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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Weapon | +-- Onslaught.ONSGrenadeLauncher
Constants Summary |
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Inherited Contants from Engine.Weapon |
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NUM_FIRE_MODES |
Variables Summary | |
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int | CurrentGrenades |
color | FadedColor |
array<ONSGrenadeProjectile> | Grenades |
int | MaxGrenades |
Inherited Variables from Engine.Inventory |
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AttachmentClass, bDisplayableInv, bDrawingFirstPerson, BobDamping, bTossedOut, Charge, GroupOffset, IconCoords, IconMaterial, InventoryGroup, ItemName, PickupClass, PlayerViewOffset, PlayerViewPivot, ThirdPersonActor |
Enumerations Summary |
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Inherited Enumerations from Engine.Weapon |
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EWeaponClientState |
Functions Summary | ||
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AnimEnd (int Channel)) | ||
byte | BestMode ())) | |
bool | CanThrow ())) | |
ClientStopFire (int Mode)) | ||
Destroyed ())) | ||
DrawWeaponInfo (Canvas Canvas)) | ||
float | GetAIRating ())) | |
bool | HasAmmo ())) | |
NewDrawWeaponInfo (Canvas Canvas, float YPos)) | ||
OutOfAmmo ())) | ||
float | SuggestAttackStyle ())) | |
float | SuggestDefenseStyle ())) |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { MaxGrenades=8 FadedColor=(B=128,G=128,R=128,A=128) FireModeClass(0)=Class'Onslaught.ONSGrenadeFire' FireModeClass(1)=Class'Onslaught.ONSGrenadeAltFire' PutDownAnim="PutDown" SelectAnimRate=3.100000 PutDownAnimRate=2.800000 SelectSound=Sound'WeaponSounds.FlakCannon.SwitchToFlakCannon' SelectForce="SwitchToFlakCannon" AIRating=0.550000 CurrentRating=0.550000 bUseOldWeaponMesh=True Description="The MGG Grenade Launcher fires magnetic sticky grenades, which will attach to enemy players and vehicles." EffectOffset=(X=100.000000,Y=32.000000,Z=-20.000000) DisplayFOV=45.000000 Priority=9 HudColor=(B=255,G=0,R=0) SmallViewOffset=(X=166.000000,Y=48.000000,Z=-54.000000) CustomCrosshair=5 CustomCrossHairColor=(B=0,G=25) CustomCrossHairTextureName="ONSInterface-TX.grenadeLauncherReticle" InventoryGroup=7 GroupOffset=1 PickupClass=Class'Onslaught.ONSGrenadePickup' PlayerViewOffset=(X=150.000000,Y=40.000000,Z=-46.000000) BobDamping=2.200000 AttachmentClass=Class'Onslaught.ONSGrenadeAttachment' IconMaterial=Texture'HUDContent.Generic.HUD' IconCoords=(X1=434,Y1=253,X2=506,Y2=292) ItemName="Grenade Launcher" Mesh=SkeletalMesh'ONSWeapons-A.GrenadeLauncher_1st' AmbientGlow=64 } |
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