| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.InventoryAttachment
|
+-- Engine.WeaponAttachment
|
+-- XGame.xWeaponAttachment
|
+-- Onslaught.ONSAVRiLAttachment
| Variables Summary |
|---|
| Inherited Variables from XGame.xWeaponAttachment |
|---|
| bAltRapidFire, bHeavy, bRapidFire, LitWeapon, mHitActor, mHitNormal |
| Inherited Variables from Engine.WeaponAttachment |
|---|
| bAutoFire, BeaconColor, bMatchWeapons, FiringMode, FiringSpeed, FlashCount, mHitLocation, SpawnHitCount, SplashEffect |
| Functions Summary |
|---|
| Inherited Functions from XGame.xWeaponAttachment |
|---|
| GetHitInfo, GetTipLocation, Hide, InitFor, PostNetBeginPlay, ThirdPersonEffects, Timer, WeaponLight |
| Inherited Functions from Engine.WeaponAttachment |
|---|
| CheckForSplash, ThirdPersonEffects, UpdateHit |
| Defaultproperties |
|---|
defaultproperties
{
bHeavy=True
CullDistance=5000.000000
Mesh=SkeletalMesh'ONSWeapons-A.AVRiL_3rd'
RelativeLocation=(X=35.000000,Y=15.000000)
DrawScale=0.280000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||