Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Triggers | +-- Engine.Trigger | +-- Gameplay.TeamTrigger
Variables Summary | |
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TeamTrigger | |
bool | bTimed |
byte | Team |
Inherited Variables from Engine.Trigger |
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bInitiallyActive, bSavedInitialActive, bSavedInitialCollision, bTriggerOnceOnly, ClassProximityType, DamageThreshold, Message, RepeatTriggerTime, ReTriggerDelay, TriggerActor, TriggerActor2, TriggerTime, TriggerType |
Enumerations Summary |
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Inherited Enumerations from Engine.Trigger |
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ETriggerType |
Functions Summary | ||
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bool | IsRelevant (actor Other )) | |
PostBeginPlay ())) | ||
TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType)) | ||
Timer ())) |
Inherited Functions from Engine.Trigger |
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CheckTouchList, FindInstigator, FindTriggerActor, IsRelevant, PlayerToucherDied, PostBeginPlay, PreBeginPlay, Reset, SelfTriggered, SpecialHandling, TakeDamage, Timer, Touch, Trigger, UnTouch |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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