| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.WeaponFire
|
+-- XWeapons.ProjectileFire
|
+-- Onslaught.ONSAVRiLFire
| Variables Summary | |
|---|---|
| vector | KickMomentum |
| float | ReloadAnimDelay |
| Inherited Variables from XWeapons.ProjectileFire |
|---|
| ProjPerFire, ProjSpawnOffset |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.WeaponFire |
|---|
| ESpreadStyle |
| Functions Summary | ||
|---|---|---|
![]() | float | MaxRange ())) |
![]() | PlayFiring ())) | |
![]() | ShakeView ())) | |
![]() | Projectile | SpawnProjectile (vector Start, rotator Dir)) |
![]() | StartBerserk ())) | |
![]() | StartSuperBerserk ())) | |
![]() | StopBerserk ())) | |
![]() | Timer ())) | |
| Inherited Functions from XWeapons.ProjectileFire |
|---|
| DoFireEffect, GetFireStart, SpawnProjectile |
| Variables Detail |
|---|
| Functions Detail |
|---|
MaxRange Source code
PlayFiring Source code
ShakeView Source code
SpawnProjectile Source code
StartBerserk Source code
StartSuperBerserk Source code
StopBerserk Source code
Timer Source code| Defaultproperties |
|---|
defaultproperties
{
KickMomentum=(X=-350.000000,Z=175.000000)
ReloadAnimDelay=1.000000
ProjSpawnOffset=(X=25.000000,Y=6.000000,Z=-6.000000)
bSplashDamage=True
bModeExclusive=False
FireAnimRate=1.100000
ReloadAnimRate=1.350000
TweenTime=0.000000
FireSound=Sound'ONSVehicleSounds-S.AVRiL.AvrilFire01'
ReloadSound=Sound'ONSVehicleSounds-S.AVRiL.AvrilReload01'
FireForce="AVRiLFire"
ReloadForce="AVRiLReload"
FireRate=4.000000
AmmoClass=Class'Onslaught.ONSAVRiLAmmo'
AmmoPerFire=1
ShakeRotTime=2.000000
ShakeOffsetMag=(X=-20.000000)
ShakeOffsetRate=(X=-1000.000000)
ShakeOffsetTime=2.000000
ProjectileClass=Class'Onslaught.ONSAVRiLRocket'
BotRefireRate=0.500000
WarnTargetPct=1.000000
}
|
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