GUI2K4.UT2k4ModelSelect
- Extends
- LockedFloatingWindow
Core.Object
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+-- XInterface.GUI
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+-- XInterface.GUIComponent
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+-- XInterface.GUIMultiComponent
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+-- XInterface.GUIPage
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+-- XInterface.UT2K4GUIPage
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+-- GUI2K4.PopupPageBase
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+-- GUI2K4.FloatingWindow
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+-- GUI2K4.LockedFloatingWindow
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+-- GUI2K4.UT2k4ModelSelect
Inherited Variables from GUI2K4.FloatingWindow |
BLSizing, bMoveAllowed, bMoving, bResizeHeightAllowed, bResizeWidthAllowed, bResizing, BRSizing, BtSizing, b_ExitButton, DefaultHeight, DefaultLeft, DefaultTop, DefaultWidth, HeaderMouseCursorIndex, LSizing, MaxPageHeight, MaxPageWidth, MinPageHeight, MinPageWidth, RSizing, TLSizing, TRSizing, TSizing, t_WindowTitle, WindowName |
Inherited Functions from GUI2K4.FloatingWindow |
AddSystemMenu, AlignFrame, CheckBounds, FloatingHover, FloatingMousePressed, FloatingMouseRelease, FloatingPreDraw, FloatingRendered, HoveringBottomBorder, HoveringBottomLeft, HoveringLeftBorder, HoveringRightBorder, HoveringTopBorder, HoveringTopLeft, InitComponent, InternalOnCreateComponent, ResizeAllowed, ResizedBoth, ResizedHeight, ResizedWidth, ResolutionChanged, SaveCurrentPosition, SetDefaultPosition, SetFocus, SetMouseCursorIndex, SetPanelPosition, SystemMenuPreDraw, XButtonClicked |
var int DoneInit;
var int nfov;
SpinnyDude
var(SpinnyDude)
vector SpinnyDudeOffset;
UT2k4ModelSelect
function Free ( ) )
function string GetDataString ( ) )
function HandleParameters ( string Who, string Team ) )
function bool IsHiddenCharacter ( string CharacterMenuString ) )
function PopulateRaces ( ) )
function RefreshCharacterList ( string ExcludedChars, optional string Race) )
function UpdateSpinnyDude ( ) )
defaultproperties
{
LockedImage=Texture'PlayerPictures.cDefault'
Begin Object Class=GUIVertImageListBox Name=vil_CharList
CellStyle=CELL_FixedCount
NoVisibleRows=3
NoVisibleCols=4
OnCreateComponent=vil_CharList.InternalOnCreateComponent
WinTop=0.185119
WinLeft=0.102888
WinWidth=0.403407
WinHeight=0.658125
TabOrder=0
bBoundToParent=True
bScaleToParent=True
OnChange=UT2k4ModelSelect.ListChange
End Object
CharList=GUIVertImageListBox'GUI2K4.UT2k4ModelSelect.vil_CharList'
Begin Object Class=moComboBox Name=CharRace
bReadOnly=True
ComponentJustification=TXTA_Left
CaptionWidth=0.250000
Caption="Race"
OnCreateComponent=CharRace.InternalOnCreateComponent
Hint="Filter the available characters by race."
WinTop=0.880000
WinLeft=0.052733
WinWidth=0.388155
WinHeight=0.042857
TabOrder=4
bBoundToParent=True
bScaleToParent=True
End Object
co_Race=moComboBox'GUI2K4.UT2k4ModelSelect.CharRace'
Begin Object Class=GUIImage Name=iBK
Image=Texture'2K4Menus.Controls.buttonSquare_b'
DropShadow=Texture'2K4Menus.Controls.Shadow'
ImageColor=(A=128)
ImageStyle=ISTY_Stretched
DropShadowX=4
DropShadowY=4
WinTop=0.007507
WinLeft=0.530206
WinWidth=0.368945
WinHeight=0.812500
RenderWeight=0.520000
bBoundToParent=True
bScaleToParent=True
OnDraw=UT2k4ModelSelect.InternalOnDraw
End Object
i_bk=GUIImage'GUI2K4.UT2k4ModelSelect.iBK'
SpinnyDudeOffset=(X=250.000000,Y=1.000000,Z=-14.000000)
nfov=15
InvalidTypes="DUP"
IgnoredTypes="SP"
WindowName="Select Character"
}
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Creation time: sk 18-3-2018 09:49:56.812 - Created with
UnCodeX