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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Hud
|
+-- XInterface.HudBase
HudBDeathMatch, HudCDeathMatch
| Constants Summary |
|---|
| Inherited Contants from Engine.Actor |
|---|
| MAXSTEPHEIGHT, MINFLOORZ |
| Enumerations Summary | ||
|---|---|---|
| EScaleMode SM_None, SM_Up, SM_Down, SM_Left, SM_Right | ||
| Inherited Enumerations from Engine.Actor |
|---|
| EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode |
| Structures Summary | ||
|---|---|---|
| DigitSet DigitTexture, TextureCoords[11] | ||
| HudLocalizedMessage Message, StringMessage, Switch, RelatedPRI, RelatedPRI2, OptionalObject, EndOfLife, LifeTime, StringFont, DrawColor, DrawPivot, StackMode, PosX, PosY, DX, DY, Drawn | ||
| NumericWidget RenderStyle, MinDigitCount, TextureScale, DrawPivot, PosX, PosY, OffsetX, OffsetY, Tints[2], bPadWithZeroes, Value | ||
| SpriteWidget WidgetTexture, RenderStyle, TextureCoords, TextureScale, DrawPivot, PosX, PosY, OffsetX, OffsetY, ScaleMode, Scale, Tints[2] | ||
| Inherited Structures from Engine.Hud |
|---|
| ConsoleMessage |
| Inherited Structures from Engine.Actor |
|---|
| ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr |
| Functions Summary | ||
|---|---|---|
![]() | ClearMessage (out HudLocalizedMessage M )) | |
![]() | CreateKeyMenus ())) | |
![]() | bool | CustomHUDColorAllowed ())) |
![]() | DisplayHit (vector HitDir, int Damage, class<DamageType> damageType)) | |
![]() | DisplayLocalMessages (Canvas C )) | |
![]() | Draw2DLocationDot (Canvas C, vector Loc, loat OffsetX, float OffsetY, float ScaleX, float ScaleY)) | |
![]() | DrawCinematicHUD (Canvas C)) | |
![]() | DrawDamageIndicators (Canvas C)) | |
![]() | DrawHeadShotSphere ())) | |
![]() | DrawHud (Canvas C)) | |
![]() | DrawHudPassA (Canvas C) | |
![]() | DrawHudPassB (Canvas C) | |
![]() | DrawHudPassC (Canvas C) | |
![]() | DrawHudPassD (Canvas C) | |
![]() | DrawInstructionGfx (Canvas C)) | |
![]() | DrawInstructionKeyText (Canvas C)) | |
![]() | DrawInstructionText (Canvas C)) | |
![]() | DrawIntroSubtitles (Canvas C )) | |
![]() | DrawMessage (Canvas C, int i, float PosX, float PosY, out float DX, out float DY )) | |
![]() | DrawNumericWidget (Canvas C, out NumericWidget W, out DigitSet D) | |
![]() | DrawSpriteWidget (Canvas C, out SpriteWidget W) | |
![]() | DrawTargeting (Canvas C )) | |
![]() | DrawVehicleName (Canvas C) | |
![]() | DrawWeaponName (Canvas C)) | |
![]() | GetLocalStatsScreen ())) | |
![]() | GetScreenCoords (float PosX, float PosY, out float ScreenX, out float ScreenY, out HudLocalizedMessage Message, Canvas C )) | |
![]() | color | GetTeamColor (byte TeamNum)) |
![]() | LayoutMessage (out HudLocalizedMessage Message, Canvas C )) | |
![]() | font | LoadInstructionFont ())) |
![]() | LocalizedMessage (class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject, optional String CriticalString)) | |
![]() | Message (PlayerReplicationInfo PRI, coerce string Msg, name MsgType )) | |
![]() | PostBeginPlay ())) | |
![]() | PrecacheFonts (Canvas C)) | |
![]() | SetCropping (bool Active )) | |
![]() | SetCustomHUDColor () | |
![]() | SetInstructionKeyText (string text )) | |
![]() | SetInstructionText (string text )) | |
![]() | SetTargeting (bool bShow, optional Vector TargetLocation, optional float Size )) | |
![]() | Tick (float deltaTime)) | |
![]() | UpdateHud () | |
| Variables Detail |
|---|
| Enumerations Detail |
|---|
| Structures Detail |
|---|
var Color DrawColor;};
var bool Drawn;
var EDrawPivot DrawPivot;
var float DX;
var float DY;
var float EndOfLife;
var float LifeTime;
var class<LocalMessage> Message;
var Object OptionalObject;
var float PosX;
var float PosY;
var PlayerReplicationInfo RelatedPRI;
var PlayerReplicationInfo RelatedPRI2;
var LocalMessage.EStackMode StackMode;
var Font StringFont;
var String StringMessage;
var int Switch;
var int bPadWithZeroes;};
var EDrawPivot DrawPivot;
var int MinDigitCount;
var int OffsetX;
var int OffsetY;
var float PosX;
var float PosY;
var ERenderStyle RenderStyle;
var float TextureScale;
var Color Tints[2];
var transient int Value;
var EDrawPivot DrawPivot;};
var int OffsetX;
var int OffsetY;
var float PosX;
var float PosY;
var ERenderStyle RenderStyle;
var float Scale;
var EScaleMode ScaleMode;
var IntBox TextureCoords;
var float TextureScale;
var Color Tints[2];
var Material WidgetTexture;
| Functions Detail |
|---|
ClearMessage Source code
CreateKeyMenus Source code
CustomHUDColorAllowed Source code
DisplayHit Source code
DisplayLocalMessages Source code
Draw2DLocationDot Source code
DrawCinematicHUD Source code
DrawDamageIndicators Source code
DrawHeadShotSphere Source code
DrawHud Source code
DrawHudPassA Source code
DrawHudPassB Source code
DrawHudPassC Source code
DrawHudPassD Source code
DrawInstructionGfx Source code
DrawInstructionKeyText Source code
DrawInstructionText Source code
DrawIntroSubtitles Source code
DrawMessage Source code
DrawNumericWidget Source code
DrawSpriteWidget Source code
DrawTargeting Source code
DrawVehicleName Source code
DrawWeaponName Source code
GetLocalStatsScreen Source code
GetScreenCoords Source code
GetTeamColor Source code
LayoutMessage Source code
LoadInstructionFont Source code
LocalizedMessage Source code
Message Source code
PostBeginPlay Source code
PrecacheFonts Source code
SetCropping Source code
SetCustomHUDColor Source code
SetInstructionKeyText Source code
SetInstructionText Source code
SetTargeting Source code
Tick Source code
UpdateHud Source code| Defaultproperties |
|---|
defaultproperties
{
TargetMaterial=FinalBlend'InterfaceContent.HUD.fbBombFocus'
InstructTextBorderX=10.000000
InstructTextBorderY=10.000000
InstructionFontName="UT2003Fonts.jFontMono800x600"
CroppingAmount=0.250000
LevelActionLoading="LOADING..."
LevelActionPaused="PAUSED"
LevelActionFontName="UT2003Fonts.FontMedium"
WonMatchPostFix=" won the match!"
WaitingToSpawn="Press [Fire] to join the match!"
AtMenus="Press [ESC] to close menu"
YouveWonTheMatch="You've won the match!"
YouveLostTheMatch="You've lost the match."
NowViewing="Now viewing"
ScoreText="Score"
InitialViewingString="Press Fire to View a different Player"
LocationDot=Texture'HUDContent.Generic.HUD'
Crosshairs(0)=(WidgetTexture=Texture'Crosshairs.HUD.Crosshair_Cross1',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.750000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.500000,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
Crosshairs(1)=(WidgetTexture=Texture'Crosshairs.HUD.Crosshair_Cross2',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.750000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.500000,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
Crosshairs(2)=(WidgetTexture=Texture'Crosshairs.HUD.Crosshair_Cross3',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.750000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.500000,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
Crosshairs(3)=(WidgetTexture=Texture'Crosshairs.HUD.Crosshair_Cross4',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.750000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.500000,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
Crosshairs(4)=(WidgetTexture=Texture'Crosshairs.HUD.Crosshair_Cross5',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.750000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.500000,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
Crosshairs(5)=(WidgetTexture=Texture'Crosshairs.HUD.Crosshair_Dot',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.750000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.500000,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
Crosshairs(6)=(WidgetTexture=Texture'Crosshairs.HUD.Crosshair_Pointer',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.600000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.500000,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
Crosshairs(7)=(WidgetTexture=Texture'Crosshairs.HUD.Crosshair_Triad1',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.700000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.500000,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
Crosshairs(8)=(WidgetTexture=Texture'Crosshairs.HUD.Crosshair_Triad2',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.700000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.500000,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
Crosshairs(9)=(WidgetTexture=Texture'Crosshairs.HUD.Crosshair_Triad3',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.700000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.500000,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
Crosshairs(10)=(WidgetTexture=Texture'Crosshairs.HUD.Crosshair_Bracket1',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.600000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.500000,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
Crosshairs(11)=(WidgetTexture=Texture'Crosshairs.HUD.Crosshair_Bracket2',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.600000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.500000,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
Crosshairs(12)=(WidgetTexture=Texture'Crosshairs.HUD.Crosshair_Circle1',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.400000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.500000,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
Crosshairs(13)=(WidgetTexture=Texture'Crosshairs.HUD.Crosshair_Circle2',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.400000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.500000,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
bUseCustomWeaponCrosshairs=True
ProgressFontName="UT2003Fonts.FontMedium"
FontArrayNames(0)="UT2003Fonts.FontEurostile37"
FontArrayNames(1)="UT2003Fonts.FontEurostile29"
FontArrayNames(2)="UT2003Fonts.FontEurostile24"
FontArrayNames(3)="UT2003Fonts.FontEurostile21"
FontArrayNames(4)="UT2003Fonts.FontEurostile17"
FontArrayNames(5)="UT2003Fonts.FontEurostile14"
FontArrayNames(6)="UT2003Fonts.FontEurostile12"
FontArrayNames(7)="UT2003Fonts.FontEurostile9"
FontArrayNames(8)="UT2003Fonts.FontSmallText"
FontScreenWidthMedium(0)=2048
FontScreenWidthMedium(1)=1600
FontScreenWidthMedium(2)=1280
FontScreenWidthMedium(3)=1024
FontScreenWidthMedium(4)=800
FontScreenWidthMedium(5)=640
FontScreenWidthMedium(6)=512
FontScreenWidthMedium(7)=400
FontScreenWidthMedium(8)=320
FontScreenWidthSmall(0)=4096
FontScreenWidthSmall(1)=3200
FontScreenWidthSmall(2)=2560
FontScreenWidthSmall(3)=2048
FontScreenWidthSmall(4)=1600
FontScreenWidthSmall(5)=1280
FontScreenWidthSmall(6)=1024
FontScreenWidthSmall(7)=800
FontScreenWidthSmall(8)=640
}
|
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