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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- Onslaught.ONSMineProjectile | +-- Onslaught.ONSMineProjectileBLUE
Variables Summary |
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Inherited Variables from Onslaught.ONSMineProjectile |
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bClosedDown, bGoToTargetLoc, DetectionTimer, ExplodeSound, HeightOffset, ScurryAnimRate, ScurrySpeed, TargetLoc, TargetLocFuzz, TargetPawn, TeamNum |
Functions Summary |
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Inherited Functions from Onslaught.ONSMineProjectile |
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AcquireTarget, AdjustSpeed, Attach, BaseChange, BeginState, BlowUp, Destroyed, Detach, EndState, HitWall, Landed, PhysicsVolumeChange, PostBeginPlay, PostNetBeginPlay, ProcessTouch, SetScurryTarget, TakeDamage, Timer, WarnTarget |
Inherited Functions from Engine.Projectile |
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BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
Defaultproperties |
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defaultproperties { TeamNum=1 Skins(0)=Texture'VMWeaponsTX.PlayerWeaponsGroup.SpiderMineBLUEtex' Skins(1)=Texture'VMWeaponsTX.PlayerWeaponsGroup.SpiderMineBLUEtex' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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