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Onslaught.ONSTurretController

Extends
TurretController

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Controller
      |   
      +-- Engine.AIController
         |   
         +-- UnrealGame.TurretController
            |   
            +-- Onslaught.ONSTurretController

Variables Summary
Inherited Variables from Engine.AIController
bAdjustFromWalls, bHunting, bPlannedJump, MyScript, Skill

Functions Summary
function BeginState ()))
Engaged
function BeginState ()))
WaitForTarget
function Possess (Pawn aPawn))
functionbool SameTeamAs (Controller C))
Inherited Functions from UnrealGame.TurretController
AdjustAim, BeginState, EnemyNotVisible, GetTeamNum, GetWaitForTargetTime, IsTargetRelevant, IsTurretFiring, Possess, ScanRotation, SeePlayer
Inherited Functions from Engine.AIController
AdjustDesireFor, AdjustView, DisplayDebug, GetFacingDirection, GetOrderObject, GetOrders, MoverFinished, PreBeginPlay, PrepareForMove, PriorityObjective, RateWeapon, Reset, SetOrders, Startle, Trigger, TriggerScript, UnderLift, WaitForMover, WaitToSeeEnemy, WeaponFireAgain

States Summary
Engaged Source code
state Engaged
BeginState
WaitForTarget Source code
state WaitForTarget
BeginState


Functions Detail

BeginState Engaged Source code

function BeginState ( ) )

BeginState WaitForTarget Source code

function BeginState ( ) )

Possess Source code

function Possess ( Pawn aPawn) )

SameTeamAs Source code

function bool SameTeamAs ( Controller C) )


Defaultproperties

defaultproperties
{
}

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Creation time: sk 18-3-2018 09:49:48.448 - Created with UnCodeX