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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Vignette
|
+-- GUI2K4.UT2K4LoadingPageBase
|
+-- GUI2K4.UT2K4SP_LadderLoading
| Variables Summary | |
|---|---|
| Color | Blue |
| Material | CharFrame |
| array<string> | EnemyPlayers |
| UnrealTeamInfo | ETI |
| UT2K4GameProfile | GP |
| Material | ImageFrame |
| Material | LeaderFrame |
| string | LoadingMessage |
| Material | MapScreenshot |
| UT2K4MatchInfo | MI |
| Material | MysteryPlayer |
| int | NumTeamMates |
| array<xUtil.PlayerRecord> | PlayerList |
| Color | Red |
| string | StatNames[5] |
| array<string> | TeamPlayers |
| Color | White |
| Color | Yellow |
| Inherited Variables from GUI2K4.UT2K4LoadingPageBase |
|---|
| Operations |
| Inherited Variables from Engine.Vignette |
|---|
| GameClass, MapName |
| Functions Summary | ||
|---|---|---|
![]() | AddBackground ())) | |
![]() | AddEnemyInfo ())) | |
![]() | AddMatchInfo ())) | |
![]() | AddPlayerCircle ())) | |
![]() | AddTeamBar (int TeamId, string TeamIconName, out array<string> Crew, float top, Color TeamColor, optional bool bNameUp)) | |
![]() | AddTeamCompare ())) | |
![]() | AddTeamInfo ())) | |
![]() | Material | getPlayerPortrait (string playerName)) |
![]() | init ())) | |
| Inherited Functions from GUI2K4.UT2K4LoadingPageBase |
|---|
| AddImage, AddImageStretched, AddJustifiedText, AddMultiLineText, AddText, DLOTexture, DrawVignette |
| Inherited Functions from Engine.Vignette |
|---|
| DrawVignette, Init |
| Variables Detail |
|---|
The frame around all players
local storage to calculate the team stats
The frame to use for the team leader
the image to use for mystery players
number of team mates, if any
local storage to calculate the team stats
| Functions Detail |
|---|
AddBackground Source codeAdd a backgroun image
AddEnemyInfo Source codeAdd enemy team symbol and player
AddMatchInfo Source codeAdd match info
AddPlayerCircle Source codeDraw the player portaits in a circle (square)
AddTeamBar Source codeThe actual drawing of the team info
AddTeamCompare Source codeTeam stats
AddTeamInfo Source codeAdd own team symbol and players
getPlayerPortrait Source code
init Source code| Defaultproperties |
|---|
defaultproperties
{
ImageFrame=Texture'2K4Menus.Controls.sectionback'
LeaderFrame=FinalBlend'InterfaceContent.Menu.CharFrame_Final'
CharFrame=FinalBlend'InterfaceContent.Menu.CharFrame_Final'
MysteryPlayer=Texture'PlayerPictures.cDefault'
White=(B=255,G=255,R=255,A=255)
Yellow=(G=255,R=255,A=255)
Blue=(B=255,G=64,R=64,A=255)
Red=(R=255,A=255)
LoadingMessage="loading"
StatNames(0)="VS"
StatNames(1)="Accuracy"
StatNames(2)="Aggressiveness"
StatNames(3)="Agility"
StatNames(4)="Tactics"
}
|
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