )

PostRender Source code

function PostRender ( canvas Canvas ) )

SetState Source code

simulated function SetState ( bool primary) )

SetWarning Source code

simulated function SetWarning ( string msg) )

ShowChat Source code

function ShowChat ( string msg) )

ShowMenu Source code

function ShowMenu ( ) )

ShowMenu Primary Source code

function ShowMenu ( ) )

ShowMenu Secondary Source code

function ShowMenu ( ) )


Defaultproperties

defaultproperties
{
     WelcomeWidth=0.400000
     WelcomeMargin=0.020000
     WelcomePos=0.200000
     WelcomeStart(1)=5
     WelcomeEnd(0)=4
     WelcomeEnd(1)=11
     WelcomeMsg(0)="Welcome to <2>UTV2004<1> Primary Client!"
     WelcomeMsg(2)="You are now broadcasting a game to people over the net! To configure settings and control the UTV server, press <2>F8<1> to bring up the configuration menu."
     WelcomeMsg(4)="Press any key to close this window.."
     WelcomeMsg(5)="Welcome to <2>UTV2004<1> Watcher Client!"
     WelcomeMsg(7)="You are watching a live broadcast of a game! To configure watcher settings press <2>F8<1> to bring up the configuration menu."
     WelcomeMsg(9)="To toggle between first and third person view, press the <2>right<1> mouse button."
     WelcomeMsg(11)="Press any key to close this window.."
     bVisible=True
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 09:49:58.372 - Created with UnCodeX