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GUI2K4.UT2k4ModelSelect

Extends
LockedFloatingWindow

Core.Object
|   
+-- XInterface.GUI
   |   
   +-- XInterface.GUIComponent
      |   
      +-- XInterface.GUIMultiComponent
         |   
         +-- XInterface.GUIPage
            |   
            +-- XInterface.UT2K4GUIPage
               |   
               +-- GUI2K4.PopupPageBase
                  |   
                  +-- GUI2K4.FloatingWindow
                     |   
                     +-- GUI2K4.LockedFloatingWindow
                        |   
                        +-- GUI2K4.UT2k4ModelSelect

Variables Summary
GUIVertImageListBoxCharList
MoComboBoxco_Race
intDoneInit
GUIImagei_bk
MaterialLockedImage
UT2K4Tab_PlayerSettingsMyTab
intnfov
SpinnyWeapSpinnyDude
SpinnyDude
vectorSpinnyDudeOffset
UT2k4ModelSelect
stringIgnoredTypes
stringInvalidTypes
array<xUtil.PlayerRecord>PlayerList
intYawValue
Inherited Variables from GUI2K4.LockedFloatingWindow
b_Cancel, b_OK, EdgeBorder[4], sb_Main, SubCaption
Inherited Variables from GUI2K4.FloatingWindow
BLSizing, bMoveAllowed, bMoving, bResizeHeightAllowed, bResizeWidthAllowed, bResizing, BRSizing, BtSizing, b_ExitButton, DefaultHeight, DefaultLeft, DefaultTop, DefaultWidth, HeaderMouseCursorIndex, LSizing, MaxPageHeight, MaxPageWidth, MinPageHeight, MinPageWidth, RSizing, TLSizing, TRSizing, TSizing, t_WindowTitle, WindowName

Functions Summary
function Free ()))
functionstring GetDataString ()))
function HandleParameters (string Who, string Team ))
function InitComponent (GUIController MyController, GUIComponent MyOwner))
functionbool InternalOnDraw (canvas Canvas))
functionbool IsHiddenCharacter (string CharacterMenuString ))
functionbool IsUnlocked (xUtil.PlayerRecord Test ))
function ListChange (GUIComponent Sender))
event Opened (GUIComponent Sender ))
function PopulateRaces ()))
function RaceChange (GUIComponent Sender))
function RefreshCharacterList (string ExcludedChars, optional string Race))
function UpdateSpinnyDude ()))
Inherited Functions from GUI2K4.LockedFloatingWindow
AlignButtons, InitComponent, InternalOnClick, InternalOnCreateComponent
Inherited Functions from GUI2K4.FloatingWindow
AddSystemMenu, AlignFrame, CheckBounds, FloatingHover, FloatingMousePressed, FloatingMouseRelease, FloatingPreDraw, FloatingRendered, HoveringBottomBorder, HoveringBottomLeft, HoveringLeftBorder, HoveringRightBorder, HoveringTopBorder, HoveringTopLeft, InitComponent, InternalOnCreateComponent, ResizeAllowed, ResizedBoth, ResizedHeight, ResizedWidth, ResolutionChanged, SaveCurrentPosition, SetDefaultPosition, SetFocus, SetMouseCursorIndex, SetPanelPosition, SystemMenuPreDraw, XButtonClicked


Variables Detail

CharList Source code

var automated GUIVertImageListBox CharList;

co_Race Source code

var automated MoComboBox co_Race;

DoneInit Source code

var int DoneInit;

i_bk Source code

var automated GUIImage i_bk;

LockedImage Source code

var Material LockedImage;

MyTab Source code

var UT2K4Tab_PlayerSettings MyTab;

nfov Source code

var int nfov;

SpinnyDude Source code

var SpinnyWeap SpinnyDude;

SpinnyDude

SpinnyDudeOffset Source code

var(SpinnyDude) vector SpinnyDudeOffset;

UT2k4ModelSelect

IgnoredTypes Source code

var(UT2k4ModelSelect) private string IgnoredTypes;

InvalidTypes Source code

var(UT2k4ModelSelect) private string InvalidTypes;

PlayerList Source code

var(UT2k4ModelSelect) array<xUtil.PlayerRecord> PlayerList;

YawValue Source code

var(UT2k4ModelSelect) int YawValue;


Functions Detail

Free Source code

function Free ( ) )

GetDataString Source code

function string GetDataString ( ) )

HandleParameters Source code

function HandleParameters ( string Who, string Team ) )

InitComponent Source code

function InitComponent ( GUIController MyController, GUIComponent MyOwner) )

InternalOnDraw Source code

function bool InternalOnDraw ( canvas Canvas) )

IsHiddenCharacter Source code

function bool IsHiddenCharacter ( string CharacterMenuString ) )

IsUnlocked Source code

function bool IsUnlocked ( xUtil.PlayerRecord Test ) )

ListChange Source code

function ListChange ( GUIComponent Sender) )

Opened Source code

event Opened ( GUIComponent Sender ) )

PopulateRaces Source code

function PopulateRaces ( ) )

RaceChange Source code

function RaceChange ( GUIComponent Sender) )

RefreshCharacterList Source code

function RefreshCharacterList ( string ExcludedChars, optional string Race) )

UpdateSpinnyDude Source code

function UpdateSpinnyDude ( ) )


Defaultproperties

defaultproperties
{
     LockedImage=Texture'PlayerPictures.cDefault'
     Begin Object Class=GUIVertImageListBox Name=vil_CharList
         CellStyle=CELL_FixedCount
         NoVisibleRows=3
         NoVisibleCols=4
         OnCreateComponent=vil_CharList.InternalOnCreateComponent
         WinTop=0.185119
         WinLeft=0.102888
         WinWidth=0.403407
         WinHeight=0.658125
         TabOrder=0
         bBoundToParent=True
         bScaleToParent=True
         OnChange=UT2k4ModelSelect.ListChange
     End Object
     CharList=GUIVertImageListBox'GUI2K4.UT2k4ModelSelect.vil_CharList'


     Begin Object Class=moComboBox Name=CharRace
         bReadOnly=True
         ComponentJustification=TXTA_Left
         CaptionWidth=0.250000
         Caption="Race"
         OnCreateComponent=CharRace.InternalOnCreateComponent
         Hint="Filter the available characters by race."
         WinTop=0.880000
         WinLeft=0.052733
         WinWidth=0.388155
         WinHeight=0.042857
         TabOrder=4
         bBoundToParent=True
         bScaleToParent=True
     End Object
     co_Race=moComboBox'GUI2K4.UT2k4ModelSelect.CharRace'


     Begin Object Class=GUIImage Name=iBK
         Image=Texture'2K4Menus.Controls.buttonSquare_b'
         DropShadow=Texture'2K4Menus.Controls.Shadow'
         ImageColor=(A=128)
         ImageStyle=ISTY_Stretched
         DropShadowX=4
         DropShadowY=4
         WinTop=0.007507
         WinLeft=0.530206
         WinWidth=0.368945
         WinHeight=0.812500
         RenderWeight=0.520000
         bBoundToParent=True
         bScaleToParent=True
         OnDraw=UT2k4ModelSelect.InternalOnDraw
     End Object
     i_bk=GUIImage'GUI2K4.UT2k4ModelSelect.iBK'


     SpinnyDudeOffset=(X=250.000000,Y=1.000000,Z=-14.000000)
     nfov=15
     InvalidTypes="DUP"
     IgnoredTypes="SP"
     WindowName="Select Character"
}

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Creation time: sk 18-3-2018 09:49:56.812 - Created with UnCodeX