| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Brush
|
+-- Engine.Volume
|
+-- Engine.PhysicsVolume
|
+-- Gameplay.PressureVolume
| Variables Summary | |
|---|---|
| bool | bScreamed |
| bool | bTriggered |
| float | DieDrawScale |
| float | DieFOV |
| float | TimePassed |
| PressureVolume | |
| Vector | EndFlashFog |
| float | EndFlashScale |
| float | KillTime |
| Vector | StartFlashFog |
| float | StartFlashScale |
| Inherited Variables from Engine.Volume |
|---|
| AssociatedActor, AssociatedActorTag, DecoList, LocationName, LocationPriority |
| Functions Summary | ||
|---|---|---|
![]() | MakeNormal (Pawn P)) | |
![]() | PawnLeavingVolume (Pawn Other)) | |
![]() | Tick (float DeltaTime )) | |
![]() | Trigger (actor Other, pawn EventInstigator )) | |
| Inherited Functions from Engine.PhysicsVolume |
|---|
| ActorEnteredVolume, ActorLeavingVolume, BaseChange, CausePainTo, PawnEnteredVolume, PawnLeavingVolume, PhysicsChangedFor, PlayEntrySplash, PlayerPawnDiedInVolume, PlayExitSplash, PostBeginPlay, PreBeginPlay, Reset, TimerPop, touch, Trigger, untouch |
| Inherited Functions from Engine.Volume |
|---|
| BeginState, DisplayDebug, Encompasses, PostBeginPlay, touch, untouch |
| Variables Detail |
|---|
| Functions Detail |
|---|
MakeNormal Source code
PawnLeavingVolume Source code
Tick Source code
Trigger Source code| Defaultproperties |
|---|
defaultproperties
{
DieFOV=150.000000
DamageType=Class'Gameplay.Depressurized'
}
|
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