| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Triggers
|
+-- Engine.Trigger
|
+-- Gameplay.TeamTrigger
| Variables Summary | |
|---|---|
| TeamTrigger | |
| bool | bTimed |
| byte | Team |
| Inherited Variables from Engine.Trigger |
|---|
| bInitiallyActive, bSavedInitialActive, bSavedInitialCollision, bTriggerOnceOnly, ClassProximityType, DamageThreshold, Message, RepeatTriggerTime, ReTriggerDelay, TriggerActor, TriggerActor2, TriggerTime, TriggerType |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Trigger |
|---|
| ETriggerType |
| Functions Summary | ||
|---|---|---|
![]() | bool | IsRelevant (actor Other )) |
![]() | PostBeginPlay ())) | |
![]() | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType)) | |
![]() | Timer ())) | |
| Inherited Functions from Engine.Trigger |
|---|
| CheckTouchList, FindInstigator, FindTriggerActor, IsRelevant, PlayerToucherDied, PostBeginPlay, PreBeginPlay, Reset, SelfTriggered, SpecialHandling, TakeDamage, Timer, Touch, Trigger, UnTouch |
| Variables Detail |
|---|
| Functions Detail |
|---|
IsRelevant Source code
PostBeginPlay Source code
TakeDamage Source code
Timer Source code| Defaultproperties |
|---|
defaultproperties
{
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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