defaultproperties
{
BaseMaterial=Texture'VMWeaponsTX.PlayerWeaponsGroup.AVRiLtex'
ReticleOFFMaterial=Shader'VMWeaponsTX.PlayerWeaponsGroup.AVRiLreticleTEX'
ReticleONMaterial=Shader'VMWeaponsTX.PlayerWeaponsGroup.AVRiLreticleTEXRed'
LockCheckFreq=0.200000
MaxLockRange=15000.000000
LockAim=0.996000
CrossHairColor=(G=255,A=255)
CrosshairX=32.000000
CrosshairY=32.000000
CrosshairTexture=Texture'ONSInterface-TX.avrilRETICLE'
FireModeClass(0)=Class'Onslaught.ONSAVRiLFire'
FireModeClass(1)=Class'Onslaught.ONSAVRiLAltFire'
PutDownAnim="PutDown"
SelectAnimRate=2.000000
PutDownAnimRate=1.750000
BringUpTime=0.450000
SelectSound=Sound'WeaponSounds.FlakCannon.SwitchToFlakCannon'
SelectForce="SwitchToFlakCannon"
AIRating=0.550000
CurrentRating=0.550000
bUseOldWeaponMesh=True
Description="The AVRiL, or Anti-Vehicle Rocket Launcher, shoots homing missiles that pack quite a punch."
EffectOffset=(X=100.000000,Y=32.000000,Z=-20.000000)
DisplayFOV=45.000000
Priority=7
HudColor=(B=255,G=0,R=0)
SmallViewOffset=(X=116.000000,Y=43.500000,Z=-40.500000)
CenteredRoll=5500
CustomCrosshair=6
CustomCrossHairColor=(B=0,R=0)
CustomCrossHairTextureName="ONSInterface-TX.avrilRETICLEtrack"
MinReloadPct=0.000000
InventoryGroup=8
GroupOffset=1
PickupClass=Class'Onslaught.ONSAVRiLPickup'
PlayerViewOffset=(X=100.000000,Y=35.500000,Z=-32.500000)
BobDamping=2.200000
AttachmentClass=Class'Onslaught.ONSAVRiLAttachment'
IconMaterial=Texture'HUDContent.Generic.HUD'
IconCoords=(X1=429,Y1=212,X2=508,Y2=251)
ItemName="AVRiL"
Mesh=SkeletalMesh'ONSWeapons-A.AVRiL_1st'
AmbientGlow=64
}
|