| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Engine.Vehicle
|
+-- Onslaught.ONSWeaponPawn
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+-- Onslaught.ONSPRVSideGunPawn
| Constants Summary |
|---|
| Inherited Contants from Onslaught.ONSWeaponPawn |
|---|
| FilterFrames |
| Variables Summary |
|---|
| Structures Summary |
|---|
| Inherited Structures from Engine.Vehicle |
|---|
| SVehicleIcon |
| Functions Summary | ||
|---|---|---|
![]() | bool | StopWeaponFiring ())) |
| Functions Detail |
|---|
StopWeaponFiring Source code| Defaultproperties |
|---|
defaultproperties
{
GunClass=Class'Onslaught.ONSPRVSideGun'
ExitPositions(0)=(Y=165.000000,Z=100.000000)
ExitPositions(1)=(Y=-165.000000,Z=100.000000)
ExitPositions(2)=(Y=165.000000,Z=-100.000000)
ExitPositions(3)=(Y=-165.000000,Z=-100.000000)
EntryPosition=(X=40.000000,Y=50.000000,Z=-100.000000)
EntryRadius=170.000000
FPCamPos=(Z=20.000000)
TPCamDistance=150.000000
TPCamLookat=(X=0.000000,Z=50.000000)
DriverDamageMult=0.400000
VehiclePositionString="in a HellBender's side turret"
VehicleNameString="HellBender Side Turret"
}
|
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