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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Emitter
|
+-- BonusPack.MutantGlow
| Constants Summary |
|---|
| Inherited Contants from Engine.Actor |
|---|
| MAXSTEPHEIGHT, MINFLOORZ |
| Variables Summary |
|---|
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Actor |
|---|
| EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode |
| Structures Summary |
|---|
| Inherited Structures from Engine.Actor |
|---|
| ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr |
| Functions Summary |
|---|
| Inherited Functions from Engine.Emitter |
|---|
| Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials |
| Defaultproperties |
|---|
defaultproperties
{
Begin Object Class=SpriteEmitter Name=GlowEm0
UseColorScale=True
UniformSize=True
AutomaticInitialSpawning=False
ColorScale(0)=(Color=(B=130,G=20,R=91,A=255))
ColorScale(1)=(RelativeTime=0.400000,Color=(B=145,G=80,R=110))
ColorScale(2)=(RelativeTime=0.800000,Color=(B=72,G=50,R=133))
ColorScale(3)=(RelativeTime=1.000000)
ColorMultiplierRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.200000,Max=0.200000),Z=(Min=0.200000,Max=0.200000))
FadeOutStartTime=0.800000
CoordinateSystem=PTCS_Relative
MaxParticles=90
StartLocationRange=(X=(Min=-3.000000,Max=3.000000),Y=(Min=-3.000000,Max=3.000000),Z=(Min=-3.000000,Max=3.000000))
StartSizeRange=(X=(Min=5.000000,Max=12.000000),Y=(Min=5.000000,Max=5.000000))
UseSkeletalLocationAs=PTSU_Location
SkeletalScale=(X=0.400000,Y=0.400000,Z=0.370000)
InitialParticlesPerSecond=5000.000000
Texture=Texture'EpicParticles.Flares.HotSpot'
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=0.250000,Max=0.500000)
End Object
Emitters(0)=SpriteEmitter'BonusPack.MutantGlow.GlowEm0'
AutoDestroy=True
bNoDelete=False
bNetTemporary=True
bOwnerNoSee=True
bHardAttach=True
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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