| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Controller
|
+-- Engine.AIController
|
+-- UnrealGame.TurretController
|
+-- Onslaught.ONSTurretController
| Variables Summary |
|---|
| Inherited Variables from Engine.AIController |
|---|
| bAdjustFromWalls, bHunting, bPlannedJump, MyScript, Skill |
| Functions Summary | ||
|---|---|---|
![]() | BeginState ())) Engaged | |
![]() | BeginState ())) WaitForTarget | |
![]() | Possess (Pawn aPawn)) | |
![]() | bool | SameTeamAs (Controller C)) |
| Inherited Functions from UnrealGame.TurretController |
|---|
| AdjustAim, BeginState, EnemyNotVisible, GetTeamNum, GetWaitForTargetTime, IsTargetRelevant, IsTurretFiring, Possess, ScanRotation, SeePlayer |
| Inherited Functions from Engine.AIController |
|---|
| AdjustDesireFor, AdjustView, DisplayDebug, GetFacingDirection, GetOrderObject, GetOrders, MoverFinished, PreBeginPlay, PrepareForMove, PriorityObjective, RateWeapon, Reset, SetOrders, Startle, Trigger, TriggerScript, UnderLift, WaitForMover, WaitToSeeEnemy, WeaponFireAgain |
| States Summary |
|---|
| Engaged Source code |
|---|
|
state Engaged |
| BeginState |
| WaitForTarget Source code |
|---|
|
state WaitForTarget |
| BeginState |
| Functions Detail |
|---|
BeginState Engaged Source code
BeginState WaitForTarget Source code
Possess Source code
SameTeamAs Source code| Defaultproperties |
|---|
defaultproperties
{
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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