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Core.Object | +-- Engine.Actor | +-- Engine.Emitter | +-- BonusPack.MutantGlow
Constants Summary |
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Inherited Contants from Engine.Actor |
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MAXSTEPHEIGHT, MINFLOORZ |
Variables Summary |
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Enumerations Summary |
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Inherited Enumerations from Engine.Actor |
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EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode |
Structures Summary |
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Inherited Structures from Engine.Actor |
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ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr |
Functions Summary |
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Inherited Functions from Engine.Emitter |
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Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials |
Defaultproperties |
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defaultproperties { Begin Object Class=SpriteEmitter Name=GlowEm0 UseColorScale=True UniformSize=True AutomaticInitialSpawning=False ColorScale(0)=(Color=(B=130,G=20,R=91,A=255)) ColorScale(1)=(RelativeTime=0.400000,Color=(B=145,G=80,R=110)) ColorScale(2)=(RelativeTime=0.800000,Color=(B=72,G=50,R=133)) ColorScale(3)=(RelativeTime=1.000000) ColorMultiplierRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.200000,Max=0.200000),Z=(Min=0.200000,Max=0.200000)) FadeOutStartTime=0.800000 CoordinateSystem=PTCS_Relative MaxParticles=90 StartLocationRange=(X=(Min=-3.000000,Max=3.000000),Y=(Min=-3.000000,Max=3.000000),Z=(Min=-3.000000,Max=3.000000)) StartSizeRange=(X=(Min=5.000000,Max=12.000000),Y=(Min=5.000000,Max=5.000000)) UseSkeletalLocationAs=PTSU_Location SkeletalScale=(X=0.400000,Y=0.400000,Z=0.370000) InitialParticlesPerSecond=5000.000000 Texture=Texture'EpicParticles.Flares.HotSpot' SecondsBeforeInactive=0.000000 LifetimeRange=(Min=0.250000,Max=0.500000) End Object Emitters(0)=SpriteEmitter'BonusPack.MutantGlow.GlowEm0' AutoDestroy=True bNoDelete=False bNetTemporary=True bOwnerNoSee=True bHardAttach=True } |
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