defaultproperties
{
Begin Object Class=MeshEmitter Name=MeshEmitter0
StaticMesh=StaticMesh'VMmeshEmitted.EJECTA.EjectedBRASSsm'
UseCollision=True
RespawnDeadParticles=False
SpawnOnlyInDirectionOfNormal=True
SpinParticles=True
AutomaticInitialSpawning=False
Acceleration=(Z=-500.000000)
DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
MaxParticles=30
StartLocationOffset=(X=-80.000000,Y=-6.000000,Z=10.000000)
MeshNormal=(Z=0.000000)
UseRotationFrom=PTRS_Actor
SpinsPerSecondRange=(X=(Min=0.100000,Max=1.000000),Y=(Min=0.100000,Max=1.000000),Z=(Min=0.100000,Max=1.000000))
StartSizeRange=(X=(Min=0.050000,Max=0.050000),Y=(Min=0.050000,Max=0.050000),Z=(Min=0.050000,Max=0.050000))
LifetimeRange=(Min=1.500000,Max=1.500000)
StartVelocityRange=(X=(Min=-150.000000,Max=150.000000),Y=(Min=-250.000000,Max=-250.000000),Z=(Min=50.000000,Max=150.000000))
StartVelocityRadialRange=(Min=-250.000000,Max=250.000000)
End Object
Emitters(0)=MeshEmitter'Onslaught.ONSRVChainGunFireEffect.MeshEmitter0'
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
UseRandomSubdivision=True
CoordinateSystem=PTCS_Relative
MaxParticles=6
StartLocationOffset=(Z=10.000000)
StartLocationShape=PTLS_Sphere
UseRotationFrom=PTRS_Normal
SpinsPerSecondRange=(X=(Min=7.000000,Max=11.000000))
SizeScale(0)=(RelativeTime=0.250000,RelativeSize=0.750000)
SizeScale(1)=(RelativeTime=0.500000,RelativeSize=0.100000)
StartSizeRange=(X=(Min=20.000000,Max=20.000000))
Texture=Texture'VMParticleTextures.TankFiringP.CloudParticleOrangeBMPtex'
TextureUSubdivisions=4
TextureVSubdivisions=4
LifetimeRange=(Min=0.050000,Max=0.050000)
WarmupTicksPerSecond=50.000000
RelativeWarmupTime=2.000000
End Object
Emitters(1)=SpriteEmitter'Onslaught.ONSRVChainGunFireEffect.SpriteEmitter0'
CullDistance=4000.000000
bNoDelete=False
DrawScale3D=(X=0.250000,Y=0.250000,Z=0.250000)
bUnlit=False
bHardAttach=True
}
|