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OnslaughtBP.ONSArtilleryDeathExp

Extends
Emitter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- OnslaughtBP.ONSArtilleryDeathExp

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Defaultproperties

defaultproperties
{
     Begin Object Class=MeshEmitter Name=MeshEmitter8
         StaticMesh=StaticMesh'ONSBP_DestroyedVehicles.SPMA.SPMA_Wheelpiece'
         UseParticleColor=True
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UniformSize=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-900.000000)
         ColorScale(0)=(Color=(B=128,G=128,R=128,A=255))
         ColorScale(1)=(RelativeTime=0.700000,Color=(B=128,G=128,R=128,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
         MaxParticles=1
         StartLocationOffset=(X=20.000000,Y=65.000000,Z=-4.000000)
         UseRotationFrom=PTRS_Actor
         SpinCCWorCW=(Z=1.000000)
         SpinsPerSecondRange=(X=(Max=1.000000),Z=(Max=1.000000))
         StartSizeRange=(X=(Min=0.900000,Max=0.900000))
         InitialParticlesPerSecond=5000.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=1.000000,Max=1.000000)
         StartVelocityRange=(X=(Max=100.000000),Y=(Min=400.000000,Max=600.000000),Z=(Min=300.000000,Max=500.000000))
     End Object
     Emitters(0)=MeshEmitter'OnslaughtBP.ONSArtilleryDeathExp.MeshEmitter8'


     Begin Object Class=MeshEmitter Name=MeshEmitter9
         StaticMesh=StaticMesh'ONSBP_DestroyedVehicles.SPMA.SPMA_Wheelpiece'
         UseParticleColor=True
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UniformSize=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-900.000000)
         ColorScale(0)=(Color=(B=128,G=128,R=128,A=255))
         ColorScale(1)=(RelativeTime=0.700000,Color=(B=128,G=128,R=128,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
         MaxParticles=1
         DetailMode=DM_High
         StartLocationOffset=(X=-80.000000,Y=65.000000,Z=-4.000000)
         UseRotationFrom=PTRS_Actor
         SpinCCWorCW=(Z=1.000000)
         SpinsPerSecondRange=(X=(Max=1.000000),Z=(Max=1.000000))
         StartSizeRange=(X=(Min=0.900000,Max=0.900000))
         InitialParticlesPerSecond=5000.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=1.000000,Max=1.000000)
         StartVelocityRange=(X=(Max=-100.000000),Y=(Min=400.000000,Max=600.000000),Z=(Min=300.000000,Max=500.000000))
     End Object
     Emitters(1)=MeshEmitter'OnslaughtBP.ONSArtilleryDeathExp.MeshEmitter9'


     Begin Object Class=MeshEmitter Name=MeshEmitter10
         StaticMesh=StaticMesh'ONSBP_DestroyedVehicles.SPMA.SPMA_Wheelpiece'
         UseParticleColor=True
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UniformSize=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-900.000000)
         ColorScale(0)=(Color=(B=128,G=128,R=128,A=255))
         ColorScale(1)=(RelativeTime=0.700000,Color=(B=128,G=128,R=128,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
         MaxParticles=1
         DetailMode=DM_High
         StartLocationOffset=(X=256.000000,Y=65.000000,Z=-4.000000)
         UseRotationFrom=PTRS_Actor
         SpinCCWorCW=(Z=1.000000)
         SpinsPerSecondRange=(X=(Max=1.000000),Z=(Max=1.000000))
         StartSizeRange=(X=(Min=0.900000,Max=0.900000))
         InitialParticlesPerSecond=5000.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=1.000000,Max=1.000000)
         StartVelocityRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=400.000000,Max=600.000000),Z=(Min=300.000000,Max=500.000000))
     End Object
     Emitters(2)=MeshEmitter'OnslaughtBP.ONSArtilleryDeathExp.MeshEmitter10'


     Begin Object Class=MeshEmitter Name=MeshEmitter11
         StaticMesh=StaticMesh'ONSBP_DestroyedVehicles.SPMA.SPMA_Wheelpiece'
         UseParticleColor=True
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UniformSize=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-900.000000)
         ColorScale(0)=(Color=(B=128,G=128,R=128,A=255))
         ColorScale(1)=(RelativeTime=0.700000,Color=(B=128,G=128,R=128,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
         MaxParticles=1
         StartLocationOffset=(X=20.000000,Y=-65.000000,Z=-4.000000)
         UseRotationFrom=PTRS_Actor
         SpinCCWorCW=(Z=1.000000)
         SpinsPerSecondRange=(X=(Max=1.000000),Z=(Max=1.000000))
         StartSpinRange=(X=(Min=0.500000,Max=0.500000))
         StartSizeRange=(X=(Min=0.900000,Max=0.900000))
         InitialParticlesPerSecond=5000.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=1.000000,Max=1.000000)
         StartVelocityRange=(X=(Max=100.000000),Y=(Min=-400.000000,Max=-600.000000),Z=(Min=300.000000,Max=500.000000))
     End Object
     Emitters(3)=MeshEmitter'OnslaughtBP.ONSArtilleryDeathExp.MeshEmitter11'


     Begin Object Class=MeshEmitter Name=MeshEmitter12
         StaticMesh=StaticMesh'ONSBP_DestroyedVehicles.SPMA.SPMA_Wheelpiece'
         UseParticleColor=True
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UniformSize=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-900.000000)
         ColorScale(0)=(Color=(B=128,G=128,R=128,A=255))
         ColorScale(1)=(RelativeTime=0.700000,Color=(B=128,G=128,R=128,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
         MaxParticles=1
         DetailMode=DM_High
         StartLocationOffset=(X=-80.000000,Y=-64.000000,Z=-4.000000)
         UseRotationFrom=PTRS_Actor
         SpinCCWorCW=(Z=1.000000)
         SpinsPerSecondRange=(X=(Max=1.000000),Z=(Max=1.000000))
         StartSpinRange=(X=(Min=0.500000,Max=0.500000))
         StartSizeRange=(X=(Min=0.900000,Max=0.900000))
         InitialParticlesPerSecond=5000.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=1.000000,Max=1.000000)
         StartVelocityRange=(X=(Max=-100.000000),Y=(Min=-400.000000,Max=-600.000000),Z=(Min=300.000000,Max=500.000000))
     End Object
     Emitters(4)=MeshEmitter'OnslaughtBP.ONSArtilleryDeathExp.MeshEmitter12'


     Begin Object Class=MeshEmitter Name=MeshEmitter13
         StaticMesh=StaticMesh'ONSBP_DestroyedVehicles.SPMA.SPMA_Wheelpiece'
         UseParticleColor=True
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UniformSize=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-900.000000)
         ColorScale(0)=(Color=(B=128,G=128,R=128,A=255))
         ColorScale(1)=(RelativeTime=0.700000,Color=(B=128,G=128,R=128,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
         MaxParticles=1
         DetailMode=DM_High
         StartLocationOffset=(X=256.000000,Y=-65.000000,Z=-4.000000)
         UseRotationFrom=PTRS_Actor
         SpinCCWorCW=(Z=1.000000)
         SpinsPerSecondRange=(X=(Max=1.000000),Z=(Max=1.000000))
         StartSpinRange=(X=(Min=0.500000,Max=0.500000))
         StartSizeRange=(X=(Min=0.900000,Max=0.900000))
         InitialParticlesPerSecond=5000.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=1.000000,Max=1.000000)
         StartVelocityRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-400.000000,Max=-600.000000),Z=(Min=300.000000,Max=500.000000))
     End Object
     Emitters(5)=MeshEmitter'OnslaughtBP.ONSArtilleryDeathExp.MeshEmitter13'


     Begin Object Class=MeshEmitter Name=MeshEmitter26
         StaticMesh=StaticMesh'ONSBP_DestroyedVehicles.SPMA.SPMA_Gunpiece'
         UseParticleColor=True
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UniformSize=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-900.000000)
         ColorScale(0)=(Color=(B=128,G=128,R=128,A=255))
         ColorScale(1)=(RelativeTime=0.700000,Color=(B=128,G=128,R=128,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
         MaxParticles=1
         StartLocationOffset=(X=100.000000,Z=115.000000)
         UseRotationFrom=PTRS_Actor
         SpinCCWorCW=(Y=0.000000,Z=1.000000)
         SpinsPerSecondRange=(Y=(Min=1.000000,Max=1.000000))
         StartSpinRange=(X=(Min=-0.125000,Max=-0.125000),Y=(Min=-0.050000,Max=-0.050000))
         StartSizeRange=(X=(Min=0.900000,Max=0.900000))
         InitialParticlesPerSecond=5000.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=1.000000,Max=1.000000)
         StartVelocityRange=(X=(Min=-500.000000,Max=-800.000000),Z=(Min=600.000000,Max=800.000000))
     End Object
     Emitters(6)=MeshEmitter'OnslaughtBP.ONSArtilleryDeathExp.MeshEmitter26'


     Begin Object Class=MeshEmitter Name=MeshEmitter38
         StaticMesh=StaticMesh'ONSBP_DestroyedVehicles.SPMA.SPMA_GunStrutpiece'
         UseParticleColor=True
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UniformSize=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-900.000000)
         ColorScale(0)=(Color=(B=128,G=128,R=128,A=255))
         ColorScale(1)=(RelativeTime=0.700000,Color=(B=128,G=128,R=128,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
         MaxParticles=1
         DetailMode=DM_High
         StartLocationOffset=(Z=80.000000)
         UseRotationFrom=PTRS_Actor
         SpinCCWorCW=(X=0.000000,Y=1.000000,Z=0.000000)
         SpinsPerSecondRange=(Y=(Min=1.000000,Max=1.000000))
         StartSizeRange=(X=(Min=0.900000,Max=0.900000))
         InitialParticlesPerSecond=5000.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=1.000000,Max=1.000000)
         StartVelocityRange=(X=(Min=300.000000,Max=400.000000),Z=(Min=600.000000,Max=800.000000))
     End Object
     Emitters(7)=MeshEmitter'OnslaughtBP.ONSArtilleryDeathExp.MeshEmitter38'


     Begin Object Class=MeshEmitter Name=MeshEmitter45
         StaticMesh=StaticMesh'ONSBP_DestroyedVehicles.SPMA.SPMA_Turretpiece'
         UseParticleColor=True
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UniformSize=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-800.000000)
         ColorScale(0)=(Color=(B=128,G=128,R=128,A=255))
         ColorScale(1)=(RelativeTime=0.700000,Color=(B=128,G=128,R=128,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
         MaxParticles=1
         StartLocationOffset=(X=165.000000,Y=-30.000000,Z=100.000000)
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(X=(Min=1.000000,Max=1.000000),Y=(Max=0.200000))
         StartSizeRange=(X=(Min=0.900000,Max=0.900000))
         InitialParticlesPerSecond=5000.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=1.000000,Max=1.000000)
         StartVelocityRange=(Y=(Max=-100.000000),Z=(Min=600.000000,Max=800.000000))
     End Object
     Emitters(8)=MeshEmitter'OnslaughtBP.ONSArtilleryDeathExp.MeshEmitter45'


     Begin Object Class=MeshEmitter Name=MeshEmitter46
         StaticMesh=StaticMesh'AW-2004Particles.Debris.Veh_Debris1'
         UseParticleColor=True
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-900.000000)
         ColorScale(0)=(Color=(B=128,G=128,R=128,A=255))
         ColorScale(1)=(RelativeTime=0.700000,Color=(B=128,G=128,R=128,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
         DetailMode=DM_SuperHigh
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Min=5.000000,Max=5.000000)
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(X=(Max=0.500000),Y=(Max=0.500000),Z=(Max=0.500000))
         StartSizeRange=(X=(Min=0.500000),Y=(Min=0.500000),Z=(Min=0.500000))
         InitialParticlesPerSecond=5000.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=1.000000,Max=1.000000)
         StartVelocityRange=(X=(Min=-300.000000,Max=300.000000),Y=(Min=-300.000000,Max=300.000000),Z=(Min=400.000000,Max=600.000000))
         StartVelocityRadialRange=(Min=-100.000000,Max=500.000000)
         GetVelocityDirectionFrom=PTVD_AddRadial
     End Object
     Emitters(9)=MeshEmitter'OnslaughtBP.ONSArtilleryDeathExp.MeshEmitter46'


     Begin Object Class=SpriteEmitter Name=SpriteEmitter22
         UseDirectionAs=PTDU_Up
         UseColorScale=True
         RespawnDeadParticles=False
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-800.000000)
         ColorScale(0)=(Color=(G=192,R=255))
         ColorScale(1)=(RelativeTime=1.000000)
         MaxParticles=50
         DetailMode=DM_High
         StartLocationOffset=(Z=100.000000)
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Min=10.000000,Max=10.000000)
         UseRotationFrom=PTRS_Actor
         SizeScale(1)=(RelativeTime=0.400000,RelativeSize=1.000000)
         SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000)
         StartSizeRange=(X=(Min=8.000000,Max=12.000000))
         InitialParticlesPerSecond=300.000000
         Texture=Texture'AW-2004Particles.Energy.SparkHead'
         LifetimeRange=(Min=0.700000,Max=0.700000)
         StartVelocityRange=(X=(Min=-300.000000,Max=300.000000),Y=(Min=-300.000000,Max=300.000000))
         StartVelocityRadialRange=(Min=-300.000000,Max=-500.000000)
         GetVelocityDirectionFrom=PTVD_AddRadial
     End Object
     Emitters(10)=SpriteEmitter'OnslaughtBP.ONSArtilleryDeathExp.SpriteEmitter22'


     Begin Object Class=SpriteEmitter Name=SpriteEmitter23
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         UseRandomSubdivision=True
         ColorScale(0)=(Color=(B=255,G=255,R=255))
         ColorScale(1)=(RelativeTime=0.600000,Color=(B=255,G=255,R=255))
         ColorScale(2)=(RelativeTime=1.000000)
         MaxParticles=8
         StartLocationRange=(X=(Min=-100.000000,Max=300.000000),Y=(Min=-80.000000,Max=80.000000))
         UseRotationFrom=PTRS_Actor
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=0.200000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.500000)
         InitialParticlesPerSecond=500.000000
         Texture=Texture'ExplosionTex.Framed.exp2_frames'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.500000,Max=0.600000)
     End Object
     Emitters(11)=SpriteEmitter'OnslaughtBP.ONSArtilleryDeathExp.SpriteEmitter23'


     Begin Object Class=SpriteEmitter Name=SpriteEmitter25
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         ColorScale(0)=(Color=(B=255,G=255,R=255))
         ColorScale(1)=(RelativeTime=0.700000,Color=(B=255,G=255,R=255))
         ColorScale(2)=(RelativeTime=1.000000)
         Opacity=0.800000
         MaxParticles=5
         DetailMode=DM_High
         AddLocationFromOtherEmitter=8
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=0.500000)
         SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000)
         SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.700000)
         StartSizeRange=(X=(Min=60.000000,Max=80.000000))
         InitialParticlesPerSecond=12.000000
         Texture=Texture'ExplosionTex.Framed.exp1_frames'
         TextureUSubdivisions=2
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.400000,Max=0.500000)
     End Object
     Emitters(12)=SpriteEmitter'OnslaughtBP.ONSArtilleryDeathExp.SpriteEmitter25'


     Begin Object Class=SpriteEmitter Name=SpriteEmitter26
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         ColorScale(0)=(Color=(G=163,R=217))
         ColorScale(1)=(RelativeTime=0.500000,Color=(B=15,G=111,R=255))
         ColorScale(2)=(RelativeTime=0.800000,Color=(G=68,R=210))
         ColorScale(3)=(RelativeTime=1.000000)
         DetailMode=DM_SuperHigh
         StartLocationOffset=(X=128.000000,Z=55.000000)
         StartLocationRange=(X=(Min=-50.000000,Max=50.000000),Z=(Min=-20.000000))
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(X=(Max=0.050000))
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
         StartSizeRange=(X=(Min=80.000000,Max=80.000000))
         InitialParticlesPerSecond=5000.000000
         Texture=Texture'AW-2004Particles.Fire.SmokeFragment'
         LifetimeRange=(Min=0.400000,Max=0.800000)
         StartVelocityRange=(Z=(Max=150.000000))
     End Object
     Emitters(13)=SpriteEmitter'OnslaughtBP.ONSArtilleryDeathExp.SpriteEmitter26'


     AutoDestroy=True
     bNoDelete=False
}

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Creation time: sk 18-3-2018 09:49:45.750 - Created with UnCodeX