| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Material
|
+-- Engine.Modifier
|
+-- Engine.MaterialSequence
| Variables Summary | |
|---|---|
| float | CurrentTime |
| float | LastTime |
| float | TotalTime |
| MaterialSequence | |
| bool | Loop |
| bool | Paused |
| array<MaterialSequenceItem> | SequenceItems |
| EMaterialSequenceTriggerActon | TriggerAction |
| Inherited Variables from Engine.Modifier |
|---|
| Material |
| Inherited Variables from Engine.Material |
|---|
| DefaultMaterial, FallbackMaterial, MaterialType, SurfaceType, UseFallback, Validated |
| Enumerations Summary | ||
|---|---|---|
| EMaterialSequenceAction MSA_ShowMaterial, MSA_FadeToMaterial, | ||
| EMaterialSequenceTriggerActon MSTA_Ignore, MSTA_Reset, MSTA_Pause, MSTA_Stop, | ||
| Inherited Enumerations from Engine.Material |
|---|
| ESurfaceTypes |
| Structures Summary | ||
|---|---|---|
| MaterialSequenceItem Material, Time, Action | ||
| Functions Summary | ||
|---|---|---|
![]() | Reset ())) | |
![]() | Trigger (Actor Other, Actor EventInstigator )) | |
| Inherited Functions from Engine.Modifier |
|---|
| Reset, Trigger |
| Inherited Functions from Engine.Material |
|---|
| MaterialUSize, MaterialVSize, Reset, Trigger |
| Variables Detail |
|---|
| Enumerations Detail |
|---|
| Structures Detail |
|---|
var(MaterialSequence) EMaterialSequenceAction Action;};
var(MaterialSequence) editinlineuse Material Material;
var(MaterialSequence) float Time;
| Functions Detail |
|---|
Reset Source code
Trigger Source code| Defaultproperties |
|---|
defaultproperties
{
Loop=True
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||