Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Engine.Vehicle | +-- Onslaught.ONSWeaponPawn | +-- Onslaught.ONSPRVSideGunPawn
Constants Summary |
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Inherited Contants from Onslaught.ONSWeaponPawn |
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FilterFrames |
Variables Summary |
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Structures Summary |
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Inherited Structures from Engine.Vehicle |
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SVehicleIcon |
Functions Summary | ||
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bool | StopWeaponFiring ())) |
Functions Detail |
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Defaultproperties |
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defaultproperties { GunClass=Class'Onslaught.ONSPRVSideGun' ExitPositions(0)=(Y=165.000000,Z=100.000000) ExitPositions(1)=(Y=-165.000000,Z=100.000000) ExitPositions(2)=(Y=165.000000,Z=-100.000000) ExitPositions(3)=(Y=-165.000000,Z=-100.000000) EntryPosition=(X=40.000000,Y=50.000000,Z=-100.000000) EntryRadius=170.000000 FPCamPos=(Z=20.000000) TPCamDistance=150.000000 TPCamLookat=(X=0.000000,Z=50.000000) DriverDamageMult=0.400000 VehiclePositionString="in a HellBender's side turret" VehicleNameString="HellBender Side Turret" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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