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Core.Object | +-- Engine.WeaponFire | +-- XWeapons.ProjectileFire | +-- Onslaught.ONSAVRiLFire
Variables Summary | |
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vector | KickMomentum |
float | ReloadAnimDelay |
Inherited Variables from XWeapons.ProjectileFire |
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ProjPerFire, ProjSpawnOffset |
Enumerations Summary |
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Inherited Enumerations from Engine.WeaponFire |
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ESpreadStyle |
Functions Summary | ||
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float | MaxRange ())) | |
PlayFiring ())) | ||
ShakeView ())) | ||
Projectile | SpawnProjectile (vector Start, rotator Dir)) | |
StartBerserk ())) | ||
StartSuperBerserk ())) | ||
StopBerserk ())) | ||
Timer ())) |
Inherited Functions from XWeapons.ProjectileFire |
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DoFireEffect, GetFireStart, SpawnProjectile |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { KickMomentum=(X=-350.000000,Z=175.000000) ReloadAnimDelay=1.000000 ProjSpawnOffset=(X=25.000000,Y=6.000000,Z=-6.000000) bSplashDamage=True bModeExclusive=False FireAnimRate=1.100000 ReloadAnimRate=1.350000 TweenTime=0.000000 FireSound=Sound'ONSVehicleSounds-S.AVRiL.AvrilFire01' ReloadSound=Sound'ONSVehicleSounds-S.AVRiL.AvrilReload01' FireForce="AVRiLFire" ReloadForce="AVRiLReload" FireRate=4.000000 AmmoClass=Class'Onslaught.ONSAVRiLAmmo' AmmoPerFire=1 ShakeRotTime=2.000000 ShakeOffsetMag=(X=-20.000000) ShakeOffsetRate=(X=-1000.000000) ShakeOffsetTime=2.000000 ProjectileClass=Class'Onslaught.ONSAVRiLRocket' BotRefireRate=0.500000 WarnTargetPct=1.000000 } |
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