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// ==================================================================== // Class: XInterface.Tab_InstantActionMain // Parent: XInterface.GUITabPanel // // <Enter a description here> // ==================================================================== class Tab_InstantActionMain extends UT2K3TabPanel; var config string LastGameType; // Stores the last known settings var config string LastMap; var config int LastBotSkill, LastBotCount; var config bool LastUseMapBots, LastUseCustomBots; var GUIListBox MyMapList; var moComboBox MyGameCombo; var GUIImage MyMapImage; var GUIScrollTextBox MyMapScroll; var moComboBox MyBotSkill; var moCheckBox MyUseMapBots; var moCheckBox MyUseCustomBots; var moNumericEdit MyBotCount; var GUILabel MyMapName; var localized string DifficultyLevels[8]; var localized string MessageNoInfo; delegate OnChangeGameType(); delegate OnChangeCustomBots(); function InitComponent(GUIController MyController, GUIComponent MyOwner) { local string Entry, Desc; local int index; Super.Initcomponent(MyController, MyOwner); MyBotCount = moNumericEdit(Controls[1]); MyGameCombo = moComboBox(Controls[2]); MyMapList = GUIListBox(Controls[3]); MyMapImage = GUIImage(Controls[4]); MyMapScroll = GUIScrollTextBox(Controls[5]); MyBotSkill = moComboBox(Controls[7]); MyUseMapBots = moCheckBox(Controls[8]); MyUseCustomBots = moCheckBox(COntrols[9]); MyMapName = GUILabel(Controls[12]); MyMapList.List.OnChange = MapListChange; MyMapList.List.OnDblClick = MapListDblClick; Index = 0; PlayerOwner().GetNextIntDesc("GameInfo",Index,Entry,Desc); while (Entry != "") { Desc = Entry$"|"$Desc; if ( ! ((PlayerOwner().Level.IsDemoBuild()) && (InStr (Desc, "xDoubleDom" ) >= 0) ) ) { MyGameCombo.AddItem(ParseDescStr(Desc,2),,Desc); // if ( (LastGameType=="") || (LastGameType~=Entry) ) // { // MyGameCombo.SetText(ParseDescStr(Desc,2)); // LastGameType=Entry; // } } Index++; PlayerOwner().GetNextIntDesc("GameInfo", Index, Entry, Desc); } MyGameCombo.MyComboBox.List.SortList(); SelectGameType(LastGameType); MyGameCombo.ReadOnly(true); // Load Maps for the current GameType ReadMapList(GetMapPrefix()); // Set the original map if ( (LastMap=="") || (MyMapList.List.Find(LastMap)=="") ) MyMapList.List.SetIndex(0); ReadMapInfo(MyMapList.List.Get()); for(index = 0;index < 8;index++) MyBotSkill.AddItem(DifficultyLevels[index]); MyBotSkill.ReadOnly(True); MyBotSkill.SetIndex(LastBotSkill); MyBotCount.SetValue(LastBotCount); MyUseCustomBots.Checked(LastUseCustomBots); MyUseMapBots.Checked(LastUseMapBots); if(LastUseMapBots) { MyUseCustomBots.Checked(false); MyUseCustomBots.MenuStateChange(MSAT_Disabled); MyBotCount.MenuStateChange(MSAT_Disabled); } else { MyUseCustomBots.MenuStateChange(MSAT_Blurry); if(LastUseCustomBots) MyBotCount.MenuStateChange(MSAT_Disabled); else MyBotCount.MenuStateChange(MSAT_Blurry); } } function SelectGameType(string GameType) { local int i; local GUIList List; local string desc; List = MyGameCombo.MyComboBox.List; for (i=0;i<List.Elements.Length;i++) { Desc = List.GetExtraAtIndex(i); if (ParseDescStr(Desc,0) ~= GameType) { List.Index = i; MyGameCombo.SetText(ParseDescStr(Desc,2)); return; } } } // Play is called when the play button is pressed. It saves any releavent data and then // returns any additions to the URL function string Play() { LastBotCount = MyBotCount.GetValue(); SaveConfig(); return "?Difficulty="$LastBotSkill$"?bAutoNumBots="$LastUseMapBots$"?NumBots="$LastBotCount; } function string ParseDescStr(string DescStr, int index) { local string temp; local int p,i; i = 0; while (DescStr!="") { p = instr(DescStr,"|"); if (p<0) { Temp = DescStr; DescStr = ""; } else { Temp = Left(DescStr,p); DescStr = Right(DescStr,Len(DescStr)-p-1); } if (i==Index) return Temp; i++; } } function string GetMapPrefix() { return ParseDescStr(MyGameCombo.GetExtra(),1); } function string GetRulesClass() { return ParseDescStr(MyGameCombo.GetExtra(),3); } function string GetMapListClass() { return ParseDescStr(MyGameCombo.GetExtra(),4); } function bool GetIsTeamGame() { return bool(ParseDescStr(MyGameCombo.GetExtra(),5)); } function string GetGameClass() { return ParseDescStr(MyGameCombo.GetExtra(),0); } //function ReadMapList(class<GameInfo> GameClass) function ReadMapList(string MapPreFix) { MyMapList.List.Clear(); Controller.GetMapList(MapPrefix,MyMapList.List); MyMapList.List.SortList(); MyMapList.List.SetIndex(0); } function ReadMapInfo(string MapName) { local LevelSummary L; local string mName,mDesc; local int p; if(MapName == "") return; L = LevelSummary(DynamicLoadObject(MapName$".LevelSummary", class'LevelSummary')); if ( L != none ) MyMapName.Caption = L.Title; else MyMapName.Caption = MapName; MyMapImage.Image = Material(DynamicLoadObject(MapName$".Screenshot", class'Material')); if (MyMapImage.Image==None) { if (L == none || L.ScreenShot==None) MyMapImage.Image = material'InterfaceContent.Menu.NoLevelPreview'; else MyMapImage.Image = L.Screenshot; } p = instr(MapName,"-"); if (p<0) mName = MapName; else mName = Right(MapName,Len(MapName)-p-1); GUILabel(Controls[14]).Caption = ""$L.IdealPlayerCountMin@"-"@L.IdealPlayerCountMax@"players"; mDesc = Controller.LoadDecoText("XMaps",mName); if (mDesc=="") mDesc = L.Description; else { GUILabel(Controls[13]).Caption = ""; MyMapScroll.SetContent(mDesc); return; } if (mDesc=="") mDesc = MessageNoInfo; if (L.Author!="") GUILabel(Controls[13]).Caption = "Author:"@L.Author; else GUILabel(Controls[13]).Caption = ""; MyMapScroll.SetContent(mDesc); } function GameTypeChanged(GUIComponent Sender) { local string Desc; if (!Controller.bCurMenuInitialized) return; // Load Maps for the current GameType Desc = MyGameCombo.GetExtra(); ReadMapList(ParseDescStr(Desc,1)); LastGameType = ParseDescStr(Desc,0); SaveConfig(); OnChangeGameType(); } function MapListChange(GUIComponent Sender) { if (!Controller.bCurMenuInitialized) return; LastMap = MyMapList.List.Get(); SaveConfig(); ReadMapInfo(LastMap); } function BotSkillChanged(GUIComponent Sender) { if (!Controller.bCurMenuInitialized) return; LastBotSkill=MyBotSkill.GetIndex(); SaveConfig(); } function ChangeMapBots(GUIComponent Sender) { if(!Controller.bCurMenuInitialized) return; LastUseMapBots = MyUseMapBots.IsChecked(); SaveConfig(); if(LastUseMapBots) { MyUseCustomBots.Checked(false); MyUseCustomBots.MenuStateChange(MSAT_Disabled); MyBotCount.MenuStateChange(MSAT_Disabled); } else { MyUseCustomBots.MenuStateChange(MSAT_Blurry); MyBotCount.MenuStateChange(MSAT_Blurry); } } function ChangeCustomBots(GUIComponent Sender) { if(!Controller.bCurMenuInitialized) return; LastUseCustomBots = MyUseCustomBots.IsChecked(); SaveConfig(); if(LastUseCustomBots) MyBotCount.MenuStateChange(MSAT_Disabled); else MyBotCount.MenuStateChange(MSAT_Blurry); OnChangeCustomBots(); } function bool MapListDblClick(GUIComponent Sender) { UT2InstantActionPage(Controller.ActivePage).PlayButtonClick(self); return true; } defaultproperties { DifficultyLevels(0)="Novice" DifficultyLevels(1)="Average" DifficultyLevels(2)="Experienced" DifficultyLevels(3)="Skilled" DifficultyLevels(4)="Adept" DifficultyLevels(5)="Masterful" DifficultyLevels(6)="Inhuman" DifficultyLevels(7)="Godlike" MessageNoInfo="No information available!" Begin Object Class=GUIImage Name=IAMainBK1 Image=Texture'InterfaceContent.Menu.BorderBoxD' ImageColor=(A=160) ImageStyle=ISTY_Stretched ImageRenderStyle=MSTY_Normal WinTop=0.024687 WinLeft=0.021641 WinWidth=0.957500 WinHeight=0.107188 End Object Controls(0)=GUIImage'XInterface.Tab_InstantActionMain.IAMainBK1' Begin Object Class=moNumericEdit Name=IAMain_BotCount MinValue=0 MaxValue=16 Caption="Number of Bots" OnCreateComponent=IAMain_BotCount.InternalOnCreateComponent Hint="Choose the number of bots you wish to play with." WinTop=0.919531 WinLeft=0.038476 WinWidth=0.450000 WinHeight=0.060000 End Object Controls(1)=moNumericEdit'XInterface.Tab_InstantActionMain.IAMain_BotCount' Begin Object Class=moComboBox Name=IAMain_GameType ComponentJustification=TXTA_Left CaptionWidth=0.300000 Caption="Game Type:" OnCreateComponent=IAMain_GameType.InternalOnCreateComponent Hint="Select the type of game you wish to play." WinTop=0.047917 WinLeft=0.250000 WinHeight=0.060000 OnChange=Tab_InstantActionMain.GameTypeChanged End Object Controls(2)=moComboBox'XInterface.Tab_InstantActionMain.IAMain_GameType' Begin Object Class=GUIListBox Name=IAMain_MapList bVisibleWhenEmpty=True OnCreateComponent=IAMain_MapList.InternalOnCreateComponent StyleName="SquareButton" Hint="Select the map to play" WinTop=0.161406 WinLeft=0.021641 WinWidth=0.478984 WinHeight=0.463633 End Object Controls(3)=GUIListBox'XInterface.Tab_InstantActionMain.IAMain_MapList' Begin Object Class=GUIImage Name=IAMain_MapImage Image=Texture'InterfaceContent.Menu.NoLevelPreview' ImageStyle=ISTY_Scaled ImageRenderStyle=MSTY_Normal WinTop=0.163489 WinLeft=0.531796 WinWidth=0.443750 WinHeight=0.405312 End Object Controls(4)=GUIImage'XInterface.Tab_InstantActionMain.IAMain_MapImage' Begin Object Class=GUIScrollTextBox Name=IAMain_MapScroll CharDelay=0.002500 EOLDelay=0.500000 OnCreateComponent=IAMain_MapScroll.InternalOnCreateComponent WinTop=0.689325 WinLeft=0.534569 WinWidth=0.435000 WinHeight=0.300000 bNeverFocus=True End Object Controls(5)=GUIScrollTextBox'XInterface.Tab_InstantActionMain.IAMain_MapScroll' Begin Object Class=GUIImage Name=IAMainBK3 Image=Texture'InterfaceContent.Menu.BorderBoxD' ImageColor=(A=160) ImageStyle=ISTY_Stretched WinTop=0.650469 WinLeft=0.020742 WinWidth=0.480469 WinHeight=0.348633 End Object Controls(6)=GUIImage'XInterface.Tab_InstantActionMain.IAMainBK3' Begin Object Class=moComboBox Name=IAMain_BotSkill Caption="Bot Skill" OnCreateComponent=IAMain_BotSkill.InternalOnCreateComponent Hint="Choose the skill of the bots you wish to play with." WinTop=0.689531 WinLeft=0.038476 WinWidth=0.450000 WinHeight=0.060000 OnChange=Tab_InstantActionMain.BotSkillChanged End Object Controls(7)=moComboBox'XInterface.Tab_InstantActionMain.IAMain_BotSkill' Begin Object Class=moCheckBox Name=IAMain_UseMapBots ComponentJustification=TXTA_Left CaptionWidth=0.900000 Caption="Use Map Bot Count" OnCreateComponent=IAMain_UseMapBots.InternalOnCreateComponent Hint="When enabled, an appropriate number of bots for the map will be used." WinTop=0.769531 WinLeft=0.038476 WinWidth=0.450000 WinHeight=0.060000 OnChange=Tab_InstantActionMain.ChangeMapBots End Object Controls(8)=moCheckBox'XInterface.Tab_InstantActionMain.IAMain_UseMapBots' Begin Object Class=moCheckBox Name=IAMain_UseCustomBots ComponentJustification=TXTA_Left CaptionWidth=0.900000 Caption="Use Custom Bots" OnCreateComponent=IAMain_UseCustomBots.InternalOnCreateComponent Hint="When enabled, you may use the Bot tab to choose bots to play with." WinTop=0.849531 WinLeft=0.038476 WinWidth=0.450000 WinHeight=0.060000 OnChange=Tab_InstantActionMain.ChangeCustomBots End Object Controls(9)=moCheckBox'XInterface.Tab_InstantActionMain.IAMain_UseCustomBots' Begin Object Class=GUIImage Name=IAMainBK2 Image=Texture'InterfaceContent.Menu.BorderBoxA1' ImageColor=(A=160) ImageStyle=ISTY_Stretched ImageRenderStyle=MSTY_Normal WinTop=0.161406 WinLeft=0.527891 WinWidth=0.450000 WinHeight=0.410000 End Object Controls(10)=GUIImage'XInterface.Tab_InstantActionMain.IAMainBK2' Begin Object Class=GUIImage Name=IAMain_DescBack Image=Texture'InterfaceContent.Menu.BorderBoxD' ImageColor=(A=160) ImageStyle=ISTY_Stretched ImageRenderStyle=MSTY_Normal WinTop=0.591354 WinLeft=0.527891 WinWidth=0.450000 WinHeight=0.410000 End Object Controls(11)=GUIImage'XInterface.Tab_InstantActionMain.IAMain_DescBack' Begin Object Class=GUILabel Name=IAMain_MapName Caption="Testing" TextAlign=TXTA_Center TextColor=(B=0,G=180,R=220) TextFont="UT2HeaderFont" WinTop=0.596822 WinLeft=0.562304 WinWidth=0.382813 WinHeight=32.000000 End Object Controls(12)=GUILabel'XInterface.Tab_InstantActionMain.IAMain_MapName' Begin Object Class=GUILabel Name=IAMain_MapAuthor Caption="Testing" TextAlign=TXTA_Center TextColor=(B=255,G=255,R=255) TextFont="UT2SmallHeaderFont" WinTop=0.471822 WinLeft=0.531054 WinWidth=0.445313 WinHeight=17.000000 End Object Controls(13)=GUILabel'XInterface.Tab_InstantActionMain.IAMain_MapAuthor' Begin Object Class=GUILabel Name=IAMain_MapPlayers Caption="Best for 4 to 8 players" TextAlign=TXTA_Center TextColor=(B=255,G=255,R=255) TextFont="UT2SmallHeaderFont" WinTop=0.513489 WinLeft=0.531054 WinWidth=0.445313 WinHeight=17.000000 End Object Controls(14)=GUILabel'XInterface.Tab_InstantActionMain.IAMain_MapPlayers' WinTop=0.150000 WinHeight=0.770000 } |
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