| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.WeaponFire
|
+-- XWeapons.ProjectileFire
|
+-- XWeapons.BioFire
|
+-- Onslaught.ONSGrenadeFire
| Variables Summary |
|---|
| Inherited Variables from XWeapons.ProjectileFire |
|---|
| ProjPerFire, ProjSpawnOffset |
| Functions Summary | ||
|---|---|---|
![]() | bool | AllowFire ())) |
![]() | Projectile | SpawnProjectile (Vector Start, Rotator Dir)) |
| Inherited Functions from XWeapons.BioFire |
|---|
| DrawMuzzleFlash, MaxRange |
| Inherited Functions from XWeapons.ProjectileFire |
|---|
| DoFireEffect, GetFireStart, SpawnProjectile |
| Functions Detail |
|---|
AllowFire Source code
SpawnProjectile Source code| Defaultproperties |
|---|
defaultproperties
{
bSplashDamage=False
bRecommendSplashDamage=False
FireRate=0.650000
AmmoClass=Class'Onslaught.ONSGrenadeAmmo'
ProjectileClass=Class'Onslaught.ONSGrenadeProjectile'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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