defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter25
UseDirectionAs=PTDU_Scale
UseColorScale=True
UseRegularSizeScale=False
ColorScale(0)=(Color=(B=255,G=255,R=255))
ColorScale(1)=(RelativeTime=0.200000,Color=(B=255,G=128,R=255,A=255))
ColorScale(2)=(RelativeTime=0.800000,Color=(B=255,G=128,R=255,A=255))
ColorScale(3)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
CoordinateSystem=PTCS_Relative
MaxParticles=2
StartSizeRange=(X=(Min=30.000000,Max=50.000000),Y=(Min=30.000000,Max=30.000000))
Texture=Texture'EpicParticles.Flares.OutSpark03aw'
LifetimeRange=(Min=0.200000,Max=0.200000)
End Object
Emitters(0)=SpriteEmitter'Onslaught.ONSSkyMineEffect.SpriteEmitter25'
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
UseColorScale=True
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
ColorScale(1)=(RelativeTime=0.200000,Color=(B=128,G=64))
ColorScale(2)=(RelativeTime=0.800000,Color=(B=128,G=64))
ColorScale(3)=(RelativeTime=1.000000)
CoordinateSystem=PTCS_Relative
MaxParticles=6
SpinsPerSecondRange=(X=(Max=0.100000))
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=1.000000)
StartSizeRange=(X=(Min=50.000000,Max=50.000000))
Texture=Texture'AW-2004Particles.Energy.BurnFlare'
LifetimeRange=(Min=1.000000,Max=1.000000)
End Object
Emitters(1)=SpriteEmitter'Onslaught.ONSSkyMineEffect.SpriteEmitter0'
Begin Object Class=SpriteEmitter Name=SpriteEmitter1
UseColorScale=True
SpinParticles=True
UniformSize=True
ColorScale(1)=(RelativeTime=0.200000,Color=(B=128,G=64,R=64))
ColorScale(2)=(RelativeTime=0.800000,Color=(B=128,G=64,R=64))
ColorScale(3)=(RelativeTime=1.000000)
Opacity=0.500000
CoordinateSystem=PTCS_Relative
MaxParticles=3
StartSpinRange=(X=(Max=1.000000))
StartSizeRange=(X=(Min=50.000000,Max=50.000000))
Texture=Texture'AW-2004Particles.Weapons.PlasmaStar'
LifetimeRange=(Min=0.020000,Max=0.020000)
WarmupTicksPerSecond=1.000000
RelativeWarmupTime=1.000000
End Object
Emitters(2)=SpriteEmitter'Onslaught.ONSSkyMineEffect.SpriteEmitter1'
Begin Object Class=SpriteEmitter Name=SpriteEmitter4
UseColorScale=True
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
ColorScale(1)=(RelativeTime=0.400000,Color=(B=80,G=40,R=40))
ColorScale(2)=(RelativeTime=0.600000,Color=(B=80,G=40,R=40))
ColorScale(3)=(RelativeTime=1.000000)
CoordinateSystem=PTCS_Relative
MaxParticles=3
SpinsPerSecondRange=(X=(Max=0.020000))
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.200000)
StartSizeRange=(X=(Min=40.000000,Max=40.000000))
Texture=Texture'AW-2004Particles.Energy.EclipseCircle'
LifetimeRange=(Min=1.000000,Max=1.000000)
WarmupTicksPerSecond=1.000000
RelativeWarmupTime=1.000000
End Object
Emitters(3)=SpriteEmitter'Onslaught.ONSSkyMineEffect.SpriteEmitter4'
bNoDelete=False
DrawScale=0.010000
Style=STY_Masked
}
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