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XInterface.Tab_InstantActionMain

Extends
UT2K3TabPanel

Core.Object
|   
+-- XInterface.GUI
   |   
   +-- XInterface.GUIComponent
      |   
      +-- XInterface.GUIMultiComponent
         |   
         +-- XInterface.GUIPanel
            |   
            +-- XInterface.GUITabPanel
               |   
               +-- XInterface.UT2K3TabPanel
                  |   
                  +-- XInterface.Tab_InstantActionMain

Variables Summary
stringDifficultyLevels[8]
intLastBotCount
intLastBotSkill
stringLastGameType
stringLastMap
boolLastUseCustomBots
boolLastUseMapBots
stringMessageNoInfo
moNumericEditMyBotCount
moComboBoxMyBotSkill
moComboBoxMyGameCombo
GUIImageMyMapImage
GUIListBoxMyMapList
GUILabelMyMapName
GUIScrollTextBoxMyMapScroll
moCheckBoxMyUseCustomBots
moCheckBoxMyUseMapBots
Inherited Variables from XInterface.GUITabPanel
bFillHeight, FadeInTime, MyButton, PanelCaption

Delegates Summary
delegate OnChangeCustomBots ()
delegate OnChangeGameType ()

Functions Summary
function BotSkillChanged (GUIComponent Sender))
function ChangeCustomBots (GUIComponent Sender))
function ChangeMapBots (GUIComponent Sender))
function GameTypeChanged (GUIComponent Sender))
functionstring GetGameClass ()))
functionbool GetIsTeamGame ()))
functionstring GetMapListClass ()))
functionstring GetMapPrefix ()))
functionstring GetRulesClass ()))
function InitComponent (GUIController MyController, GUIComponent MyOwner))
function MapListChange (GUIComponent Sender))
functionbool MapListDblClick (GUIComponent Sender))
functionstring ParseDescStr (string DescStr, int index))
functionstring Play ()))
function ReadMapInfo (string MapName))
function ReadMapList (string MapPreFix))
function SelectGameType (string GameType))
Inherited Functions from XInterface.GUITabPanel
CanShowPanel, Free, InitPanel, OnDestroyPanel, Refresh, ShowPanel


Variables Detail

DifficultyLevels[8] Source code

var localized string DifficultyLevels[8];

LastBotCount Source code

var config int LastBotCount;

LastBotSkill Source code

var config int LastBotSkill;

LastGameType Source code

var config string LastGameType;

LastMap Source code

var config string LastMap;

LastUseCustomBots Source code

var config bool LastUseCustomBots;

LastUseMapBots Source code

var config bool LastUseMapBots;

MessageNoInfo Source code

var localized string MessageNoInfo;

MyBotCount Source code

var moNumericEdit MyBotCount;

MyBotSkill Source code

var moComboBox MyBotSkill;

MyGameCombo Source code

var moComboBox MyGameCombo;

MyMapImage Source code

var GUIImage MyMapImage;

MyMapList Source code

var GUIListBox MyMapList;

MyMapName Source code

var GUILabel MyMapName;

MyMapScroll Source code

var GUIScrollTextBox MyMapScroll;

MyUseCustomBots Source code

var moCheckBox MyUseCustomBots;

MyUseMapBots Source code

var moCheckBox MyUseMapBots;


Delegates Detail

OnChangeCustomBots Source code

delegate OnChangeCustomBots ( )

OnChangeGameType Source code

delegate OnChangeGameType ( )


Functions Detail

BotSkillChanged Source code

function BotSkillChanged ( GUIComponent Sender) )

ChangeCustomBots Source code

function ChangeCustomBots ( GUIComponent Sender) )

ChangeMapBots Source code

function ChangeMapBots ( GUIComponent Sender) )

GameTypeChanged Source code

function GameTypeChanged ( GUIComponent Sender) )

GetGameClass Source code

function string GetGameClass ( ) )

GetIsTeamGame Source code

function bool GetIsTeamGame ( ) )

GetMapListClass Source code

function string GetMapListClass ( ) )

GetMapPrefix Source code

function string GetMapPrefix ( ) )

GetRulesClass Source code

function string GetRulesClass ( ) )

InitComponent Source code

function InitComponent ( GUIController MyController, GUIComponent MyOwner) )

MapListChange Source code

function MapListChange ( GUIComponent Sender) )

MapListDblClick Source code

function bool MapListDblClick ( GUIComponent Sender) )

ParseDescStr Source code

function string ParseDescStr ( string DescStr, int index) )

Play Source code

function string Play ( ) )

ReadMapInfo Source code

function ReadMapInfo ( string MapName) )

ReadMapList Source code

function ReadMapList ( string MapPreFix) )

SelectGameType Source code

function SelectGameType ( string GameType) )


Defaultproperties

defaultproperties
{
     DifficultyLevels(0)="Novice"
     DifficultyLevels(1)="Average"
     DifficultyLevels(2)="Experienced"
     DifficultyLevels(3)="Skilled"
     DifficultyLevels(4)="Adept"
     DifficultyLevels(5)="Masterful"
     DifficultyLevels(6)="Inhuman"
     DifficultyLevels(7)="Godlike"
     MessageNoInfo="No information available!"
     Begin Object Class=GUIImage Name=IAMainBK1
         Image=Texture'InterfaceContent.Menu.BorderBoxD'
         ImageColor=(A=160)
         ImageStyle=ISTY_Stretched
         ImageRenderStyle=MSTY_Normal
         WinTop=0.024687
         WinLeft=0.021641
         WinWidth=0.957500
         WinHeight=0.107188
     End Object
     Controls(0)=GUIImage'XInterface.Tab_InstantActionMain.IAMainBK1'


     Begin Object Class=moNumericEdit Name=IAMain_BotCount
         MinValue=0
         MaxValue=16
         Caption="Number of Bots"
         OnCreateComponent=IAMain_BotCount.InternalOnCreateComponent
         Hint="Choose the number of bots you wish to play with."
         WinTop=0.919531
         WinLeft=0.038476
         WinWidth=0.450000
         WinHeight=0.060000
     End Object
     Controls(1)=moNumericEdit'XInterface.Tab_InstantActionMain.IAMain_BotCount'


     Begin Object Class=moComboBox Name=IAMain_GameType
         ComponentJustification=TXTA_Left
         CaptionWidth=0.300000
         Caption="Game Type:"
         OnCreateComponent=IAMain_GameType.InternalOnCreateComponent
         Hint="Select the type of game you wish to play."
         WinTop=0.047917
         WinLeft=0.250000
         WinHeight=0.060000
         OnChange=Tab_InstantActionMain.GameTypeChanged
     End Object
     Controls(2)=moComboBox'XInterface.Tab_InstantActionMain.IAMain_GameType'


     Begin Object Class=GUIListBox Name=IAMain_MapList
         bVisibleWhenEmpty=True
         OnCreateComponent=IAMain_MapList.InternalOnCreateComponent
         StyleName="SquareButton"
         Hint="Select the map to play"
         WinTop=0.161406
         WinLeft=0.021641
         WinWidth=0.478984
         WinHeight=0.463633
     End Object
     Controls(3)=GUIListBox'XInterface.Tab_InstantActionMain.IAMain_MapList'


     Begin Object Class=GUIImage Name=IAMain_MapImage
         Image=Texture'InterfaceContent.Menu.NoLevelPreview'
         ImageStyle=ISTY_Scaled
         ImageRenderStyle=MSTY_Normal
         WinTop=0.163489
         WinLeft=0.531796
         WinWidth=0.443750
         WinHeight=0.405312
     End Object
     Controls(4)=GUIImage'XInterface.Tab_InstantActionMain.IAMain_MapImage'


     Begin Object Class=GUIScrollTextBox Name=IAMain_MapScroll
         CharDelay=0.002500
         EOLDelay=0.500000
         OnCreateComponent=IAMain_MapScroll.InternalOnCreateComponent
         WinTop=0.689325
         WinLeft=0.534569
         WinWidth=0.435000
         WinHeight=0.300000
         bNeverFocus=True
     End Object
     Controls(5)=GUIScrollTextBox'XInterface.Tab_InstantActionMain.IAMain_MapScroll'


     Begin Object Class=GUIImage Name=IAMainBK3
         Image=Texture'InterfaceContent.Menu.BorderBoxD'
         ImageColor=(A=160)
         ImageStyle=ISTY_Stretched
         WinTop=0.650469
         WinLeft=0.020742
         WinWidth=0.480469
         WinHeight=0.348633
     End Object
     Controls(6)=GUIImage'XInterface.Tab_InstantActionMain.IAMainBK3'


     Begin Object Class=moComboBox Name=IAMain_BotSkill
         Caption="Bot Skill"
         OnCreateComponent=IAMain_BotSkill.InternalOnCreateComponent
         Hint="Choose the skill of the bots you wish to play with."
         WinTop=0.689531
         WinLeft=0.038476
         WinWidth=0.450000
         WinHeight=0.060000
         OnChange=Tab_InstantActionMain.BotSkillChanged
     End Object
     Controls(7)=moComboBox'XInterface.Tab_InstantActionMain.IAMain_BotSkill'


     Begin Object Class=moCheckBox Name=IAMain_UseMapBots
         ComponentJustification=TXTA_Left
         CaptionWidth=0.900000
         Caption="Use Map Bot Count"
         OnCreateComponent=IAMain_UseMapBots.InternalOnCreateComponent
         Hint="When enabled, an appropriate number of bots for the map will be used."
         WinTop=0.769531
         WinLeft=0.038476
         WinWidth=0.450000
         WinHeight=0.060000
         OnChange=Tab_InstantActionMain.ChangeMapBots
     End Object
     Controls(8)=moCheckBox'XInterface.Tab_InstantActionMain.IAMain_UseMapBots'


     Begin Object Class=moCheckBox Name=IAMain_UseCustomBots
         ComponentJustification=TXTA_Left
         CaptionWidth=0.900000
         Caption="Use Custom Bots"
         OnCreateComponent=IAMain_UseCustomBots.InternalOnCreateComponent
         Hint="When enabled, you may use the Bot tab to choose bots to play with."
         WinTop=0.849531
         WinLeft=0.038476
         WinWidth=0.450000
         WinHeight=0.060000
         OnChange=Tab_InstantActionMain.ChangeCustomBots
     End Object
     Controls(9)=moCheckBox'XInterface.Tab_InstantActionMain.IAMain_UseCustomBots'


     Begin Object Class=GUIImage Name=IAMainBK2
         Image=Texture'InterfaceContent.Menu.BorderBoxA1'
         ImageColor=(A=160)
         ImageStyle=ISTY_Stretched
         ImageRenderStyle=MSTY_Normal
         WinTop=0.161406
         WinLeft=0.527891
         WinWidth=0.450000
         WinHeight=0.410000
     End Object
     Controls(10)=GUIImage'XInterface.Tab_InstantActionMain.IAMainBK2'


     Begin Object Class=GUIImage Name=IAMain_DescBack
         Image=Texture'InterfaceContent.Menu.BorderBoxD'
         ImageColor=(A=160)
         ImageStyle=ISTY_Stretched
         ImageRenderStyle=MSTY_Normal
         WinTop=0.591354
         WinLeft=0.527891
         WinWidth=0.450000
         WinHeight=0.410000
     End Object
     Controls(11)=GUIImage'XInterface.Tab_InstantActionMain.IAMain_DescBack'


     Begin Object Class=GUILabel Name=IAMain_MapName
         Caption="Testing"
         TextAlign=TXTA_Center
         TextColor=(B=0,G=180,R=220)
         TextFont="UT2HeaderFont"
         WinTop=0.596822
         WinLeft=0.562304
         WinWidth=0.382813
         WinHeight=32.000000
     End Object
     Controls(12)=GUILabel'XInterface.Tab_InstantActionMain.IAMain_MapName'


     Begin Object Class=GUILabel Name=IAMain_MapAuthor
         Caption="Testing"
         TextAlign=TXTA_Center
         TextColor=(B=255,G=255,R=255)
         TextFont="UT2SmallHeaderFont"
         WinTop=0.471822
         WinLeft=0.531054
         WinWidth=0.445313
         WinHeight=17.000000
     End Object
     Controls(13)=GUILabel'XInterface.Tab_InstantActionMain.IAMain_MapAuthor'


     Begin Object Class=GUILabel Name=IAMain_MapPlayers
         Caption="Best for 4 to 8 players"
         TextAlign=TXTA_Center
         TextColor=(B=255,G=255,R=255)
         TextFont="UT2SmallHeaderFont"
         WinTop=0.513489
         WinLeft=0.531054
         WinWidth=0.445313
         WinHeight=17.000000
     End Object
     Controls(14)=GUILabel'XInterface.Tab_InstantActionMain.IAMain_MapPlayers'


     WinTop=0.150000
     WinHeight=0.770000
}

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Creation time: sk 18-3-2018 09:49:53.454 - Created with UnCodeX