Onslaught.MutLightweightVehicles
- Extends
- Mutator
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.Mutator
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+-- Onslaught.MutLightweightVehicles
Inherited Functions from Engine.Mutator |
AddMutator, AlwaysKeep, CanEnterVehicle, CanLeaveVehicle, CheckRelevance, CheckReplacement, Destroyed, DriverEnteredVehicle, DriverLeftVehicle, GetDefaultWeapon, GetInventoryClass, GetInventoryClassOverride, GetServerDetails, GetServerPlayers, IsRelevant, ModifyLogin, ModifyPlayer, Mutate, MutatorFillPlayInfo, MutatorIsAllowed, MyDefaultWeapon, NewRecommendCombo, NotifyLogout, OverrideDownload, ParseChatPercVar, PlayerChangedClass, PreBeginPlay, RecommendCombo, ReplaceWith, ServerTraveling |
var localized string DescText;
var localized string DisplayText;
var config float VehicleMomentumMult;
function
bool CheckReplacement (
Actor Other, out
byte bSuperRelevant) )
static event string GetDescriptionText ( string PropName) )
defaultproperties
{
VehicleMomentumMult=3.000000
DisplayText="Momentum Multiplier"
DescText="Vehicles get this many times as much momentum from damage"
FriendlyName="Lightweight Vehicles"
Description="Vehicles fly farther when you hit them."
}
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Creation time: sk 18-3-2018 09:49:45.075 - Created with
UnCodeX