Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Hud | +-- XInterface.HudBase | +-- XInterface.HudCDeathMatch | +-- XInterface.HudCTeamDeathMatch | +-- Onslaught.ONSHUDOnslaught
Constants Summary |
---|
Inherited Contants from XInterface.HudCDeathMatch |
---|
WEAPON_BAR_SIZE |
Variables Summary | |
---|---|
bool | bMapDisabled |
bool | bReceivedLinks |
float | ColorPercent |
ONSPowerCore | FinalCore[2] |
float | IconScale |
vector | MapCenter |
ONSPowerCore | Node |
ONSPlayerReplicationInfo | OwnerPRI |
array<PowerLink> | PowerLinks |
float | RadarMaxRange |
float | RadarPosX |
float | RadarPosY |
float | RadarRange |
float | RadarScale |
float | RadarTrans |
ONSHUDOnslaught | |
color | AttackColorA |
color | AttackColorB |
Material | BorderMat |
NumericWidget | CoreHealthWidgets[2] |
SpriteWidget | CoreWidgets[2] |
Material | HealthBarBackMat |
float | HealthBarHeight |
Material | HealthBarMat |
float | HealthBarPosition |
float | HealthBarViewDist |
float | HealthBarWidth |
color | LinkColor[3] |
color | NeutralColor |
NumericWidget | NodeLabelWidget |
color | SeveredColorA |
color | SeveredColorB |
SpriteWidget | SymbolGB[2] |
Structures Summary |
---|
Inherited Structures from XInterface.HudCDeathMatch |
---|
WeaponState |
Functions Summary | ||
---|---|---|
AddLink (ONSPowerCore A, ONSPowerCore B )) | ||
ClearLinks ())) | ||
CopyLinkSetup ())) | ||
bool | CoreWorldToScreen (ONSPowerCore Core, out vector ScreenPos, float ScreenX, float ScreenY, float RadarWidth, float Range, vector Center, optional bool bIgnoreRange )) | |
DrawAttackIcon (Canvas C, ONSPowerCore CurCore, vector HUDLocation, float IconScaling, float HUDScaling, float ColorPercentage )) | ||
DrawCoreIcon (Canvas C, vector HUDLocation, bool bAttackable, float IconScaling, float HUDScaling, float ColorPercentage )) | ||
DrawHealthBar (Canvas C, Actor A, int Health, int MaxHealth, float Height)) | ||
DrawMapImage (Canvas C, Material Image, float MapX, float MapY, float PlayerX, float PlayerY, vector Dimensions )) | ||
DrawNodeIcon (Canvas C, vector HUDLocation, bool bAttackable, byte Stage, float IconScaling, float HUDScaling, float ColorPercentage )) | ||
DrawNodeLabel (Canvas C, vector HUDLocation, float IconScaling, float HUDScaling, Color LabelColor, int Num)) | ||
DrawRadarMap (Canvas C, float CenterPosX, float CenterPosY, float RadarWidth, bool bShowDisabledNodes)) | ||
DrawSelectionIcon (Canvas C, vector HUDLocation, color IconColor, float IconScaling, float HUDScaling )) | ||
DrawSpawnIcon (Canvas C, vector HUDLocation, bool bFinalCore, float IconScaling, float HUDScaling )) | ||
bool | HasLink (ONSPowerCore A, ONSPowerCore B )) | |
LinkDesigner ())) | ||
ONSPowerCore | LocatePowerCore (float PosX, float PosY, float RadarWidth)) | |
PostBeginPlay ())) | ||
bool | PowerCoreAttackable (ONSPowerCore PC)) | |
ReceiveLink (ONSPowerCore A, ONSPowerCore B )) | ||
RemoveLink (ONSPowerCore A, ONSPowerCore B )) | ||
RequestPowerLinks ())) | ||
ResetLinks ())) | ||
SetupLinks ())) | ||
ShowTeamScorePassA (Canvas C)) | ||
ShowTeamScorePassC (Canvas C)) | ||
Tick (float deltaTime)) | ||
Timer ())) | ||
ToggleRadarMap ())) | ||
UpdatePrecacheMaterials ())) |
Variables Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { RadarScale=0.153885 RadarTrans=255.000000 IconScale=1.000000 RadarPosX=1.000000 RadarPosY=0.100000 RadarMaxRange=500000.000000 HealthBarBackMat=Texture'InterfaceContent.Menu.BorderBoxD' HealthBarMat=Texture'ONSInterface-TX.HealthBar' HealthBarWidth=75.000000 HealthBarHeight=8.000000 HealthBarPosition=485.000000 HealthBarViewDist=4000.000000 BorderMat=Texture'ONSInterface-TX.MapBorderTEX' AttackColorA=(G=189,R=244,A=255) AttackColorB=(B=11,G=162,R=234,A=255) SeveredColorA=(B=192,G=192,R=192,A=255) SeveredColorB=(B=128,G=128,R=128,A=255) LinkColor(0)=(R=255,A=255) LinkColor(1)=(B=255,A=255) LinkColor(2)=(B=255,G=255,R=255,A=255) SymbolGB(0)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=119,Y1=258,X2=173,Y2=313),TextureScale=0.600000,DrawPivot=DP_UpperRight,PosX=0.500000,OffsetX=-32,OffsetY=7,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255)) SymbolGB(1)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=119,Y1=258,X2=173,Y2=313),TextureScale=0.600000,PosX=0.500000,OffsetX=32,OffsetY=7,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255)) CoreWidgets(0)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=365,Y1=233,X2=432,Y2=313),TextureScale=0.250000,DrawPivot=DP_UpperRight,PosX=0.500000,OffsetX=-110,OffsetY=45,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=100,G=100,R=255,A=200),Tints[1]=(B=32,G=32,R=255,A=200)) CoreWidgets(1)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=365,Y1=233,X2=432,Y2=313),TextureScale=0.250000,PosX=0.500000,OffsetX=110,OffsetY=45,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=128,A=200),Tints[1]=(B=255,G=210,R=32,A=200)) CoreHealthWidgets(0)=(RenderStyle=STY_Alpha,MinDigitCount=1,TextureScale=0.240000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,OffsetX=-149,OffsetY=88,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255)) CoreHealthWidgets(1)=(RenderStyle=STY_Alpha,MinDigitCount=1,TextureScale=0.240000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,OffsetX=149,OffsetY=88,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255)) NodeLabelWidget=(RenderStyle=STY_Alpha,MinDigitCount=1,TextureScale=0.240000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255)) ScoreTeam(0)=(MinDigitCount=2,PosX=0.442000) ScoreTeam(1)=(MinDigitCount=2,PosX=0.558000) TeamScoreBackGround(0)=(PosX=0.442000) TeamScoreBackGround(1)=(PosX=0.558000) TeamScoreBackGroundDisc(0)=(PosX=0.442000) TeamScoreBackGroundDisc(1)=(PosX=0.558000) TeamSymbols(0)=(PosX=0.442000) TeamSymbols(1)=(PosX=0.558000) } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |