defaultproperties
{
Begin Object Class=MeshEmitter Name=MeshEmitter14
StaticMesh=StaticMesh'ONSWeapons-SM.PC_MantaJumpBlast'
UseMeshBlendMode=False
RenderTwoSided=True
UseColorScale=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
AutomaticInitialSpawning=False
Acceleration=(Z=-50.000000)
ColorScale(1)=(RelativeTime=0.250000,Color=(B=255,G=255,R=255))
ColorScale(2)=(RelativeTime=1.000000)
Opacity=0.500000
CoordinateSystem=PTCS_Relative
MaxParticles=2
StartLocationOffset=(X=21.000000,Y=75.000000,Z=-20.000000)
SpinsPerSecondRange=(X=(Min=0.750000,Max=1.000000))
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.250000)
StartSizeRange=(X=(Min=0.800000),Y=(Min=0.800000),Z=(Min=0.500000,Max=1.500000))
InitialParticlesPerSecond=50.000000
DrawStyle=PTDS_Brighten
LifetimeRange=(Min=0.500000,Max=0.750000)
End Object
Emitters(0)=MeshEmitter'Onslaught.ONSHoverBikeJumpEffect.MeshEmitter14'
Begin Object Class=MeshEmitter Name=MeshEmitter15
StaticMesh=StaticMesh'ONSWeapons-SM.PC_MantaJumpBlast'
UseMeshBlendMode=False
RenderTwoSided=True
UseColorScale=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
AutomaticInitialSpawning=False
Acceleration=(Z=-50.000000)
ColorScale(1)=(RelativeTime=0.250000,Color=(B=255,G=255,R=255))
ColorScale(2)=(RelativeTime=1.000000)
Opacity=0.500000
CoordinateSystem=PTCS_Relative
MaxParticles=2
StartLocationOffset=(X=21.000000,Y=-75.000000,Z=-20.000000)
SpinsPerSecondRange=(X=(Min=0.750000,Max=1.000000))
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.250000)
StartSizeRange=(X=(Min=0.800000),Y=(Min=0.800000),Z=(Min=0.500000,Max=1.500000))
InitialParticlesPerSecond=50.000000
DrawStyle=PTDS_Brighten
LifetimeRange=(Min=0.500000,Max=0.750000)
End Object
Emitters(1)=MeshEmitter'Onslaught.ONSHoverBikeJumpEffect.MeshEmitter15'
AutoDestroy=True
CullDistance=5000.000000
bNoDelete=False
Physics=PHYS_Trailer
bHardAttach=True
}
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