defaultproperties
{
OnslaughtMapCenterX=0.650000
OnslaughtMapCenterY=0.400000
OnslaughtMapRadius=0.300000
Begin Object Class=GUILabel Name=HelpText
TextColor=(B=255,G=255,R=255)
StyleName="TextLabel"
WinTop=0.035141
WinLeft=0.719388
WinWidth=0.274188
End Object
l_HelpText=GUILabel'GUI2K4.UT2K4Tab_OnslaughtMap.HelpText'
Begin Object Class=GUILabel Name=HintLabel
bMultiLine=True
FontScale=FNS_Small
StyleName="TextLabel"
WinTop=0.117390
WinLeft=0.669020
WinWidth=0.323888
WinHeight=0.742797
RenderWeight=0.520000
End Object
l_HintText=GUILabel'GUI2K4.UT2K4Tab_OnslaughtMap.HintLabel'
Begin Object Class=GUILabel Name=TeamLabel
Caption="Defend the Red Core"
TextAlign=TXTA_Center
bMultiLine=True
FontScale=FNS_Small
StyleName="TextLabel"
WinTop=0.391063
WinLeft=0.597081
WinWidth=0.385550
WinHeight=0.043963
RenderWeight=0.520000
End Object
l_TeamText=GUILabel'GUI2K4.UT2K4Tab_OnslaughtMap.TeamLabel'
Begin Object Class=GUIButton Name=LinkDesignButton
Caption="Link Designer"
bAutoSize=True
WinTop=0.863674
WinLeft=0.760387
WinWidth=0.187876
WinHeight=0.047400
RenderWeight=0.520000
TabOrder=3
OnClick=UT2K4Tab_OnslaughtMap.InternalOnClick
OnKeyEvent=LinkDesignButton.InternalOnKeyEvent
End Object
b_Designer=GUIButton'GUI2K4.UT2K4Tab_OnslaughtMap.LinkDesignButton'
Begin Object Class=moComboBox Name=MapComboBox
bReadOnly=True
CaptionWidth=0.300000
Caption="Show Map:"
OnCreateComponent=MapComboBox.InternalOnCreateComponent
WinTop=0.866668
WinLeft=0.032347
WinWidth=0.628008
WinHeight=0.038462
TabOrder=2
End Object
co_MenuOptions=moComboBox'GUI2K4.UT2K4Tab_OnslaughtMap.MapComboBox'
Begin Object Class=GUIImage Name=BackgroundImage
Image=Texture'2K4Menus.Controls.outlinesquare'
ImageStyle=ISTY_Stretched
WinTop=0.070134
WinLeft=0.029188
WinWidth=0.634989
WinHeight=0.747156
bAcceptsInput=True
OnPreDraw=UT2K4Tab_OnslaughtMap.PreDrawMap
OnDraw=UT2K4Tab_OnslaughtMap.DrawMap
OnClick=UT2K4Tab_OnslaughtMap.SpawnClick
OnRightClick=UT2K4Tab_OnslaughtMap.SelectClick
End Object
i_Background=GUIImage'GUI2K4.UT2K4Tab_OnslaughtMap.BackgroundImage'
Begin Object Class=GUIImage Name=IconHintImage
Image=Texture'ONSInterface-TX.NewHUDicons'
ImageStyle=ISTY_Scaled
WinTop=0.033996
WinLeft=0.671639
WinWidth=0.043667
WinHeight=0.049502
RenderWeight=0.510000
End Object
i_HintImage=GUIImage'GUI2K4.UT2K4Tab_OnslaughtMap.IconHintImage'
Begin Object Class=GUIImage Name=iTeam
ImageColor=(G=128,R=0,A=90)
ImageStyle=ISTY_Scaled
WinTop=0.400000
WinLeft=0.619446
WinWidth=0.338338
WinHeight=0.405539
TabOrder=10
End Object
i_Team=GUIImage'GUI2K4.UT2K4Tab_OnslaughtMap.iTeam'
MapPreferenceStrings(0)="Never"
MapPreferenceStrings(1)="When Body is Still"
MapPreferenceStrings(2)="Immediately"
NodeTeleportHelpText="Choose Node Teleport Destination"
SetDefaultText="Set Default"
ChooseSpawnText="Choose Your Spawn Point"
ClearDefaultText="Clear Default"
SetDefaultHint="Set the currently selected node as your preferred spawn location"
ClearDefaultHint="Allow the game to choose the most appropriate spawn location"
SpawnText="Spawn Here"
TeleportText="Teleport Here"
SpawnHint="Spawn at the currently selected node"
TeleportHint="Teleport to the currently selected node"
SelectedHint="Preferred spawn location"
UnderAttackHint="Node is currently under attack"
CoreHint="Main power core"
NodeHint="Node is currently vulnerable to enemy attack"
UnclaimedHint="Node is currently neutral and may be taken by either team"
LockedHint="Node is currently unlinked and may not be attacked by the enemy"
Titles(0)="Core (Under Attack)"
Titles(1)="Preferred Node"
Titles(2)="Core"
Titles(3)="Node (Unclaimed)"
Titles(4)="Node (Locked)"
Titles(5)="Node (Attackable)"
NewSelectedHint="||Right-Click on this node to select it as the preferred spawn location."
NewTeleportHint="||Left-Click on this node to teleport to it"
EnemyCoreHint="Enemy Core||Connect the nodes until you can reach this core"
DefendMsg="Defend the %t core"
TColor(0)=(B=100,G=100,R=255,A=128)
TColor(1)=(B=255,G=128,A=128)
NodeImage=Texture'ONSInterface-TX.NewHUDicons'
SelectionColor=(B=255,G=255,R=255,A=255)
OnPreDraw=UT2K4Tab_OnslaughtMap.InternalOnPreDraw
OnRendered=UT2K4Tab_OnslaughtMap.InternalOnPostDraw
}
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