| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- Onslaught.ONSMineProjectile
|
+-- Onslaught.ONSMineProjectileBLUE
| Variables Summary |
|---|
| Inherited Variables from Onslaught.ONSMineProjectile |
|---|
| bClosedDown, bGoToTargetLoc, DetectionTimer, ExplodeSound, HeightOffset, ScurryAnimRate, ScurrySpeed, TargetLoc, TargetLocFuzz, TargetPawn, TeamNum |
| Functions Summary |
|---|
| Inherited Functions from Onslaught.ONSMineProjectile |
|---|
| AcquireTarget, AdjustSpeed, Attach, BaseChange, BeginState, BlowUp, Destroyed, Detach, EndState, HitWall, Landed, PhysicsVolumeChange, PostBeginPlay, PostNetBeginPlay, ProcessTouch, SetScurryTarget, TakeDamage, Timer, WarnTarget |
| Inherited Functions from Engine.Projectile |
|---|
| BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
| Defaultproperties |
|---|
defaultproperties
{
TeamNum=1
Skins(0)=Texture'VMWeaponsTX.PlayerWeaponsGroup.SpiderMineBLUEtex'
Skins(1)=Texture'VMWeaponsTX.PlayerWeaponsGroup.SpiderMineBLUEtex'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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