Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

XInterface.ExtendedConsole


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
00078
00079
00080
00081
00082
00083
00084
00085
00086
00087
00088
00089
00090
00091
00092
00093
00094
00095
00096
00097
00098
00099
00100
00101
00102
00103
00104
00105
00106
00107
00108
00109
00110
00111
00112
00113
00114
00115
00116
00117
00118
00119
00120
00121
00122
00123
00124
00125
00126
00127
00128
00129
00130
00131
00132
00133
00134
00135
00136
00137
00138
00139
00140
00141
00142
00143
00144
00145
00146
00147
00148
00149
00150
00151
00152
00153
00154
00155
00156
00157
00158
00159
00160
00161
00162
00163
00164
00165
00166
00167
00168
00169
00170
00171
00172
00173
00174
00175
00176
00177
00178
00179
00180
00181
00182
00183
00184
00185
00186
00187
00188
00189
00190
00191
00192
00193
00194
00195
00196
00197
00198
00199
00200
00201
00202
00203
00204
00205
00206
00207
00208
00209
00210
00211
00212
00213
00214
00215
00216
00217
00218
00219
00220
00221
00222
00223
00224
00225
00226
00227
00228
00229
00230
00231
00232
00233
00234
00235
00236
00237
00238
00239
00240
00241
00242
00243
00244
00245
00246
00247
00248
00249
00250
00251
00252
00253
00254
00255
00256
00257
00258
00259
00260
00261
00262
00263
00264
00265
00266
00267
00268
00269
00270
00271
00272
00273
00274
00275
00276
00277
00278
00279
00280
00281
00282
00283
00284
00285
00286
00287
00288
00289
00290
00291
00292
00293
00294
00295
00296
00297
00298
00299
00300
00301
00302
00303
00304
00305
00306
00307
00308
00309
00310
00311
00312
00313
00314
00315
00316
00317
00318
00319
00320
00321
00322
00323
00324
00325
00326
00327
00328
00329
00330
00331
00332
00333
00334
00335
00336
00337
00338
00339
00340
00341
00342
00343
00344
00345
00346
00347
00348
00349
00350
00351
00352
00353
00354
00355
00356
00357
00358
00359
00360
00361
00362
00363
00364
00365
00366
00367
00368
00369
00370
00371
00372
00373
00374
00375
00376
00377
00378
00379
00380
00381
00382
00383
00384
00385
00386
00387
00388
00389
00390
00391
00392
00393
00394
00395
00396
00397
00398
00399
00400
00401
00402
00403
00404
00405
00406
00407
00408
00409
00410
00411
00412
00413
00414
00415
00416
00417
00418
00419
00420
00421
00422
00423
00424
00425
00426
00427
00428
00429
00430
00431
00432
00433
00434
00435
00436
00437
00438
00439
00440
00441
00442
00443
00444
00445
00446
00447
00448
00449
00450
00451
00452
00453
00454
00455
00456
00457
00458
00459
00460
00461
00462
00463
00464
00465
00466
00467
00468
00469
00470
00471
00472
00473
00474
00475
00476
00477
00478
00479
00480
00481
00482
00483
00484
00485
00486
00487
00488
00489
00490
00491
00492
00493
00494
00495
00496
00497
00498
00499
00500
00501
00502
00503
00504
00505
00506
00507
00508
00509
00510
00511
00512
00513
00514
00515
00516
00517
00518
00519
00520
00521
00522
00523
00524
00525
00526
00527
00528
00529
00530
00531
00532
00533
00534
00535
00536
00537
00538
00539
00540
00541
00542
00543
00544
00545
00546
00547
00548
00549
00550
00551
00552
00553
00554
00555
00556
00557
00558
00559
00560
00561
00562
00563
00564
00565
00566
00567
00568
00569
00570
00571
00572
00573
00574
00575
00576
00577
00578
00579
00580
00581
00582
00583
00584
00585
00586
00587
00588
00589
00590
00591
00592
00593
00594
00595
00596
00597
00598
00599
00600
00601
00602
00603
00604
00605
00606
00607
00608
00609
00610
00611
00612
00613
00614
00615
00616
00617
00618
00619
00620
00621
00622
00623
00624
00625
00626
00627
00628
00629
00630
00631
00632
00633
00634
00635
00636
00637
00638
00639
00640
00641
00642
00643
00644
00645
00646
00647
00648
00649
00650
00651
00652
00653
00654
00655
00656
00657
00658
00659
00660
00661
00662
00663
00664
00665
00666
00667
00668
00669
00670
00671
00672
00673
00674
00675
00676
00677
00678
00679
00680
00681
00682
00683
00684
00685
00686
00687
00688
00689
00690
00691
00692
00693
00694
00695
00696
00697
00698
00699
00700
00701
00702
00703
00704
00705
00706
00707
00708
00709
00710
00711
00712
00713
00714
00715
00716
00717
00718
00719
00720
00721
00722
00723
00724
00725
00726
00727
00728
00729
00730
00731
00732
00733
00734
00735
00736
00737
00738
00739
00740
00741
00742
00743
00744
00745
00746
00747
00748
00749
00750
00751
00752
00753
00754
00755
00756
00757
00758
00759
00760
00761
00762
00763
00764
00765
00766
00767
00768
00769
00770
00771
00772
00773
00774
00775
00776
00777
00778
00779
00780
00781
00782
00783
00784
00785
00786
00787
00788
00789
00790
00791
00792
00793
00794
00795
00796
00797
00798
00799
00800
00801
00802
00803
00804
00805
00806
00807
00808
00809
00810
00811
00812
00813
00814
00815
00816
00817
00818
00819
00820
00821
00822
00823
00824
00825
00826
00827
00828
00829
00830
00831
00832
00833
00834
00835
00836
00837
00838
00839
00840
00841
00842
00843
00844
00845
00846
00847
00848
00849
00850
00851
00852
00853
00854
00855
00856
00857
00858
00859
00860
00861
00862
00863
00864
00865
00866
00867
00868
00869
00870
00871
00872
00873
00874
00875
00876
00877
00878
00879
00880
00881
00882
00883
00884
00885
00886
00887
00888
00889
00890
00891
00892
00893
00894
00895
00896
00897
00898
00899
00900
00901
00902
00903
00904
00905
00906
00907
00908
00909
00910
00911
00912
00913
00914
00915
00916
00917
00918
00919
00920
00921
00922
00923
00924
00925
00926
00927
00928
00929
00930
00931
00932
00933
00934
00935
00936
00937
00938
00939
00940
00941
00942
00943
00944
00945
00946
00947
00948
00949
00950
00951
00952
00953
00954
00955
00956
00957
00958
00959
00960
00961
00962
00963
00964
00965
00966
00967
00968
00969
00970
00971
00972
00973
00974
00975
00976
00977
00978
00979
00980
00981
00982
00983
00984
00985
00986
00987
00988
00989
00990
00991
00992
00993
00994
00995
00996
00997
00998
00999
01000
01001
01002
01003
01004
01005
01006
01007
01008
01009
01010
01011
01012
01013
01014
01015
01016
01017
01018
01019
01020
01021
01022
01023
01024
01025
01026
01027
01028
01029
01030
01031
01032
01033
01034
01035
01036
01037
01038
01039
01040
01041
01042
01043
01044
01045
01046
01047
01048
01049
01050
01051
01052
01053
01054
01055
01056
01057
01058
01059
01060
01061
01062
01063
01064
01065
01066
01067
01068
01069
01070
01071
01072
01073
01074
01075
01076
01077
01078
01079
01080
01081
01082
01083
01084
01085
01086
01087
01088
01089
01090
01091
01092
01093
01094
01095
01096
01097
01098
01099
01100
01101
01102
01103
01104
01105
01106
01107
01108
01109
01110
01111
01112
01113
01114
01115
01116
01117
01118
01119
01120
01121
01122
01123
01124
01125
01126
01127
01128
01129
01130
01131
01132
01133
01134
01135
01136
01137
01138
01139
01140
01141
01142
01143
01144
01145
01146
01147
01148
01149
01150
01151
01152
01153
01154
01155
01156
01157
01158
01159
01160
01161
01162
01163
01164
01165
01166
01167
01168
01169
01170
01171
01172
01173
01174
01175
01176
01177
01178
01179
01180
01181
01182
01183
01184
01185
01186
01187
01188
01189
01190
01191
01192
01193
01194
01195
01196
01197
01198
01199
01200
01201
01202
01203
01204
01205
01206
01207
01208
01209
01210
01211
01212
01213
01214
01215
01216
01217
01218
01219
01220
01221
01222
01223
01224
01225
01226
01227
01228
01229
01230
01231
01232
01233
01234
01235
01236
01237
01238
01239
01240
01241
01242
01243
01244
01245
01246
01247
01248
01249
01250
01251
01252
01253
01254
01255
01256
01257
01258
01259
01260
01261
01262
01263
01264
01265
01266
01267
01268
01269
01270
01271
01272
01273
01274
01275
01276
01277
01278
01279
01280
01281
01282
01283
01284
01285
01286
01287
01288
01289
01290
01291
01292
01293
01294
01295
01296
01297
01298
01299
01300
01301
01302
01303
01304
01305
01306
01307
01308
01309
01310
01311
01312
01313
01314
01315
01316
01317
01318
01319
01320
01321
01322
01323
01324
01325
01326
01327
01328
01329
01330
01331
01332
01333
01334
01335
01336
01337
01338
01339
01340
01341
01342
01343
01344
01345
01346
01347
01348
01349
01350
01351
01352
01353
01354
01355
01356
01357
01358
01359
01360
01361
01362
01363
01364
01365
01366
01367
01368
01369
01370
01371
01372
01373
01374
01375
01376
01377
01378
01379
01380
01381
01382
01383
01384
01385
01386
01387
01388
01389
01390
01391
01392
01393
01394
01395
01396
01397
01398
01399
01400
01401
01402
01403
01404
01405
01406
01407
01408
01409
01410
01411
01412
01413
01414
01415
01416
01417
01418
01419
01420
01421
01422
01423
01424
01425
01426
01427
01428
01429
01430
01431
01432
01433
01434
01435
01436
01437
01438
01439
01440
01441
01442
01443
01444
01445
01446
01447
01448
01449
01450
01451
01452
01453
01454
01455
01456
01457
01458
01459
01460
01461
01462
01463
01464
01465
01466
01467
01468
01469
01470
01471
01472
01473
01474
01475
01476
01477
01478
01479
01480
01481
01482
01483
01484
01485
01486
01487
01488
01489
01490
01491
01492
01493
01494
01495
01496
01497
01498
01499
01500
01501
01502
01503
01504
01505
01506
01507
01508
01509
01510
01511
01512
01513
01514
01515
01516
01517
01518
01519
01520
01521
01522
01523
01524
01525
01526
01527
01528
01529
01530
01531
01532
01533
01534
01535
01536
01537
01538
01539
01540
01541
01542
01543
01544
01545
01546
01547
01548
01549
01550
01551
01552
01553
01554
01555
01556
01557
01558
01559
01560
01561
01562
01563
01564
01565
01566
01567
01568
01569
01570
01571
01572
01573
01574
01575
01576
01577
01578
01579
01580
01581
01582
01583
01584
01585
01586
01587
01588
01589
01590
01591
01592
01593
01594
01595
01596
01597
01598
01599
01600
01601
01602
01603
01604
01605
01606
01607
01608
01609
01610
01611
01612
01613
01614
01615
01616
01617
01618
01619
01620
01621
01622
01623
01624
01625
01626
01627
01628
01629
01630
01631
01632
01633
01634
01635
01636
01637
01638
01639
01640
01641
01642
01643
01644
01645
01646
01647
01648
01649
01650
01651
01652
01653
01654
01655
01656
01657
01658
01659
01660
01661
01662
01663
01664
01665
01666
01667
01668
01669
01670
01671
01672
01673
01674
01675
01676
01677
01678
01679
01680
01681
01682
01683
01684
01685
01686
01687
01688
01689
01690
01691
01692
01693
01694
01695
01696
01697
01698
01699
01700
01701
01702
01703
01704
01705
01706
01707
01708
01709
01710
01711
01712
01713
01714
01715
01716
01717
01718
01719
01720
01721
01722
01723
01724
01725
01726
01727
01728
01729
01730
01731
01732
01733
01734
01735
01736
01737
01738
01739
01740
01741
01742
01743
01744
01745
01746
01747
01748
01749
01750
01751
01752
01753
01754
01755
01756
01757
01758
01759
01760
01761
01762
01763
01764
01765
01766
01767
01768
01769
01770
01771
01772
01773
01774
01775
01776
01777
01778
01779
01780
01781
01782
01783
01784
01785
01786
01787
01788
01789
01790
01791
01792
01793
01794
01795
01796
01797
01798
01799
01800
01801
01802
01803
01804
01805
01806
01807
01808
01809
01810
01811
01812
01813
01814
01815
01816
01817
01818
01819
01820
01821
01822
01823
01824
01825
01826
01827
01828
01829
01830
01831
01832
01833
01834
01835
01836
01837
01838
01839
01840
01841
01842
01843
01844
01845
01846
01847
01848
01849
01850
01851
01852
01853
01854
01855
01856
01857
01858
01859
01860
01861
01862
01863
01864
01865
01866
01867
01868
01869
01870
01871
01872
01873
01874
01875
01876
01877
01878
01879
01880
01881
01882
01883
01884
01885
01886
01887
01888
01889
01890
01891
01892
01893
01894
01895
01896
01897
01898
01899
01900
01901
01902
01903
01904
01905
01906
01907
01908
01909
01910
01911
01912
01913
01914
01915
01916
01917
01918
01919
01920
01921
01922
01923
01924
01925
01926
01927
01928
01929
01930
01931
01932
01933
01934
01935
01936
01937
01938
01939
01940
01941
01942
01943
01944
01945
01946
01947
01948
01949
01950
01951
01952
01953
01954
01955
01956
01957
01958
01959
01960
01961
01962
01963
01964
01965
01966
01967
01968
01969
01970
01971
01972
01973
01974
01975
01976
01977
01978
01979
01980
01981
01982
01983
01984
01985
01986
01987
01988
01989
01990
01991
01992
01993
01994
01995
01996
01997
01998
01999
02000
02001
02002
02003
02004
02005
02006
02007
02008
02009
02010
02011
02012
02013
02014
02015
02016
02017
02018
02019
02020
02021
02022
02023
02024
02025
02026
02027
02028
02029
02030
02031
02032
02033
02034
02035
02036
02037
02038
02039
02040
02041
02042
02043
02044
02045
02046
02047
02048
02049
02050
02051
02052
02053
02054
02055
02056
02057
02058
02059
02060
02061
02062
02063
02064
02065
02066
02067
02068
02069
02070
02071
02072
02073
02074
02075
02076
02077
02078
02079
02080
02081
02082
02083
02084
02085
02086
02087
02088
02089
02090
02091
02092
02093
02094
02095
02096
02097
02098
02099
02100
02101
02102
02103
02104
02105
02106
02107
02108
02109
02110
02111
02112
02113
02114
02115
02116
02117
02118
02119
02120
02121
02122
02123
02124
02125
02126
02127
02128
02129
02130
02131
02132
02133
02134
02135
02136
02137
02138
02139
02140
02141
02142
02143
02144
02145
02146
02147
02148
02149
02150
02151
02152
02153
02154
02155
02156
02157
02158
02159
02160
02161
02162
02163
02164
02165
02166
02167
02168
02169
02170
02171
02172
02173
02174
02175
02176
02177
02178
02179
02180
02181
02182
02183
02184
02185
02186
02187
02188
02189
02190
02191
02192
02193
02194
02195
02196
02197
02198
02199
02200
02201
02202
02203
02204
02205
02206
02207
02208
02209
02210
02211
02212
02213
02214
// ====================================================================
// (C) 2002, Epic Games
// ====================================================================

class ExtendedConsole extends Console;

#exec OBJ LOAD FILE=MenuSounds.uax
#exec OBJ LOAD FILE=InterfaceContent.utx

// Visible Console stuff
var globalconfig int MaxScrollbackSize;

var array<string> Scrollback;
var int SBHead, SBPos;	// Where in the scrollback buffer are we
var bool bCtrl, bAlt, bShift;
var bool bConsoleHotKey;

var float   ConsoleSoundVol;

var localized string AddedCurrentHead;
var localized string AddedCurrentTail;

var localized string ServerFullMsg;

////// Speech Menu
var float SMLineSpace;

var enum ESpeechMenuState
{
	SMS_Main,
	SMS_VoiceChat,			// List of voice chat groups on the server
	SMS_Ack,
	SMS_FriendFire,
	SMS_Order,
	SMS_Other,
	SMS_Taunt,
	SMS_TauntAnim,
	SMS_PlayerSelect,
	SMS_VoiceChatChannel	// List of options for this channel (public & private)
} SMState;

// These are put together using the menu and sent to the 'Speech' exec command.
var name SMType;
var int  SMIndex;
var string SMCallsign;

var int SMOffset;

var string	SMNameArray[48];
var int		SMIndexArray[48];
var int		SMArraySize;

var config float SMOriginX;
var config float SMOriginY;
var float SMMargin, SMTab;

var localized 	string  SMStateName[10];
var localized 	string  SMChannelOptions[3];
var				array<VoiceChatRoom> VoiceChannels;
var localized 	string  SMAllString;
var localized 	string  SMMoreString;

var sound	SMOpenSound;
var sound   SMAcceptSound;
var sound   SMDenySound;

var config EInputKey	LetterKeys[10];
var        EInputKey	NumberKeys[10];

var config bool bSpeechMenuUseLetters;
var config bool bSpeechMenuUseMouseWheel;
var bool		bSpeechMenuLocked;

var int HighlightRow;

////// End Speech Menu

struct StoredPassword
{
	var config string	Server,
						Password;
};

struct ServerFavorite
{
	var() config int ServerID;
	var() config string IP;
	var() config int Port;
	var() config int QueryPort;
	var() config string ServerName;
};

var() protected config array<ServerFavorite> Favorites;

var config array<StoredPassword>	SavedPasswords;
var config string					PasswordPromptMenu;
var string							LastConnectedServer,
									LastURL;

struct ChatStruct
{
	var string	Message;
    var int		team;
};

var array<ChatStruct> ChatMessages;
var config string ChatMenuClass;
var transient GUIPage ChatMenu;
var bool bTeamChatOnly;

var transient UT2MusicManager MusicManager;				// Obsolete
var config string StatsPromptMenuClass;		// Menu that appears when connecting to a stats enabled server
var config string MusicManagerClassName;
var config string WaitingGameClassName;
var config string NeedPasswordMenuClass;	// Menu that appears when connecting to a passworded server
var config string ServerInfoMenu;			// Menu that appears when press F2

var float FadeClock;
var float FadeTime;
var array<float> DemoPlaybackSpeeds;
var string PlaybackText;

var config bool bDemoJogKeys;

delegate OnChat(string Msg, int TeamIndex);

function OnStatsClosed(optional bool bCancelled)
{
	if ( bCancelled )
		return;

	OnStatsConfigured();
}

function OnStatsConfigured()
{
//	DelayedConsoleCommand("reconnect");
	ViewportOwner.GUIController.CloseAll(false);
	ViewportOwner.Actor.ClientTravel(LastURL,TRAVEL_Absolute,false);
}

event ConnectFailure(string FailCode,string URL)
{
	local string			Error, Server;
	local int				i,Index;

	LastURL = URL;
	Server = Left(URL,InStr(URL,"/"));

	i = instr(FailCode," ");
	if (i>0)
	{
		Error = Right(FailCode,len(FailCode)-i-1);
		FailCode = Left(FailCode,i);
	}

	log("Connect Failure: "@FailCode$"["$Error$"] ("$URL$")",'Debug');

	if(FailCode == "NEEDPW")
	{
		for(Index = 0;Index < SavedPasswords.Length;Index++)
		{
			if(SavedPasswords[Index].Server == Server)
			{
				ViewportOwner.Actor.ClearProgressMessages();
				ViewportOwner.Actor.ClientTravel(URL$"?password="$SavedPasswords[Index].Password,TRAVEL_Absolute,false);
				return;
			}
		}

		LastConnectedServer = Server;
		if ( ViewportOwner.GUIController.OpenMenu(NeedPasswordMenuClass, URL, FailCode) )
			return;
	}
	else if(FailCode == "WRONGPW")
	{
		ViewportOwner.Actor.ClearProgressMessages();

		for(Index = 0;Index < SavedPasswords.Length;Index++)
		{
			if(SavedPasswords[Index].Server == Server)
			{
				SavedPasswords.Remove(Index,1);
				SaveConfig();
			}
		}

		LastConnectedServer = Server;
		if ( ViewportOwner.GUIController.OpenMenu(NeedPasswordMenuClass, URL, FailCode) )
			return;
	}
	else if(FailCode == "NEEDSTATS")
	{
		ViewportOwner.Actor.ClearProgressMessages();
		if ( ViewportOwner.GUIController.OpenMenu(StatsPromptMenuClass, "", FailCode) )
		{
			GUIController(ViewportOwner.GUIController).ActivePage.OnReopen = OnStatsConfigured;
			return;
		}
	}
	else if ( FailCode == "LOCALBAN" )
	{
		ViewportOwner.Actor.ClearProgressMessages();
		ViewportOwner.GUIController.OpenMenu(class'GameEngine'.default.DisconnectMenuClass,Localize("Errors","ConnectionFailed","Engine"),class'AccessControl'.default.IPBanned);
		return;
	}

	else if ( FailCode == "SESSIONBAN" )
	{
		ViewportOwner.Actor.ClearProgressMessages();
		ViewportOwner.GUIController.OpenMenu(class'GameEngine'.default.DisconnectMenuClass,Localize("Errors","ConnectionFailed","Engine"),class'AccessControl'.default.SessionBanned);
		return;
	}

	else if ( FailCode == "SERVERFULL" )
	{
		ViewportOwner.Actor.ClearProgressMessages();
		ViewportOwner.GUIController.OpenMenu(class'GameEngine'.default.DisconnectMenuClass,ServerFullMsg);
		return;
	}

	else if ( FailCode == "CHALLENGE" )
	{
		ViewportOwner.Actor.ClearProgressMessages();
		ViewportOwner.Actor.ClientNetworkMessage("FC_Challege","");
		return;
	}

	log("Unhandled connection failure!  FailCode '"$FailCode@"'   URL '"$URL$"'");
	ViewportOwner.Actor.ProgressCommand("menu:"$class'GameEngine'.default.DisconnectMenuClass,FailCode,Error);
}


event NotifyLevelChange()
{
	Super.NotifyLevelChange();
	if ( VoiceChannels.Length > 0 )
		VoiceChannels.Remove(0, VoiceChannels.Length);

}


////// End Speech Menu

exec function CLS()
{
	SBHead = 0;
	ScrollBack.Remove(0,ScrollBack.Length);
}

function PostRender( canvas Canvas )
{
	local float Delta,ox,oy,xl,yl;
	local font oFont;
	local color oColor;
	local float alpha;
	local float afade;


	Delta = ViewportOwner.Actor.Level.TimeSeconds - FadeClock;
	FadeClock = ViewportOwner.Actor.Level.TimeSeconds;

	FadeTime -= Delta;
	if (FadeTime>=0)
	{
		ox = Canvas.CurX;
		oy = Canvas.CurY;
		oFont = Canvas.Font;
		oColor = Canvas.DrawColor;

		Canvas.Font = class'HudBase'.static.GetMediumFontFor(Canvas);

		Alpha = 255;

		aFade = FadeTime / (1.0*ViewportOwner.Actor.Level.TimeDilation);
		if (aFade<0.5)
			Alpha *= (aFade*2);

		Canvas.SetDrawColor(64,255,64,Alpha);
		Canvas.Strlen(PlaybackText,xl,yl);
		Canvas.SetPos(5,Canvas.ClipY-yl*2.5);
		Canvas.DrawText(PlaybackText,false);

		Canvas.CurX = ox;
		Canvas.CurY = oy;
		Canvas.Font = oFont;
		Canvas.DrawColor = oColor;

	}
	else
	{
		FadeTime = 0;
		bVisible=false;
	}
}

function Chat(coerce string Msg, float MsgLife, PlayerReplicationInfo PRI)
{
	local int index;

	Message(Msg,MsgLife);		// For compatibility

    Index = ChatMessages.Length;
	ChatMessages.Length = Index+1;
    ChatMessages[Index].Message = Msg;

    if ( (PRI != None) && (PRI.Team!=None) )
	    ChatMessages[Index].Team = PRI.Team.TeamIndex;
    else
    	ChatMessages[Index].Team = 2;

	if ( (!bTeamChatOnly) || (PRI == None) || (PRI.Team==None) || (PRI.Team == ViewportOwner.Actor.PlayerReplicationInfo.Team) )
	{
		OnChat(Msg, ChatMessages[Index].team);
		OnChatMessage(Msg);
	}

	if (ChatMessages.Length>100)
    	ChatMessages.Remove(0,1);
}

delegate OnChatMessage(string Msg);

event Message( coerce string Msg, float MsgLife)
{
	if (ScrollBack.Length==MaxScrollBackSize)	// if full, Remove Entry 0
	{
		ScrollBack.Remove(0,1);
		SBHead = MaxScrollBackSize-1;
	}
	else
		SBHead++;

	ScrollBack.Length = ScrollBack.Length + 1;

	Scrollback[SBHead] = Msg;
	Super.Message(Msg,MsgLife);
}

function GetNewPlaybackSpeed(int dir)
{
	local float dist, gs;
	local int i,best;


	GS = ViewportOwner.Actor.Level.TimeDilation;
	dist=30000;
	for (i=0;i<DemoPlaybackSpeeds.Length;i++)
		if (abs(GS-DemoPlaybackSpeeds[i])<dist)
		{
			dist = GS-DemoPlaybackSpeeds[i];
			best = i;
		}

	i = clamp(best+dir,0,DemoPlaybackSpeeds.Length-1);
	ViewportOwner.Actor.Level.TimeDilation	= DemoPlaybackSpeeds[i];

	if (ViewportOwner.Actor.Level.TimeDilation>=1.1)
		PlaybackText=""@int(ViewportOwner.Actor.Level.TimeDilation)$"x";

	else
	{
		GS = 100 / (ViewportOwner.Actor.Level.TimeDilation * 100);
		PlaybackText="1/"$int(GS)$"x";
	}

	FadeTime = 1.0 * ViewportOwner.Actor.Level.Timedilation;
	bVisible=true;
	FadeClock = ViewportOwner.Actor.Level.TimeSeconds;

}



event bool KeyEvent( EInputKey Key, EInputAction Action, FLOAT Delta )
{

	if (Key==ConsoleHotKey)
	{
		if(Action==IST_Release)
			ConsoleOpen();
		return true;
	}

	if (ViewportOwner.Actor.bDemoOwner)
	{
		if (Action == IST_Release)
		{
			if (Key==37)
				GetNewPlaybackSpeed(-1);
			else if (Key==39)
				GetNewPlaybackSpeed(+1);
			else if (Key==38 || key==40)
			{
				ViewportOwner.Actor.Level.TimeDilation	= 1.1;
				PlaybackText="1x";
				bVisible=true;
				FadeTime=1.0;
				FadeClock = ViewportOwner.Actor.Level.TimeSeconds;
			}
		}
	}

    return Super.KeyEvent(Key,Action,Delta);
}


function PlayConsoleSound(Sound S)
{
	if(ViewportOwner == None || ViewportOwner.Actor == None || ViewportOwner.Actor.Pawn == None)
		return;

	ViewportOwner.Actor.ClientPlaySound(S);//,true,ConsoleSoundVol);
}

//-----------------------------------------------------------------------------
// State used while typing a command on the console.

event NativeConsoleOpen()
{
	ConsoleOpen();
}

exec function ConsoleOpen()
{
	UnPressButtons();
	TypedStr = "";
	TypedStrPos = 0;
	bCtrl = False;
	bAlt = False;
	bShift = False;

	GotoState('ConsoleVisible');
	PlayConsoleSound(SMOpenSound);
}

exec function ConsoleClose()
{
	TypedStr="";
	TypedStrPos = 0;

	bCtrl = False;
	bAlt = False;
	bShift = False;

    if( GetStateName() == 'ConsoleVisible' )
	{
		PlayConsoleSound(SMDenySound);
        GotoState( '' );
	}
}

exec function ConsoleToggle()
{
	log("console toggle");
	UnPressButtons();

    if( GetStateName() == 'ConsoleVisible' )
        ConsoleClose();
    else
        ConsoleOpen();
}



state ConsoleVisible
{
	function bool KeyType( EInputKey Key, optional string Unicode )
	{
		local PlayerController PC;

		if (bIgnoreKeys || bConsoleHotKey)
			return true;

		if (ViewportOwner != none)
			PC = ViewportOwner.Actor;

		if (bCtrl && PC != none)
		{
			if (Key == 3) //copy
			{
				PC.CopyToClipboard(TypedStr);
				return true;
			}
			else if (Key == 22) //paste
			{
				TypedStr $= PC.PasteFromClipboard();
				TypedStrPos += Len(PC.PasteFromClipboard());
				return true;
			}
			else if (Key == 24) // cut
			{
				PC.CopyToClipboard(TypedStr);
				TypedStr="";
				TypedStrPos = 0;
				return true;
			}
		}

		if( Key>=0x20 )
		{
			if( Unicode != "" )
				TypedStr = Left(TypedStr, TypedStrPos) $ Unicode $ Right(TypedStr, Len(TypedStr) - TypedStrPos);
			else
				TypedStr = Left(TypedStr, TypedStrPos) $ Chr(Key) $ Right(TypedStr, Len(TypedStr) - TypedStrPos);
			TypedStrPos++;
            return( true );
		}

		return( true );
	}

	function bool KeyEvent( EInputKey Key, EInputAction Action, FLOAT Delta )
	{
		local string Temp;
		local int i;

		if ( Action == IST_Release )
		{
			if ( Key == ConsoleHotKey )
			{
				if ( bConsoleHotKey ) ConsoleClose();
				return True;
			}

			switch ( Key )
			{
			case IK_Ctrl:
				bCtrl = False;
				break;

			case IK_Alt:
				bAlt = False;
				break;

			case IK_Shift:
				bShift = False;
				break;

			case IK_Escape:
				if ( TypedStr != "" )
				{
					TypedStr = "";
					TypedStrPos = 0;
					HistoryCur = HistoryTop;
				}

				else ConsoleClose();
				return True;

			default:
				return True;
			}
		}

		else if ( Action == IST_Press )
		{
			bIgnoreKeys = False;

			if ( Key == ConsoleHotKey )
			{
				bConsoleHotKey = True;
				return True;
			}

			switch ( Key )
			{
			case IK_Ctrl:
				bCtrl = True;
				break;

			case IK_Alt:
				bAlt = True;
				break;

			case IK_Shift:
				bShift = True;
				break;

			case IK_Escape:
				return True;

			case IK_Enter:
				if( TypedStr!="" )
				{
					// Print to console.

					History[HistoryTop] = TypedStr;
	                HistoryTop = (HistoryTop+1) % ArrayCount(History);

					if ( ( HistoryBot == -1) || ( HistoryBot == HistoryTop ) )
	                    HistoryBot = (HistoryBot+1) % ArrayCount(History);

					HistoryCur = HistoryTop;

					// Make a local copy of the string.
					Temp=TypedStr;
					TypedStr="";
					TypedStrPos=0;

					if( !ConsoleCommand( Temp ) )
						Message( Localize("Errors","Exec","Core"), 6.0 );

					Message( "", 6.0 );
				}

	            return true;

	        case IK_Up:
				if ( HistoryBot >= 0 )
				{
					if (HistoryCur == HistoryBot)
						HistoryCur = HistoryTop;
					else
					{
						HistoryCur--;
						if (HistoryCur<0)
	                        HistoryCur = ArrayCount(History)-1;
					}

					TypedStr = History[HistoryCur];
					TypedStrPos = Len(TypedStr);
				}
	            return true;

	        case IK_Down:
				if ( HistoryBot >= 0 )
				{
					if (HistoryCur == HistoryTop)
						HistoryCur = HistoryBot;
					else
	                    HistoryCur = (HistoryCur+1) % ArrayCount(History);

					TypedStr = History[HistoryCur];
					TypedStrPos = Len(TypedStr);
				}

				return True;

			case IK_Backspace:
				if( TypedStrPos > 0 )
				{
					TypedStr = Left(TypedStr,TypedStrPos-1)$Right(TypedStr, Len(TypedStr) - TypedStrPos);
					TypedStrPos--;
				}

           		return true;

           	case IK_Delete:
				if ( TypedStrPos < Len(TypedStr) )
					TypedStr = Left(TypedStr,TypedStrPos)$Right(TypedStr, Len(TypedStr) - TypedStrPos - 1);
				return true;

			case IK_Left:
				i = TypedStrPos - 1;

				if ( bCtrl )
					while ( i > 0 && Mid(TypedStrPos,i,1) != " " )
						i--;

				TypedStrPos = Max(0, i);
				return true;

			case IK_Right:
				i = TypedStrPos + 1;

				if ( bCtrl )
					while ( i <= Len(TypedStr) && Mid(TypedStr,i,1) != " " )
						i++;


				TypedStrPos = Min(Len(TypedStr), i);
				return true;

			case IK_Home:
				TypedStrPos = 0;
				return true;

			case IK_End:
				TypedStrPos = Len(TypedStr);
				return true;

			case IK_PageUp:
			case IK_MouseWheelUp:
				if (SBPos<ScrollBack.Length-1)
				{
					if (bCtrl)
						SBPos+=5;
					else
						SBPos++;

					if (SBPos>=ScrollBack.Length)
					  SBPos = ScrollBack.Length-1;
				}

				return true;

			case IK_PageDown:
			case IK_MouseWheelDown:
				if (SBPos>0)
				{
					if (bCtrl)
						SBPos-=5;
					else
						SBPos--;

					if (SBPos<0)
						SBPos = 0;
				}
			}
		}

		return True;
	}

    function BeginState()
	{
		SBPos = 0;
        bVisible= true;
		bIgnoreKeys = true;
		bConsoleHotKey = false;
        HistoryCur = HistoryTop;
		bCtrl = false;
    }
    function EndState()
    {
        bVisible = false;
		bCtrl = false;
		bConsoleHotKey = false;
    }

	function PostRender( canvas Canvas )
	{

		local float fw,fh;
		local float yclip,y;
		local int idx;

		Canvas.Font = class'HudBase'.static.GetConsoleFont(Canvas);
		yclip = canvas.ClipY*0.5;
		Canvas.StrLen("X",fw,fh);

		Canvas.SetPos(0,0);
		Canvas.SetDrawColor(255,255,255,200);
		Canvas.Style=4;
		Canvas.DrawTileStretched(material'ConsoleBack',Canvas.ClipX,yClip);
		Canvas.Style=1;

		Canvas.SetPos(0,yclip-1);
		Canvas.SetDrawColor(255,255,255,255);
		Canvas.DrawTile(texture 'InterfaceContent.Menu.BorderBoxA',Canvas.ClipX,2,0,0,64,2);

		Canvas.SetDrawColor(255,255,255,255);

		Canvas.SetPos(0,yclip-5-fh);
		Canvas.DrawTextClipped("(>"@Left(TypedStr, TypedStrPos)$chr(4)$Eval( TypedStrPos < Len(TypedStr), Mid(TypedStr, TypedStrPos), "_"), true);

		idx = SBHead - SBPos;
		y = yClip-y-5-(fh*2);

		if (ScrollBack.Length==0)
			return;

		Canvas.SetDrawColor(255,255,255,255);
		while (y>fh && idx>=0)
		{
			Canvas.SetPos(0,y);
			Canvas.DrawText(Scrollback[idx],false);
			idx--;
			y-=fh;
		}
	}
}

//---------------------------------------------------------------------------------------------------------------//
//---------------------------------------------------------------------------------------------------------------//
//---------------------------------------------------------------------------------------------------------------//

delegate OnExecAddFavorite( ServerFavorite Fav );
exec function AddCurrentToFavorites()
{
	local string address, ipString, portString;
	local int colonPos, portNum;
	local ServerFavorite NewFav;

	if( ViewportOwner == None || ViewportOwner.Actor == None )
		return;

	// Get current network address
	address = ViewportOwner.Actor.GetServerNetworkAddress();

	if(address == "")
		return;

	// Parse text to find IP and possibly port number
	colonPos = InStr(address, ":");
	if(colonPos < 0)
	{
		// No colon - assume port 7777
		ipString = address;
		portNum = 7777;
	}
	else
	{	// Parse out port number
		ipString = Left(address, colonPos);
		portString = Mid(address, colonPos+1);
		portNum = int(portString);
	}

	NewFav.IP = ipString;
	NewFav.Port = portNum;
	NewFav.QueryPort = portNum + 1;

	if ( AddFavorite( NewFav ) )
		ViewportOwner.Actor.ClientMessage(AddedCurrentHead@address@AddedCurrentTail);

	OnExecAddFavorite( NewFav );
}

static function bool InFavorites( ServerFavorite Fav )
{
	local int i;

	if ( Fav.IP == "" )
		return false;

	if ( Fav.Port == 0 )
		Fav.Port = 7777;

	if ( Fav.QueryPort == 0 )
		Fav.QueryPort = Fav.Port + 1;

	for ( i = 0; i < default.Favorites.Length; i++ )
	{
		if ( Fav.IP == default.Favorites[i].IP &&
		     Fav.Port == default.Favorites[i].Port &&
		     Fav.QueryPort == default.Favorites[i].QueryPort )
	    return true;
	}

	return false;
}

// Returns true only if this was a new server
static function bool AddFavorite( ServerFavorite NewFav )
{
	local int i;
	local bool bNew;

	if ( NewFav.IP == "" )
		return false;

	if ( NewFav.Port == 0 )
		NewFav.Port = 7777;

	if ( NewFav.QueryPort == 0 )
		NewFav.QueryPort = NewFav.Port + 1;

	bNew = True;
	for ( i = 0; i < default.Favorites.Length; i++ )
	{
		if ( NewFav.IP == default.Favorites[i].IP &&
		     NewFav.Port == default.Favorites[i].Port &&
		     NewFav.QueryPort == default.Favorites[i].QueryPort )
		{
			if ( NewFav.ServerName ~= default.Favorites[i].ServerName )
				return false;

			bNew = False;
			break;
		}
	}

	default.Favorites[i] = NewFav;
	StaticSaveConfig();
	return bNew;
}

static function bool RemoveFavorite( string IP, int Port, int QueryPort )
{
	local int i;

	for ( i = 0; i < default.Favorites.Length; i++ )
	{
		if ( default.Favorites[i].IP == IP && default.Favorites[i].Port == Port && default.Favorites[i].QueryPort == QueryPort )
		{
			default.Favorites.Remove(i,1);
			StaticSaveConfig();
			return true;
		}
	}

	return false;
}

static function GetFavorites( out array<ServerFavorite> List )
{
	List = default.Favorites;
}

static function SaveFavorites()
{
	// TODO: Add bDirty tracking, to only save if favorites have actually been modified

	StaticSaveConfig();
}

//---------------------------------------------------------------------------------------------------------------//
//---------------------------------------------------------------------------------------------------------------//
//---------------------------------------------------------------------------------------------------------------//

exec function SpeechMenuToggle()
{
	// Don't show speech menu if no voice pack type
    if( ViewportOwner.Actor.PlayerReplicationInfo.bOnlySpectator || (ViewportOwner.Actor.PlayerReplicationInfo.VoiceType == None) )
		return;

	GotoState('SpeechMenuVisible');
}

state SpeechMenuVisible
{
	exec function SpeechMenuToggle()
	{
		GotoState('');
	}

	function bool KeyType( EInputKey Key, optional string Unicode )
	{
		if (bIgnoreKeys)
			return true;

		return false;
	}

	function class<TeamVoicePack> GetVoiceClass()
	{
		if(ViewportOwner == None || ViewportOwner.Actor == None || ViewportOwner.Actor.PlayerReplicationInfo == None)
			return None;

		return class<TeamVoicePack>(ViewportOwner.Actor.PlayerReplicationInfo.VoiceType);
	}

	// JTODO: Bubble sort. Sorry. But I already wrote the GUIList sort today and its late.
	function SortSMArray()
	{
		local int i,j, tmpInt;
		local string tmpString;

		for(i=0; i<SMArraySize-1; i++)
		{
			for(j=i+1; j<SMArraySize; j++)
			{
				if(SMNameArray[i] > SMNameArray[j])
				{
					tmpString = SMNameArray[i];
					SMNameArray[i] = SMNameArray[j];
					SMNameArray[j] = tmpString;

					tmpInt = SMIndexArray[i];
					SMIndexArray[i] = SMIndexArray[j];
					SMIndexArray[j] = tmpInt;
				}
			}
		}
	}

	// Rebuild the array of options based on the state we are now in.
	function RebuildSMArray()
	{
		local int i, index;
		local class<TeamVoicePack> tvp;
		local GameReplicationInfo GRI;
		local PlayerReplicationInfo MyPRI;
		local VoiceChatReplicationInfo VRI;
		local UnrealPlayer up;
		local name GameMesgGroup;
		local Pawn TauntPawn;
		local bool bShowJoin, bShowLeave, bShowTalk;

		SMArraySize = 0;
		SMOffset=0;

		tvp = GetVoiceClass();
		if(tvp == None)
			return;

		//Log("TVP:"$tvp$" NumTaunts:"$tvp.Default.numTaunts);
		switch (SMState)
		{
		case SMS_Main:
			if ( VoiceChatAllowed() )
			{
				SMNameArray[SMArraySize] = SMStateName[1];
				SMIndexArray[SMArraySize] = 1;
				SMArraySize++;
			}

			if ( ViewportOwner.Actor.PlayerReplicationInfo != None && !ViewportOwner.Actor.PlayerReplicationInfo.bOnlySpectator )
			{
				for(i=2; i<7; i++)
				{
					SMNameArray[SMArraySize] = SMStateName[i];
					SMIndexArray[SMArraySize] = i;
					SMArraySize++;
				}
				if ( (ViewportOwner.Actor.Pawn != None) && !ViewportOwner.Actor.Pawn.IsA('RedeemerWarhead') )
				{
					SMNameArray[SMArraySize] = SMStateName[7];
					SMIndexArray[SMArraySize] = 7;
					SMArraySize++;
				}
			}

			if ( SMArraySize == 0 )
				GotoState('');

			break;

		case SMS_Taunt:
			for(i=0; i<tvp.Default.numTaunts; i++)
			{
				if(tvp.Default.MatureTaunt[i] == 1 && ViewportOwner.Actor.bNoMatureLanguage)
					continue;

				if(tvp.Default.TauntAbbrev[i] != "")
					SMNameArray[SMArraySize] = tvp.Default.TauntAbbrev[i];
				else
					SMNameArray[SMArraySize] = tvp.Default.TauntString[i];

				SMIndexArray[SMArraySize] = i;
				SMArraySize++;
			}

			SortSMArray();
			break;

		case SMS_Ack:
			for(i=0; i<tvp.Default.numAcks; i++)
			{

            	if (tvp.Default.AckAbbrev[i] != "")
					SMNameArray[SMArraySize] = tvp.Default.AckAbbrev[i];
                else
					SMNameArray[SMArraySize] = tvp.Default.AckString[i];
				SMIndexArray[SMArraySize] = i;
				SMArraySize++;
			}

			SortSMArray();
			break;

		case SMS_FriendFire:
			for(i=0; i<tvp.Default.numFFires; i++)
			{
				if(tvp.Default.FFireAbbrev[i] != "")
					SMNameArray[SMArraySize] = tvp.Default.FFireAbbrev[i];
				else
					SMNameArray[SMArraySize] = tvp.Default.FFireString[i];

				SMIndexArray[SMArraySize] = i;
				SMArraySize++;
			}

			SortSMArray();
			break;

		case SMS_Order:
			for(i=0; i<9; i++)
			{
				if(tvp.Default.OrderSound[i] == None)
					continue;

				index = tvp.static.OrderToIndex(i, ViewportOwner.Actor.Level.GetGameClass());

				if(tvp.Default.OrderAbbrev[index] != "")
					SMNameArray[SMArraySize] = tvp.Default.OrderAbbrev[index];
				else
					SMNameArray[SMArraySize] = tvp.Default.OrderString[index];

				SMIndexArray[SMArraySize] = index;
				SMArraySize++;
			}

			break;

		case SMS_Other:
			GameMesgGroup = ViewportOwner.Actor.Level.GetGameClass().Default.OtherMesgGroup;

			for(i=0; i<ArrayCount(tvp.Default.OtherString); i++)
			{
				if(tvp.Default.OtherSound[i] == None)
					continue;

				// If we have defined a group for this message, only put it in the menu if it matches the current game group.
				if(tvp.Default.OtherMesgGroup[i] != ''  && tvp.Default.OtherMesgGroup[i] != GameMesgGroup)
						continue;

				if(tvp.Default.OtherAbbrev[i] != "")
					SMNameArray[SMArraySize] = tvp.Default.OtherAbbrev[i];
				else
					SMNameArray[SMArraySize] = tvp.Default.OtherString[i];

				SMIndexArray[SMArraySize] = i;
				SMArraySize++;
			}
			break;

		case SMS_PlayerSelect:
			if(ViewportOwner == None || ViewportOwner.Actor == None || ViewportOwner.Actor.PlayerReplicationInfo == None)
				return;

			GRI = ViewportOwner.Actor.GameReplicationInfo;
			MyPRI = ViewportOwner.Actor.PlayerReplicationInfo;

			// First entry is to send to 'all'
			// HACK: Don't let you send 'Hold This Position' to all all bots
			if( SMIndex != 1)
			{
				SMNameArray[SMArraySize] = SMAllString;
				SMArraySize++;
			}

			for(i=0; i<GRI.PRIArray.Length; i++)
			{
				if ( GRI.bTeamGame )
				{
					// Dont put player on list if myself, not on a team, on the same team, or a spectator.
					if( GRI.PRIArray[i].Team == None || MyPRI.Team == None )
						continue;

					if( GRI.PRIArray[i].Team.TeamIndex != MyPRI.Team.TeamIndex )
						continue;
				}

				if( GRI.PRIArray[i].TeamId == MyPRI.TeamId )
					continue;

				if( GRI.PRIArray[i].bOnlySpectator )
					continue;

				SMNameArray[SMArraySize] = GRI.PRIArray[i].PlayerName;
				SMArraySize++;
				// Dont need a number- we use the name direct
			}

			break;

		case SMS_TauntAnim:
			if(ViewportOwner == None || ViewportOwner.Actor == None)
				return;

			up = UnrealPlayer(ViewportOwner.Actor);
			if(up == None || up.Pawn == None)
				return;

			if ( Vehicle(up.Pawn) != None )
				TauntPawn = Vehicle(up.Pawn).Driver;
			else
				TauntPawn = up.Pawn;

			for(i=0; i<TauntPawn.TauntAnims.Length; i++)
			{
				SMNameArray[SMArraySize] = TauntPawn.TauntAnimNames[Clamp(i,0,15)];  // clamped because taunt array is max 8, see Pawn.uc
				SMIndexArray[SMArraySize] = i;
				SMArraySize++;
			}

			SortSMArray();
			break;

		case SMS_VoiceChat:
			if(	ViewportOwner == None || ViewportOwner.Actor == None ||
				ViewportOwner.Actor.PlayerReplicationInfo == None || ViewportOwner.Actor.VoiceReplicationInfo == None)
			{
				log("VoiceChatChannel not displaying.  ViewportOwner:"$ViewportOwner@"Actor:"$ViewportOwner.Actor@"MyPRI:"$ViewportOwner.Actor.PlayerReplicationInfo@"VRI:"$ViewportOwner.Actor.VoiceReplicationInfo,'VoiceChat');
				return;
			}

			VRI = ViewportOwner.Actor.VoiceReplicationInfo;
			MyPRI = ViewportOwner.Actor.PlayerReplicationInfo;

			VoiceChannels = VRI.GetChannels();
			for ( i = 0; i < VoiceChannels.Length; i++ )
			{
				if ( VoiceChannels[i].CanJoinChannel(MyPRI) )
				{
					bShowTalk = True;
					if ( VoiceChannels[i].IsMember(MyPRI, True) )
						bShowLeave = True;
					else bShowJoin = True;
				}
			}

			// Only display talk option if there are any channels that we can talk in.
			if ( bShowTalk )
			{
				// Store the currently selected channel name
				SMNameArray[SMArraySize] = SMChannelOptions[2]; // Talk
				SMIndexArray[SMArraySize] = 2;
				SMArraySize++;
			}

			// Only display join option if there are any channels that we can join
			if ( bShowJoin )
			{
				SMNameArray[SMArraySize] = SMChannelOptions[0];	// Join
				SMIndexArray[SMArraySize] = 0;
				SMArraySize++;
			}

			// Only display leave option if we are a member of any channels
			if ( bShowLeave )
			{
				SMNameArray[SMArraySize] = SMChannelOptions[1];	// Leave
				SMIndexArray[SMArraySize] = 1;
				SMArraySize++;
			}

			break;

		case SMS_VoiceChatChannel:
			if(	ViewportOwner == None || ViewportOwner.Actor == None ||
				ViewportOwner.Actor.VoiceReplicationInfo == None)
			{
				log(Name@"No VoiceReplicationInfo so not generating VoiceChat menu",'VoiceChat');
				return;
			}

			VRI = ViewportOwner.Actor.VoiceReplicationInfo;
			MyPRI = ViewportOwner.Actor.PlayerReplicationInfo;
			SMStateName[ESpeechMenuState.EnumCount - 1] = SMChannelOptions[SMIndex];

			switch ( SMIndex )
			{
			case 0:    // Join
				VoiceChannels = VRI.GetChannels();
				for ( i = 0; i < VoiceChannels.Length; i++ )
				{
					if ( VoiceChannels[i].CanJoinChannel(MyPRI) && !VoiceChannels[i].IsMember(MyPRI, True) )
					{
						SMNameArray[SMArraySize] = VoiceChannels[i].GetTitle();
						SMIndexArray[SMArraySize] = VoiceChannels[i].ChannelIndex;
						SMArraySize++;
					}
				}
				break;

			case 1:    // Leave
				VoiceChannels = VRI.GetChannels();
				for ( i = 0; i < VoiceChannels.Length; i++ )
				{
					if ( VoiceChannels[i].CanJoinChannel(MyPRI) && VoiceChannels[i].IsMember(MyPRI, True) )
					{
						SMNameArray[SMArraySize] = VoiceChannels[i].GetTitle();
						SMIndexArray[SMArraySize] = VoiceChannels[i].ChannelIndex;
						SMArraySize++;
					}
				}
				break;

			case 2:    // Talk
				VoiceChannels = VRI.GetChannels();
				for ( i = 0; i < VoiceChannels.Length; i++ )
				{
					if ( VoiceChannels[i].CanJoinChannel(MyPRI) )
					{
						SMNameArray[SMArraySize] = VoiceChannels[i].GetTitle();
						SMIndexArray[SMArraySize] = VoiceChannels[i].ChannelIndex;
						SMArraySize++;
					}
				}

				break;

			}
			break;
		}
	}

	//////////////////////////////////////////////

	function EnterState(ESpeechMenuState newState, optional bool bNoSound)
	{
		SMState = newState;
		HighlightRow = 0;
		RebuildSMArray();

		if(!bNoSound)
			PlayConsoleSound(SMAcceptSound);
	}

	function LeaveState() // Go up a level
	{
		PlayConsoleSound(SMDenySound);

		switch ( SMState )
		{
			case SMS_Main:
				CloseSpeechMenu();
				break;

			case SMS_PlayerSelect:
				EnterState(SMS_Order, true);
				break;

			case SMS_VoiceChatChannel:
				EnterState(SMS_VoiceChat,True);
				break;

			default:
				EnterState(SMS_Main, True);
		}
	}
	// // // // // //

	function HandleInput(int keyIn)
	{
		local int selectIndex;
		local UnrealPlayer up;
		local Pawn TauntPawn;
		local VoiceChatReplicationInfo VRI;

		// GO BACK - previous state (might back out of menu);
		if(keyIn == -1)
		{
			HighlightRow = 0;
			LeaveState();
			return;
		}

		// TOP LEVEL - we just enter a new state
		if(SMState == SMS_Main)
		{
			switch( SMNameArray[keyIn-1] )
			{
			case SMStateName[1]: SMType = ''; if ( VoiceChatAllowed() ) EnterState( SMS_VoiceChat ); break;
			case SMStateName[2]: SMType = 'ACK'; EnterState(SMS_Ack); break;
			case SMStateName[3]: SMType = 'FRIENDLYFIRE'; EnterState(SMS_FriendFire); break;
			case SMStateName[4]: SMType = 'ORDER'; EnterState(SMS_Order); break;
			case SMStateName[5]: SMType = 'OTHER'; EnterState(SMS_Other); break;
			case SMStateName[6]: SMType = 'TAUNT'; EnterState(SMS_Taunt); break;
			case SMStateName[7]: SMType = ''; EnterState(SMS_TauntAnim); break;
			}

			return;
		}

		// Next page on the same level
		if(keyIn == 0 )
		{
			// Check there is a next page!
			if(SMArraySize - SMOffset > 9)
				SMOffset += 9;

			return;
		}

		// Previous page on the same level
		if(keyIn == -2)
		{
			SMOffset = Max(SMOffset - 9, 0);
			return;
		}

		// Otherwise - we have selected something!
		selectIndex = SMOffset + keyIn - 1;
		if(selectIndex < 0 || selectIndex >= SMArraySize) // discard - out of range selections.
			return;

		switch ( SMState )
		{
		case SMS_Order:
			SMIndex = SMIndexArray[selectIndex];
			EnterState(SMS_PlayerSelect);
			break;

		case SMS_VoiceChat:
			SMIndex = SMIndexArray[selectIndex];
			EnterState(SMS_VoiceChatChannel);
			break;

		case SMS_VoiceChatChannel:
			VRI = ViewportOwner.Actor.VoiceReplicationInfo;
			if (VRI == None)
				return;

			// Perform the action selected
			switch ( SMIndex )
			{
				case 0:	// Join Channel
					ViewportOwner.Actor.Join(SMNameArray[selectIndex],"");
					break;

				case 1:	// Leave Channel
					ViewportOwner.Actor.Leave(SMNameArray[selectIndex]);
					break;

				case 2:
					ViewportOwner.Actor.Speak(SMNameArray[selectIndex]);
					break;
			}

			// Add confirmation
			PlayConsoleSound(SMAcceptSound);
			CloseSpeechMenu();
			break;

		case SMS_PlayerSelect:
			if(SMNameArray[selectIndex] == SMAllString)
				ViewportOwner.Actor.Speech(SMType, SMIndex, "");
			else
				ViewportOwner.Actor.Speech(SMType, SMIndex, SMNameArray[selectIndex]);

			PlayConsoleSound(SMAcceptSound);

			CloseSpeechMenu(); // Close menu after message
			break;

		case SMS_TauntAnim:
			up = UnrealPlayer(ViewportOwner.Actor);
			if ( Vehicle(up.Pawn) != None )
				TauntPawn = Vehicle(up.Pawn).Driver;
			else
				TauntPawn = up.Pawn;
			up.Taunt( TauntPawn.TauntAnims[ SMIndexArray[selectIndex] ] );
			PlayConsoleSound(SMAcceptSound);
			CloseSpeechMenu();
			break;

		default:
			ViewportOwner.Actor.Speech(SMType, SMIndexArray[selectIndex], "");
			PlayConsoleSound(SMAcceptSound);
			CloseSpeechMenu();
		}
	}

	//////////////////////////////////////////////

	function string NumberToString(int num)
	{
		local EInputKey key;
		local string s;

		if(num < 0 || num > 9)
			return "";

		if(bSpeechMenuUseLetters)
			key = LetterKeys[num];
		else
			key = NumberKeys[num];

		s = ViewportOwner.Actor.ConsoleCommand( "LOCALIZEDKEYNAME"@string(int(key)) );
		return s;
	}

	function DrawNumbers( canvas Canvas, int NumNums, bool IncZero, bool sizing, out float XMax, out float YMax )
	{
		local int i;
		local float XPos, YPos;
		local float XL, YL;

		XPos = Canvas.ClipX * (SMOriginX+SMMargin);
		YPos = Canvas.ClipY * (SMOriginY+SMMargin);
		Canvas.SetDrawColor(128,255,128,255);

		for(i=0; i<NumNums; i++)
		{
			Canvas.SetPos(XPos, YPos);
			if(!sizing)
				Canvas.DrawText(NumberToString(i+1)$"-", false);
			else
			{
				Canvas.TextSize(NumberToString(i+1)$"-", XL, YL);
				XMax = Max(XMax, XPos + XL);
				YMax = Max(YMax, YPos + YL);
			}

			YPos += SMLineSpace;
		}

		if(IncZero)
		{
			Canvas.SetPos(XPos, YPos);

			if(!sizing)
				Canvas.DrawText(NumberToString(0)$"-", false);

			XPos += SMTab;
			Canvas.SetPos(XPos, YPos);

			if(!sizing)
				Canvas.DrawText(SMMoreString, false);
			else
			{
				Canvas.TextSize(SMMoreString, XL, YL);
				XMax = Max(XMax, XPos + XL);
				YMax = Max(YMax, YPos + YL);
			}
		}
	}

	function DrawCurrentArray( canvas Canvas, bool sizing, out float XMax, out float YMax )
	{
		local int i, stopAt;
		local float XPos, YPos;
		local float XL, YL;

		XPos = (Canvas.ClipX * (SMOriginX+SMMargin)) + SMTab;
		YPos = Canvas.ClipY * (SMOriginY+SMMargin);

		stopAt = Min(SMOffset+9, SMArraySize);
		for(i=SMOffset; i<stopAt; i++)
		{
			Canvas.SetPos(XPos, YPos);
			if(!sizing)
			{
				if ( SMState == SMS_VoiceChatChannel )
				{
					if ( IsActiveChannel(SMOffset + i) )
						Canvas.SetDrawColor(0,255,0,255);
					else if ( SMIndex == 2 && !IsMember(SMOffset + i) )
						Canvas.SetDrawColor(160,160,160,255);
					else Canvas.SetDrawColor(255,255,255,255);
				}
				else Canvas.SetDrawColor(255,255,255,255);

				Canvas.DrawText(SMNameArray[i], false);
			}
			else
			{
				Canvas.TextSize(SMNameArray[i], XL, YL);
				XMax = Max(XMax, XPos + XL);
				YMax = Max(YMax, YPos + YL);
			}

			YPos += SMLineSpace;
		}
	}

	function bool IsActiveChannel(int i)
	{
		if ( SMState != SMS_VoiceChatChannel )
			return false;

		if ( ViewportOwner.Actor == None || ViewportOwner.Actor.ActiveRoom == None )
			return false;

		if ( i < 0 || i > SMArraySize )
			return false;

		if ( SMIndexArray[i] != ViewportOwner.Actor.ActiveRoom.ChannelIndex )
			return false;

		return true;
	}

	function bool IsMember(int i)
	{
		if ( SMState != SMS_VoiceChatChannel )
			return false;

		if ( ViewportOwner.Actor == None || ViewportOwner.Actor.VoiceReplicationInfo == None || ViewportOwner.Actor.PlayerReplicationInfo == None )
			return false;

		return ViewportOwner.Actor.VoiceReplicationInfo.IsMember(ViewportOwner.Actor.PlayerReplicationInfo, SMIndexArray[i]);
	}



	//////////////////////////////////////////////

	function int KeyToNumber(EInputKey InKey)
	{
		local int i;

		for(i=0; i<10; i++)
		{
			if(bSpeechMenuUseLetters)
			{
				if(InKey == LetterKeys[i])
					return i;
			}
			else
			{
				if(InKey == NumberKeys[i])
					return i;
			}
		}

		return -1;
	}

	function bool KeyEvent( EInputKey Key, EInputAction Action, FLOAT Delta )
	{
		local int input, NumNums;

		NumNums = Min(SMArraySize - SMOffset, 10);

		// While speech menu is up, dont let user use console. Debateable.
		//if( KeyIsBoundTo( Key, "ConsoleToggle" ) )
		//	return true;
		//if( KeyIsBoundTo( Key, "Type" ) )
		//	return true;

		if (Action == IST_Press)
		{
			bIgnoreKeys=false;
			if ( Key == IK_Ctrl )
				bCtrl = True;

			else if ( Key == IK_Alt )
				bAlt = True;

			else if ( key == IK_Shift )
				bShift = True;
		}

		if ( Action == IST_Release )
		{
			if ( bAlt )
			{
				if ( Key == IK_Left )	// extra mouse buttons - only tested this on logitech mx500  :\
				{
					HandleInput(-1);
					return True;
				}

				else if ( Key == IK_Right )
				{
					input = HighlightRow + 1;
					if(input == 10)
						input = 0;

					HighlightRow=0;
					HandleInput(input);
					return True;
				}
			}
		}

		if( Action != IST_Press )
			return false;

		if( Key==IK_Escape)
		{
			HandleInput(-1);
			return true ;
		}

		// If 'letters' mode is on, convert input
		input = KeyToNumber(Key);
		if(input != -1)
		{
			HandleInput(input);
			return true;
		}

		// Keys below are only used if bSpeechMenuUseMouseWheel is true
		if(!bSpeechMenuUseMouseWheel)
			return false;

		if( Key==IK_MouseWheelUp )
		{
			// If moving up on the top row, and there is a previous page
			if(HighlightRow == 0 && SMOffset > 0)
			{
				HandleInput(-2);
				HighlightRow=9;
			}
			else
			{
				HighlightRow = Max(HighlightRow - 1, 0);
			}

			return true;
		}
		else if( Key==IK_MouseWheelDown )
		{
			// If moving down on the bottom row (the 'MORE' row), act as if we hit it, and move highlight to top.
			if(HighlightRow == 9)
			{
				HandleInput(0);
				HighlightRow=0;
			}
			else
			{
				HighlightRow = Min(HighlightRow + 1, NumNums - 1);
			}

			return true;
		}
		else if( Key==IK_MiddleMouse )
		{

			input = HighlightRow + 1;
			if(input == 10)
				input = 0;

			HighlightRow=0;
			HandleInput(input);
			return true;
		}

		return false;
	}

	function Font MyGetSmallFontFor(canvas Canvas)
	{
		local int i;
		for(i=1; i<8; i++)
		{
			if ( class'HudBase'.default.FontScreenWidthSmall[i] <= Canvas.ClipX )
				return class'HudBase'.static.LoadFontStatic(i-1);
		}
		return class'HudBase'.static.LoadFontStatic(7);
	}

	function PostRender( canvas Canvas )
	{
		local float XL, YL;
		local int SelLeft, i;
		local float XMax, YMax;

		Canvas.Font = class'UT2MidGameFont'.static.GetMidGameFont(Canvas.ClipX); // Update which font to use.

		// Figure out max key name size
		XMax = 0;
		YMax = 0;
		for(i=0; i<10; i++)
		{
			Canvas.TextSize(NumberToString(i)$"- ", XL, YL);
			XMax = Max(XMax, XL);
			YMax = Max(YMax, YL);
		}
		SMLineSpace = YMax * 1.1;
		SMTab = XMax;

		SelLeft = SMArraySize - SMOffset;

		// First we figure out how big the bounding box needs to be
		XMax = 0;
		YMax = 0;
		DrawNumbers( canvas, Min(SelLeft, 9), SelLeft > 9, true, XMax, YMax);
		DrawCurrentArray( canvas, true, XMax, YMax);
		Canvas.TextSize(SMStateName[SMState], XL, YL);
		XMax = Max(XMax, Canvas.ClipX*(SMOriginX+SMMargin) + XL);
		YMax = Max(YMax, (Canvas.ClipY*SMOriginY) - (1.2*SMLineSpace) + YL);
		// XMax, YMax now contain to maximum bottom-right corner we drew to.

		// Then draw the box
		XMax -= Canvas.ClipX * SMOriginX;
		YMax -= Canvas.ClipY * SMOriginY;
		Canvas.SetDrawColor(255,255,255,255);
		Canvas.SetPos(Canvas.ClipX * SMOriginX, Canvas.ClipY * SMOriginY);
		Canvas.DrawTileStretched(texture 'InterfaceContent.Menu.BorderBoxD', XMax + (SMMargin*Canvas.ClipX), YMax + (SMMargin*Canvas.ClipY));

		// Draw highlight
		if(bSpeechMenuUseMouseWheel)
		{
			Canvas.SetDrawColor(255,255,255,128);
			Canvas.SetPos( Canvas.ClipX*SMOriginX, Canvas.ClipY*(SMOriginY+SMMargin) + ((HighlightRow - 0.1)*SMLineSpace) );
			Canvas.DrawTileStretched(texture 'InterfaceContent.Menu.BorderBoxD', XMax + (SMMargin*Canvas.ClipX), 1.1*SMLineSpace );
		}

		// Then actually draw the stuff
		DrawNumbers( canvas, Min(SelLeft, 9), SelLeft > 9, false, XMax, YMax);
		DrawCurrentArray( canvas, false, XMax, YMax);

		// Finally, draw a nice title bar.
		Canvas.SetDrawColor(255,255,255,255);
		Canvas.SetPos(Canvas.ClipX*SMOriginX, (Canvas.ClipY*SMOriginY) - (1.5*SMLineSpace));
		Canvas.DrawTileStretched(texture 'InterfaceContent.Menu.BorderBoxD', XMax + (SMMargin*Canvas.ClipX), (1.5*SMLineSpace));

		Canvas.SetDrawColor(255,255,128,255);
		Canvas.SetPos(Canvas.ClipX*(SMOriginX+SMMargin), (Canvas.ClipY*SMOriginY) - (1.2*SMLineSpace));
		Canvas.DrawText(SMStateName[SMState]);

		if (SMState == SMS_VoiceChatChannel)
			DrawMembers(Canvas, XMax, YMax);
	}

	function DrawMembers(Canvas Canvas, float XMax, float YMax)
	{
		local array<int> Members;
		local int i;
		local float XPos, YPos, XL, YL;
		local GameReplicationInfo GRI;
		local string CurrentPlayer;

		GRI = ViewportOwner.Actor.GameReplicationInfo;
		if ( GRI == None )
			return;

		if (HighlightRow >= 0 && HighlightRow < SMArraySize)
		{
			Members = ViewportOwner.Actor.VoiceReplicationInfo.GetChannelMembersAt( SMIndexArray[SMOffset + HighlightRow] );
			Canvas.SetDrawColor(255,255,175,220);
	//		XPos = (Canvas.ClipX * (SMOriginX+SMMargin)) + SMTab;
	//		YPos = Canvas.ClipY * (SMOriginY+SMMargin);
			XPos = XMax + (SMMargin * Canvas.ClipX * 2.25)/* + SMTab*/;
			YPos = Canvas.ClipY*(SMOriginY+SMMargin) + ((HighlightRow + 0.1)*SMLineSpace);

			for(i=0; i<Members.Length; i++)
			{
				CurrentPlayer = GRI.FindPlayerByID(Members[i]).PlayerName;
				Canvas.SetPos(XPos, YPos);
				Canvas.TextSize(CurrentPlayer, XL, YL);
				XMax = Max(XMax, XPos + XL);
				YMax = Max(YMax, YPos + YL);

				YPos += SMLineSpace;
				Canvas.DrawText( CurrentPlayer );
			}
		}
	}

    function BeginState()
	{
        bVisible = true;
		bIgnoreKeys = true;
		bCtrl = false;
		HighlightRow=0;

		EnterState(SMS_Main, true);
		SMCallsign="";

		PlayConsoleSound(SMOpenSound);
	}

	function CloseSpeechMenu()
	{
		if (!bSpeechMenuLocked)
			GoToState('');
	}

    function EndState()
    {
        bVisible = false;
		bCtrl = false;
    }

	// Close speech menu on level change
	event NotifyLevelChange()
	{
		Global.NotifyLevelChange();
		GotoState('');
	}
}

exec function InGameChat()
{
	local GUIController GC;

    GC = GUIController(ViewportOwner.GUIController);
	if ( GC.OpenMenu(ChatMenuClass) )
    	ChatMenu = GC.ActivePage;

}

exec function ServerInfo()
{
	local GUIController GC;

    GC = GUIController(ViewportOwner.GUIController);

    if (GC==None)
    	return;

	GC.OpenMenu(ServerInfoMenu);
}

exec function TeamChatOnly()
{
	bTeamChatOnly = !bTeamChatOnly;
}

exec function PlayWaitingGame()
{
	local GUIController GC;

	if (WaitingGameClassName == "")
		return;

	GC = GUIController(ViewportOwner.GUIController);
	if (GC != None)
		GC.OpenMenu(WaitingGameClassName);
}

exec function MusicMenu()
{
	local GUIController C;
	local int i;

	if ( MusicManagerClassName == "" )
	{
		log("No music player menu configured.  Please check the MusicManagerClassName line of the [XInterface.ExtendedConsole] section of the UT2004.ini.");
		return;
	}

	C = GUIController(ViewportOwner.GUIController);
	if ( C != None )
	{
		i = C.FindMenuIndexByName(MusicManagerClassName);
		if ( i == -1 )
			C.OpenMenu(MusicManagerClassName);
		else C.RemoveMenuAt(i,true);
	}
}

// For debugging PlayInfo
exec function DumpPlayInfo( string group )
{
	local PlayInfo PInfo;

	foreach AllObjects( class'PlayInfo', PInfo )
	{
		if ( PInfo.InfoClasses.Length > 0 && PInfo.Settings.Length > 0 )
		{
			PInfo.Dump(group);
			break;
		}
	}
}
// For debugging CacheRecords
exec function DumpRecords(string Type)
{
	DumpCacheRecords(Type);
}

final private function AddMessage(string Mesg)
{
	log(Mesg);
	Message(Mesg,0);
}

final function DumpCacheRecords(optional string CacheType)
{
	local int i;
	local string Margin;

    local array<CacheManager.CrosshairRecord> CRecs;
    local array<CacheManager.WeaponRecord> WRecs;
    local array<CacheManager.MapRecord> MRecs;
    local array<CacheManager.MutatorRecord> MutRecs;
    local array<CacheManager.GameRecord> GRecs;
    local array<CacheManager.AnnouncerRecord> ARecs;
    local array<CacheManager.VehicleRecord> VRecs;

	if ( CacheType == "" || CacheType ~= "Crosshair" )
	{
	    class'CacheManager'.static.GetCrosshairList(CRecs);
	    AddMessage(" ================ Cached crosshair records ================ ");
	    for (i = 0; i < CRecs.Length; i++)
	    {
	        AddMessage(CRecs[i].RecordIndex$")"@CRecs[i].FriendlyName@CRecs[i].CrosshairTexture);
	    }

	    AddMessage("");
	}

	if ( CacheType == "" || CacheType ~= "GameType" )
	{
	    class'CacheManager'.static.GetGameTypeList(GRecs);
	    AddMessage(" ================ Cached gametype records ================ ");
	    for (i = 0; i < GRecs.Length; i++)
	    {
	    	for (Margin="";Len(Margin)<Len(i);Margin$=" ");

	        AddMessage(GRecs[i].RecordIndex$")"@GRecs[i].ClassName);
	        AddMessage(Margin$"    Name        :"$GRecs[i].GameName);
	        AddMessage(Margin$"    Description :"$GRecs[i].Description);
	        AddMessage(Margin$"    TextName    :"$GRecs[i].TextName);
	        AddMessage(Margin$"    GameAcronym :"$GRecs[i].GameAcronym);
	        AddMessage(Margin$"    MapListType :"$GRecs[i].MapListClassName);
	        AddMessage(Margin$"    MapPrefix   :"$GRecs[i].MapPrefix);
	        AddMessage(Margin$"    bTeamGame   :"$GRecs[i].bTeamGame);
	        AddMessage(Margin$"    Group       :"$GRecs[i].GameTypeGroup);
	    }
	    AddMessage("");
	}

	if ( CacheType == "" || CacheType ~= "Weapon" )
	{
 	   class'CacheManager'.static.GetWeaponList(WRecs);
	    AddMessage(" ================ Cached weapon records ================ ");
	    for (i = 0; i < WRecs.Length; i++)
	    {
	    	for (Margin="";Len(Margin)<Len(i);Margin$=" ");

	        AddMessage(WRecs[i].RecordIndex$")"@WRecs[i].ClassName);
	        AddMessage(Margin$"    FriendlyName:"$WRecs[i].FriendlyName);
	        AddMessage(Margin$"    Description :"$WRecs[i].Description);
	        AddMessage(Margin$"    TextName    :"$WRecs[i].TextName);
	        AddMessage(Margin$"    PickupClass :"$WRecs[i].PickupClassName);
	        AddMessage(Margin$"    Attachment  :"$WRecs[i].AttachmentClassName);
	    }
	    AddMessage("");
	}

	if ( CacheType == "" || CacheType ~= "Map" )
	{
	    class'CacheManager'.static.GetMapList(MRecs);
	    AddMessage(" ================ Cached map records ================ ");
	    for (i = 0; i < MRecs.Length; i++)
	    {
	    	for (Margin="";Len(Margin)<Len(i);Margin$=" ");

	        AddMessage(MRecs[i].RecordIndex$")"@MRecs[i].MapName);
	        AddMessage(Margin$"    Acronym       :"$MRecs[i].Acronym);
	        AddMessage(Margin$"    TextName      :"$MRecs[i].TextName);
	        AddMessage(Margin$"    FriendlyName  :"$MRecs[i].FriendlyName);
	        AddMessage(Margin$"    Author        :"$MRecs[i].Author);
	        AddMessage(Margin$"    PlayerCountMin:"$MRecs[i].PlayerCountMin);
	        AddMessage(Margin$"    PlayerCountMax:"$MRecs[i].PlayerCountMax);
	        AddMessage(Margin$"    Description   :"$MRecs[i].Description);
	        AddMessage(Margin$"    Screenshot    :"$MRecs[i].ScreenshotRef);
	        AddMessage(Margin$"    ExtraInfo     :"$MRecs[i].ExtraInfo);
	    }

	    AddMessage("");
	}

	if ( CacheType == "" || CacheType ~= "Mutator" )
	{
	    class'CacheManager'.static.GetMutatorList(MutRecs);
	    AddMessage(" ================ Cached mutator records ================ ");
	    for (i = 0; i < MutRecs.Length; i++)
	    {
	    	for (Margin="";Len(Margin)<Len(i);Margin$=" ");

	        AddMessage(MutRecs[i].RecordIndex$")"@MutRecs[i].ClassName);
	        AddMessage(Margin$"    FriendlyName       :"$MutRecs[i].FriendlyName);
	        AddMessage(Margin$"    Description        :"$MutRecs[i].Description);
	        AddMessage(Margin$"    GroupName          :"$MutRecs[i].GroupName);
	        AddMessage(Margin$"    ConfigMenu         :"$MutRecs[i].ConfigMenuClassName);
	        AddMessage(Margin$"    IconMaterialName   :"$MutRecs[i].IconMaterialName);
	    }
	    AddMessage("");
	}

	if ( CacheType == "" || CacheType ~= "Announcer" )
	{
	    class'CacheManager'.static.GetAnnouncerList(ARecs);
	    AddMessage(" ================ Cached announcer records ================ ");
	    for (i = 0; i < ARecs.Length; i++)
	    {
	    	for (Margin="";Len(Margin)<Len(i);Margin$=" ");

	        AddMessage(ARecs[i].RecordIndex$")"@ARecs[i].ClassName);
	        AddMessage(Margin$"    FriendlyName       :"$ARecs[i].FriendlyName);
	        AddMessage(Margin$"    PackageName        :"$ARecs[i].PackageName);
	        AddMessage(Margin$"    FallbackPackage    :"$ARecs[i].FallbackPackage);
	    }
	    AddMessage("");
	}

	if ( CacheType == "" || CacheType ~= "Vehicle" )
	{
	    class'CacheManager'.static.GetVehicleList(VRecs);
	    AddMessage(" ================ Cached vehicle records ================ ");
	    for (i = 0; i < VRecs.Length; i++)
	    {
	    	for (Margin="";Len(Margin)<Len(i);Margin$=" ");

	        AddMessage(VRecs[i].RecordIndex$")"@VRecs[i].ClassName);
	        AddMessage(Margin$"    FriendlyName       :"$VRecs[i].FriendlyName);
	        AddMessage(Margin$"    Description        :"$VRecs[i].Description);
	    }
	    AddMessage("");
	}
}

function bool VoiceChatAllowed()
{
	if ( ViewportOwner == None )
		return false;

	if ( ViewportOwner.Actor == None )
		return false;

	if ( ViewportOwner.Actor.Level == None )
		return false;

	if ( ViewportOwner.Actor.Level.NetMode == NM_DedicatedServer )
		return false;

	if ( ViewportOwner.Actor.Level.NetMode == NM_StandAlone )
		return false;

	return true;
}

exec function DLO( string ClassName, string ClassType )
{
	local class c;
	local object o;

	if ( ClassName == "" )
	{
		log("No class name specified.");
		return;
	}

	if ( ClassType != "" )
		c = class(DynamicLoadObject(ClassType,Class'Class'));

	else c = class'class';

	o = DynamicLoadObject(ClassName, c);
	log("Result of DLO was "$o);
}

exec function DumpLoadingHints(string param)
{
	local array<CacheManager.GameRecord> Recs;
	local int i, j;
	local bool bShowAll;

	local class<GameInfo> GameClass;
	local array<string> Hints;

	class'CacheManager'.static.GetGameTypeList(Recs);

	bShowAll = param == "";
	for ( i = 0; i < Recs.Length; i++ )
	{
		GameClass = class<GameInfo>(DynamicLoadObject( Recs[i].ClassName, class'Class' ));
		if ( GameClass != None )
		{
			Hints = GameClass.static.GetAllLoadHints(!bShowAll);
			if ( Hints.Length > 0 )
			{
				log( Recs[i].GameName @ "Loading Hints -" );
				for ( j = 0; j < Hints.Length; j++ )
					log("  "$j$") "$Hints[j] );

				log("");
			}
		}
	}
}

exec function DebugTabOrder()
{
	if ( GUIController(ViewportOwner.GUIController) != None && GUIController(ViewportOwner.GUIController).ActivePage != None )
	{
		log("Searching for components with invalid tab order...");
		GUIController(ViewportOwner.GUIController).ActivePage.DebugTabOrder();
	}
}

defaultproperties
{
     MaxScrollbackSize=128
     ConsoleSoundVol=0.300000
     AddedCurrentHead="Added Server:"
     AddedCurrentTail="To Favorites!"
     ServerFullMsg="Server is now full"
     SMOriginX=0.010000
     SMOriginY=0.300000
     SMMargin=0.015000
     SMStateName(0)="Speech Menu"
     SMStateName(1)="Voice Chat"
     SMStateName(2)="Acknowledge"
     SMStateName(3)="Friendly Fire"
     SMStateName(4)="Order"
     SMStateName(5)="Other"
     SMStateName(6)="Taunt"
     SMStateName(7)="Taunt Anim"
     SMStateName(8)="Player Select"
     SMChannelOptions(0)="Join"
     SMChannelOptions(1)="Leave"
     SMChannelOptions(2)="Talk"
     SMAllString="[ALL]"
     SMMoreString="[MORE]"
     SMOpenSound=Sound'MenuSounds.selectDshort'
     SMAcceptSound=Sound'MenuSounds.selectJ'
     SMDenySound=Sound'MenuSounds.selectK'
     LetterKeys(0)=IK_Q
     LetterKeys(1)=IK_W
     LetterKeys(2)=IK_E
     LetterKeys(3)=IK_R
     LetterKeys(4)=IK_A
     LetterKeys(5)=IK_S
     LetterKeys(6)=IK_D
     LetterKeys(7)=IK_F
     LetterKeys(8)=IK_Z
     LetterKeys(9)=IK_X
     NumberKeys(0)=IK_0
     NumberKeys(1)=IK_1
     NumberKeys(2)=IK_2
     NumberKeys(3)=IK_3
     NumberKeys(4)=IK_4
     NumberKeys(5)=IK_5
     NumberKeys(6)=IK_6
     NumberKeys(7)=IK_7
     NumberKeys(8)=IK_8
     NumberKeys(9)=IK_9
     bSpeechMenuUseMouseWheel=True
     ChatMenuClass="GUI2K4.UT2K4InGameChat"
     StatsPromptMenuClass="GUI2K4.UT2K4StatsPrompt"
     MusicManagerClassName="GUI2K4.StreamPlayer"
     NeedPasswordMenuClass="GUI2K4.UT2K4GetPassword"
     ServerInfoMenu="GUI2K4.UT2K4ServerInfo"
     DemoPlaybackSpeeds(0)=0.250000
     DemoPlaybackSpeeds(1)=0.500000
     DemoPlaybackSpeeds(2)=1.100000
     DemoPlaybackSpeeds(3)=2.000000
     DemoPlaybackSpeeds(4)=4.000000
     bDemoJogKeys=True
     ConsoleHotKey=192
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: pr 5-2-2018 12:35:52.000 - Creation time: sk 18-3-2018 09:50:08.291 - Created with UnCodeX