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Engine.FailedConnect

Extends
LocalMessage
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- Engine.FailedConnect

Variables Summary
stringFailMessage[4]
Inherited Variables from Engine.LocalMessage
bBeep, bComplexString, bFadeMessage, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, ChildMessage, DrawColor, DrawPivot, FontSize, Lifetime, PosX, PosY, StackMode
Inherited Variables from Engine.Info
BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup

Enumerations Summary
Inherited Enumerations from Engine.LocalMessage
EStackMode

Functions Summary
functionint GetFailSwitch (string FailString))
functionstring GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
Inherited Functions from Engine.LocalMessage
AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetRelatedString, GetString, IsConsoleMessage, RenderComplexMessage
Inherited Functions from Engine.Info
AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel


Variables Detail

FailMessage[4] Source code

var localized string FailMessage[4];


Functions Detail

GetFailSwitch Source code

static function int GetFailSwitch ( string FailString) )

GetString Source code

static function string GetString ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )


Defaultproperties

defaultproperties
{
     FailMessage(0)="FAILED TO JOIN GAME.  NEED PASSWORD."
     FailMessage(1)="FAILED TO JOIN GAME.  WRONG PASSWORD."
     FailMessage(2)="FAILED TO JOIN GAME.  GAME HAS STARTED."
     FailMessage(3)="FAILED TO JOIN GAME."
     bIsUnique=True
     bFadeMessage=True
     DrawColor=(B=128,G=0)
     FontSize=1
}

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Creation time: sk 18-3-2018 09:49:39.359 - Created with UnCodeX