| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Triggers
|
+-- Engine.AvoidMarker
|
+-- Gameplay.FearSpot
| Variables Summary | |
|---|---|
| FearSpot | |
| bool | bInitiallyActive |
| Inherited Variables from Engine.AvoidMarker |
|---|
| TeamNum |
| Functions Summary | ||
|---|---|---|
![]() | Touch (actor Other )) | |
![]() | Trigger (actor Other, pawn EventInstigator )) | |
| Inherited Functions from Engine.AvoidMarker |
|---|
| RelevantTo, StartleBots, Touch |
| Variables Detail |
|---|
| Functions Detail |
|---|
Touch Source code
Trigger Source code| Defaultproperties |
|---|
defaultproperties
{
CollisionRadius=200.000000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||