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Onslaught.ONSAttackCraftFactory

Extends
ONSVehicleFactory

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.SVehicleFactory
      |   
      +-- Onslaught.ONSVehicleFactory
         |   
         +-- Onslaught.ONSAttackCraftFactory

Variables Summary
Inherited Variables from Onslaught.ONSVehicleFactory
bActive, BlueBuildEffectClass, bNeverActivate, bPreSpawn, bReverseBlueTeamDirection, BuildEffect, LastSpawned, PreSpawnEffectTime, RedBuildEffectClass, RespawnTime, TeamNum
Inherited Variables from Engine.SVehicleFactory
MaxVehicleCount, MyMarker, VehicleClass, VehicleCount

Functions Summary
Inherited Functions from Onslaught.ONSVehicleFactory
Activate, Deactivate, PostBeginPlay, PostNetBeginPlay, SpawnBuildEffect, SpawnVehicle, Timer, Trigger, UpdatePrecacheMaterials, ValidateSpawnLocation, VehicleDestroyed
Inherited Functions from Engine.SVehicleFactory
PreBeginPlay, Trigger, VehicleDestroyed, VehiclePossessed, VehicleUnPossessed


Defaultproperties

defaultproperties
{
     RedBuildEffectClass=Class'Onslaught.ONSAttackCraftBuildEffectRed'
     BlueBuildEffectClass=Class'Onslaught.ONSAttackCraftBuildEffectBlue'
     VehicleClass=Class'Onslaught.ONSAttackCraft'
     Mesh=SkeletalMesh'ONSVehicles-A.AttackCraft'
}

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Creation time: sk 18-3-2018 09:49:45.866 - Created with UnCodeX