XInterface.UT2InstantActionPage
- Extends
- UT2K3GUIPage
Core.Object
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+-- XInterface.GUI
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+-- XInterface.GUIComponent
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+-- XInterface.GUIMultiComponent
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+-- XInterface.GUIPage
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+-- XInterface.UT2K3GUIPage
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+-- XInterface.UT2InstantActionPage
Inherited Variables from XInterface.GUIPage |
Background, BackgroundColor, BackgroundRStyle, bAllowedAsLast, bCaptureInput, bCheckResolution, bDisconnectOnOpen, bPauseIfPossible, bPersistent, bRenderWorld, bRequire640x480, bRestorable, CloseSound, InactiveFadeColor, OpenSound, ParentPage, Timers |
Inherited Functions from XInterface.GUIPage |
AllowOpen, ChangeHint, CheckResolution, Closed, Free, GetDataString, GetRestoreParams, HandleObject, HandleParameters, InitComponent, IsOpen, NotifyLevelChange, PlayCloseSound, PlayOpenSound, SetDataString, SetFocus |
var localized string BotConfigTabHint;
var localized string BotConfigTabLabel;
var bool bSpectate;
var localized string MainTabHint;
var localized string MainTabLabel;
var localized string MapListTabHint;
var localized string MapListTabLabel;
var localized string MutatorTabHint;
var localized string MutatorTabLabel;
var localized string PlayerTabHint;
var localized string PlayerTabLabel;
var localized string RulesTabHint;
var localized string RulesTabLabel;
function ChangeCustomBots ( ) )
function ChangeGameType ( ) )
event ChangeHint ( string NewHint) )
function InternalOnClose ( optional Bool bCanceled) )
function InternalOnReOpen ( ) )
defaultproperties
{
MainTabLabel="Select Map"
MainTabHint="Choose the starting map and game type to play..."
RulesTabLabel="Game Rules"
RulesTabHint="Configure the current game type..."
MutatorTabLabel="Mutators"
MutatorTabHint="Select and configure any mutators to use..."
MapListTabLabel="Map List"
MapListTabHint="Configure the list of maps to play..."
BotConfigTabLabel="Bot Config"
BotConfigTabHint="Configure any bots that will be in the session..."
PlayerTabLabel="Player"
PlayerTabHint="Configure your UT2003 Avatar..."
Background=Texture'InterfaceContent.Backgrounds.bg09'
OnReOpen=UT2InstantActionPage.InternalOnReOpen
OnClose=UT2InstantActionPage.InternalOnClose
Begin Object Class=GUITitleBar Name=IAPageHeader
Effect=FinalBlend'InterfaceContent.Menu.CO_Final'
Caption="Instant Action"
StyleName="Header"
WinTop=0.036406
WinHeight=46.000000
End Object
Controls(0)=GUITitleBar'XInterface.UT2InstantActionPage.IAPageHeader'
Begin Object Class=GUITabControl Name=IAPageTabs
TabHeight=0.040000
WinTop=0.250000
WinHeight=48.000000
bAcceptsInput=True
OnActivate=IAPageTabs.InternalOnActivate
OnChange=UT2InstantActionPage.TabChange
End Object
Controls(1)=GUITabControl'XInterface.UT2InstantActionPage.IAPageTabs'
Begin Object Class=GUITitleBar Name=IAPageFooter
bUseTextHeight=False
StyleName="Footer"
WinTop=0.930000
WinLeft=0.120000
WinWidth=0.635000
WinHeight=0.055000
End Object
Controls(2)=GUITitleBar'XInterface.UT2InstantActionPage.IAPageFooter'
Begin Object Class=GUIButton Name=IAPagePlayButton
Caption="PLAY"
StyleName="SquareMenuButton"
Hint="Start a Match With These Settings"
WinTop=0.930000
WinLeft=0.880000
WinWidth=0.120000
WinHeight=0.055000
OnClick=UT2InstantActionPage.PlayButtonClick
OnKeyEvent=IAPagePlayButton.InternalOnKeyEvent
End Object
Controls(3)=GUIButton'XInterface.UT2InstantActionPage.IAPagePlayButton'
Begin Object Class=GUIButton Name=IAPageBackButton
Caption="BACK"
StyleName="SquareMenuButton"
Hint="Return to Previous Menu"
WinTop=0.930000
WinWidth=0.120000
WinHeight=0.055000
OnClick=UT2InstantActionPage.BackButtonClick
OnKeyEvent=IAPageBackButton.InternalOnKeyEvent
End Object
Controls(4)=GUIButton'XInterface.UT2InstantActionPage.IAPageBackButton'
Begin Object Class=GUIButton Name=IAPageSpecButton
Caption="SPECTATE"
StyleName="SquareMenuButton"
Hint="Spectate a Match With These Settings"
WinTop=0.930000
WinLeft=0.758125
WinWidth=0.120000
WinHeight=0.055000
OnClick=UT2InstantActionPage.SpecButtonClick
OnKeyEvent=IAPageSpecButton.InternalOnKeyEvent
End Object
Controls(5)=GUIButton'XInterface.UT2InstantActionPage.IAPageSpecButton'
WinHeight=1.000000
}
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Creation time: sk 18-3-2018 09:49:55.997 - Created with
UnCodeX