| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- XInterface.GUI
|
+-- XInterface.GUIComponent
|
+-- XInterface.GUIMultiComponent
|
+-- XInterface.GUIPanel
|
+-- XInterface.GUITabPanel
|
+-- XInterface.UT2K4TabPanel
|
+-- GUI2K4.MidGamePanel
|
+-- GUI2K4.UT2K4Tab_OnslaughtMap
| Variables Summary | |
|---|---|
| GUIButton | b_Designer |
| moComboBox | co_MenuOptions |
| string | DefendMsg |
| GUIFooter | f_Legend |
| GUIImage | i_Background |
| GUIImage | i_HintImage |
| GUIImage | i_Team |
| GUILabel | l_HelpText |
| GUILabel | l_HintText |
| GUILabel | l_TeamText |
| ONSPlayerReplicationInfo | PRI |
| ONSPowerCore | SelectedCore |
| color | TColor[2] |
| UT2K4Tab_OnslaughtMap | |
| bool | bNodeTeleporting |
| string | ChooseSpawnText |
| string | ClearDefaultHint |
| string | ClearDefaultText |
| string | CoreHint |
| string | EnemyCoreHint |
| string | LockedHint |
| string | MapPreferenceStrings[3] |
| string | NewSelectedHint |
| string | NewTeleportHint |
| string | NodeHint |
| material | NodeImage |
| string | NodeTeleportHelpText |
| float | OnslaughtMapCenterX |
| float | OnslaughtMapCenterY |
| float | OnslaughtMapRadius |
| string | SelectedHint |
| color | SelectionColor |
| string | SetDefaultHint |
| string | SetDefaultText |
| string | SpawnHint |
| string | SpawnText |
| string | TeleportHint |
| string | TeleportText |
| string | Titles[6] |
| string | UnclaimedHint |
| string | UnderAttackHint |
| Inherited Variables from GUI2K4.MidGamePanel |
|---|
| bLocked |
| Functions Summary | ||
|---|---|---|
![]() | Closed (GUIComponent Sender, bool bCancelled)) | |
![]() | DrawAttackHint ())) | |
![]() | DrawCoreHint (bool HomeTeam)) | |
![]() | bool | DrawMap (Canvas C)) |
![]() | DrawNodeHint (ONSHudOnslaught HUD, ONSPowerCore Core )) | |
![]() | DrawSpawnHint ())) | |
![]() | Free ())) | |
![]() | InitComponent (GUIController MyController, GUIComponent MyOwner)) | |
![]() | bool | InternalOnClick (GUIComponent Sender)) |
![]() | InternalOnPostDraw (Canvas Canvas)) | |
![]() | bool | InternalOnPreDraw (Canvas C )) |
![]() | LevelChanged ())) | |
![]() | NodeTeleporting ())) | |
![]() | Opened (GUIComponent Sender )) | |
![]() | bool | PreDrawMap (Canvas C)) |
![]() | bool | SelectClick (GUIComponent Sender )) |
![]() | SetHintImage (Material NewImage, int X1, int Y1, int X2, int Y2 )) | |
![]() | SetSelectedCore ())) | |
![]() | ShowPanel (bool bShow)) | |
![]() | bool | SpawnClick (GUIComponent Sender)) |
![]() | Timer ())) | |
![]() | bool | ValidSpawnPoint (ONSPowerCore Core)) |
| Inherited Functions from GUI2K4.MidGamePanel |
|---|
| Free, LevelChanged, PlayerIDIsMine, UpdateChatRestriction |
| Variables Detail |
|---|
| Functions Detail |
|---|
Closed Source code
DrawAttackHint Source code
DrawCoreHint Source code
DrawMap Source code
DrawNodeHint Source code
DrawSpawnHint Source code
Free Source code
InitComponent Source code
InternalOnClick Source code
InternalOnPostDraw Source code
InternalOnPreDraw Source code
LevelChanged Source code
NodeTeleporting Source code
Opened Source code
PreDrawMap Source code
SelectClick Source code
SetHintImage Source code
SetSelectedCore Source code
ShowPanel Source code
SpawnClick Source code
Timer Source code
ValidSpawnPoint Source code| Defaultproperties |
|---|
defaultproperties
{
OnslaughtMapCenterX=0.650000
OnslaughtMapCenterY=0.400000
OnslaughtMapRadius=0.300000
Begin Object Class=GUILabel Name=HelpText
TextColor=(B=255,G=255,R=255)
StyleName="TextLabel"
WinTop=0.035141
WinLeft=0.719388
WinWidth=0.274188
End Object
l_HelpText=GUILabel'GUI2K4.UT2K4Tab_OnslaughtMap.HelpText'
Begin Object Class=GUILabel Name=HintLabel
bMultiLine=True
FontScale=FNS_Small
StyleName="TextLabel"
WinTop=0.117390
WinLeft=0.669020
WinWidth=0.323888
WinHeight=0.742797
RenderWeight=0.520000
End Object
l_HintText=GUILabel'GUI2K4.UT2K4Tab_OnslaughtMap.HintLabel'
Begin Object Class=GUILabel Name=TeamLabel
Caption="Defend the Red Core"
TextAlign=TXTA_Center
bMultiLine=True
FontScale=FNS_Small
StyleName="TextLabel"
WinTop=0.391063
WinLeft=0.597081
WinWidth=0.385550
WinHeight=0.043963
RenderWeight=0.520000
End Object
l_TeamText=GUILabel'GUI2K4.UT2K4Tab_OnslaughtMap.TeamLabel'
Begin Object Class=GUIButton Name=LinkDesignButton
Caption="Link Designer"
bAutoSize=True
WinTop=0.863674
WinLeft=0.760387
WinWidth=0.187876
WinHeight=0.047400
RenderWeight=0.520000
TabOrder=3
OnClick=UT2K4Tab_OnslaughtMap.InternalOnClick
OnKeyEvent=LinkDesignButton.InternalOnKeyEvent
End Object
b_Designer=GUIButton'GUI2K4.UT2K4Tab_OnslaughtMap.LinkDesignButton'
Begin Object Class=moComboBox Name=MapComboBox
bReadOnly=True
CaptionWidth=0.300000
Caption="Show Map:"
OnCreateComponent=MapComboBox.InternalOnCreateComponent
WinTop=0.866668
WinLeft=0.032347
WinWidth=0.628008
WinHeight=0.038462
TabOrder=2
End Object
co_MenuOptions=moComboBox'GUI2K4.UT2K4Tab_OnslaughtMap.MapComboBox'
Begin Object Class=GUIImage Name=BackgroundImage
Image=Texture'2K4Menus.Controls.outlinesquare'
ImageStyle=ISTY_Stretched
WinTop=0.070134
WinLeft=0.029188
WinWidth=0.634989
WinHeight=0.747156
bAcceptsInput=True
OnPreDraw=UT2K4Tab_OnslaughtMap.PreDrawMap
OnDraw=UT2K4Tab_OnslaughtMap.DrawMap
OnClick=UT2K4Tab_OnslaughtMap.SpawnClick
OnRightClick=UT2K4Tab_OnslaughtMap.SelectClick
End Object
i_Background=GUIImage'GUI2K4.UT2K4Tab_OnslaughtMap.BackgroundImage'
Begin Object Class=GUIImage Name=IconHintImage
Image=Texture'ONSInterface-TX.NewHUDicons'
ImageStyle=ISTY_Scaled
WinTop=0.033996
WinLeft=0.671639
WinWidth=0.043667
WinHeight=0.049502
RenderWeight=0.510000
End Object
i_HintImage=GUIImage'GUI2K4.UT2K4Tab_OnslaughtMap.IconHintImage'
Begin Object Class=GUIImage Name=iTeam
ImageColor=(G=128,R=0,A=90)
ImageStyle=ISTY_Scaled
WinTop=0.400000
WinLeft=0.619446
WinWidth=0.338338
WinHeight=0.405539
TabOrder=10
End Object
i_Team=GUIImage'GUI2K4.UT2K4Tab_OnslaughtMap.iTeam'
MapPreferenceStrings(0)="Never"
MapPreferenceStrings(1)="When Body is Still"
MapPreferenceStrings(2)="Immediately"
NodeTeleportHelpText="Choose Node Teleport Destination"
SetDefaultText="Set Default"
ChooseSpawnText="Choose Your Spawn Point"
ClearDefaultText="Clear Default"
SetDefaultHint="Set the currently selected node as your preferred spawn location"
ClearDefaultHint="Allow the game to choose the most appropriate spawn location"
SpawnText="Spawn Here"
TeleportText="Teleport Here"
SpawnHint="Spawn at the currently selected node"
TeleportHint="Teleport to the currently selected node"
SelectedHint="Preferred spawn location"
UnderAttackHint="Node is currently under attack"
CoreHint="Main power core"
NodeHint="Node is currently vulnerable to enemy attack"
UnclaimedHint="Node is currently neutral and may be taken by either team"
LockedHint="Node is currently unlinked and may not be attacked by the enemy"
Titles(0)="Core (Under Attack)"
Titles(1)="Preferred Node"
Titles(2)="Core"
Titles(3)="Node (Unclaimed)"
Titles(4)="Node (Locked)"
Titles(5)="Node (Attackable)"
NewSelectedHint="||Right-Click on this node to select it as the preferred spawn location."
NewTeleportHint="||Left-Click on this node to teleport to it"
EnemyCoreHint="Enemy Core||Connect the nodes until you can reach this core"
DefendMsg="Defend the %t core"
TColor(0)=(B=100,G=100,R=255,A=128)
TColor(1)=(B=255,G=128,A=128)
NodeImage=Texture'ONSInterface-TX.NewHUDicons'
SelectionColor=(B=255,G=255,R=255,A=255)
OnPreDraw=UT2K4Tab_OnslaughtMap.InternalOnPreDraw
OnRendered=UT2K4Tab_OnslaughtMap.InternalOnPostDraw
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||