| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- Onslaught.ONSAVRiL
| Constants Summary |
|---|
| Inherited Contants from Engine.Weapon |
|---|
| NUM_FIRE_MODES |
| Variables Summary | |
|---|---|
| Material | BaseMaterial |
| bool | bLockedOn |
| Color | CrosshairColor |
| Texture | CrosshairTexture |
| float | CrosshairX |
| float | CrosshairY |
| Vehicle | HomingTarget |
| float | LockAim |
| float | LockCheckFreq |
| float | LockCheckTime |
| float | MaxLockRange |
| Material | ReticleOFFMaterial |
| Material | ReticleONMaterial |
| Inherited Variables from Engine.Inventory |
|---|
| AttachmentClass, bDisplayableInv, bDrawingFirstPerson, BobDamping, bTossedOut, Charge, GroupOffset, IconCoords, IconMaterial, InventoryGroup, ItemName, PickupClass, PlayerViewOffset, PlayerViewPivot, ThirdPersonActor |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Weapon |
|---|
| EWeaponClientState |
| Functions Summary | ||
|---|---|---|
![]() | ActivateReticle (bool bActivate)) | |
![]() | byte | BestMode ())) |
![]() | bool | CanLockOnTo (Actor Other)) |
![]() | Destroyed ())) | |
![]() | DetachFromPawn (Pawn P)) | |
![]() | float | GetAIRating ())) |
![]() | LoseLock ())) | |
![]() | OutOfAmmo ())) | |
![]() | PostBeginPlay ())) | |
![]() | bool | RecommendRangedAttack ())) |
![]() | RenderOverlays (Canvas Canvas)) | |
![]() | float | SuggestAttackStyle ())) |
![]() | float | SuggestDefenseStyle ())) |
![]() | WeaponTick (float deltaTime)) | |
| Variables Detail |
|---|
| Functions Detail |
|---|
ActivateReticle Source code
BestMode Source code
CanLockOnTo Source code
Destroyed Source code
DetachFromPawn Source code
GetAIRating Source code
LoseLock Source code
OutOfAmmo Source code
PostBeginPlay Source code
RecommendRangedAttack Source code
RenderOverlays Source code
SuggestAttackStyle Source code
SuggestDefenseStyle Source code
WeaponTick Source code| Defaultproperties |
|---|
defaultproperties
{
BaseMaterial=Texture'VMWeaponsTX.PlayerWeaponsGroup.AVRiLtex'
ReticleOFFMaterial=Shader'VMWeaponsTX.PlayerWeaponsGroup.AVRiLreticleTEX'
ReticleONMaterial=Shader'VMWeaponsTX.PlayerWeaponsGroup.AVRiLreticleTEXRed'
LockCheckFreq=0.200000
MaxLockRange=15000.000000
LockAim=0.996000
CrossHairColor=(G=255,A=255)
CrosshairX=32.000000
CrosshairY=32.000000
CrosshairTexture=Texture'ONSInterface-TX.avrilRETICLE'
FireModeClass(0)=Class'Onslaught.ONSAVRiLFire'
FireModeClass(1)=Class'Onslaught.ONSAVRiLAltFire'
PutDownAnim="PutDown"
SelectAnimRate=2.000000
PutDownAnimRate=1.750000
BringUpTime=0.450000
SelectSound=Sound'WeaponSounds.FlakCannon.SwitchToFlakCannon'
SelectForce="SwitchToFlakCannon"
AIRating=0.550000
CurrentRating=0.550000
bUseOldWeaponMesh=True
Description="The AVRiL, or Anti-Vehicle Rocket Launcher, shoots homing missiles that pack quite a punch."
EffectOffset=(X=100.000000,Y=32.000000,Z=-20.000000)
DisplayFOV=45.000000
Priority=7
HudColor=(B=255,G=0,R=0)
SmallViewOffset=(X=116.000000,Y=43.500000,Z=-40.500000)
CenteredRoll=5500
CustomCrosshair=6
CustomCrossHairColor=(B=0,R=0)
CustomCrossHairTextureName="ONSInterface-TX.avrilRETICLEtrack"
MinReloadPct=0.000000
InventoryGroup=8
GroupOffset=1
PickupClass=Class'Onslaught.ONSAVRiLPickup'
PlayerViewOffset=(X=100.000000,Y=35.500000,Z=-32.500000)
BobDamping=2.200000
AttachmentClass=Class'Onslaught.ONSAVRiLAttachment'
IconMaterial=Texture'HUDContent.Generic.HUD'
IconCoords=(X1=429,Y1=212,X2=508,Y2=251)
ItemName="AVRiL"
Mesh=SkeletalMesh'ONSWeapons-A.AVRiL_1st'
AmbientGlow=64
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||