- Extends
- ONSMortarShell
Core.Object
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+-- Engine.Actor
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+-- Engine.Projectile
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+-- OnslaughtBP.ONSMortarShell
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+-- OnslaughtBP.ONSMortarCamera
Inherited Variables from Engine.Projectile |
bNoFX, bReadyToSplash, bScriptPostRender, bSpecialCalcView, bSwitchToZeroCollision, Damage, DamageRadius, ExplosionDecal, ExploWallOut, HurtWall, ImpactSound, InstigatorController, LastTouched, MaxEffectDistance, MaxSpeed, MomentumTransfer, MyDamageType, SpawnSound, Speed, TossZ, ZeroCollider |
Inherited Functions from OnslaughtBP.ONSMortarShell |
Destroyed, Explode, ExplodeInAir, HitWall, Landed, PostBeginPlay, ProcessTouch, SpawnEffects, StartTimer, TakeDamage, Timer |
Inherited Functions from Engine.Projectile |
BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
var float AnnounceTargetTime;
var bool bDeployed;
var bool bLastDeployed;
var bool bLastShotDown;
var bool bShotDown;
var float DeployRand;
var float MaxHeight;
var float MessageUpdateTime;
var
vector MortarCameraOffset;
var float TargetUpdateTime;
var float TargetZ;
var byte TeamNum;
function Deploy ( ) )
simulated function Destroyed ( ) )
simulated function Explode (
vector HitLocation,
vector HitNormal) )
simulated function PhysicsVolumeChange (
PhysicsVolume NewVolume) )
simulated function PostBeginPlay ( ) )
simulated function PostNetReceive ( ) )
simulated function SetReticleStatus ( bool bStatus) )
simulated function SetTarget (
vector loc) )
simulated function ShotDown ( ) )
simulated function SpawnEffects (
vector HitLocation,
vector HitNormal ) )
simulated function SpawnThrusters ( ) )
simulated function
bool SpecialCalcView ( out
actor ViewActor, out
vector CameraLocation, out
rotator CameraRotation,
bool bBehindView) )
simulated function Tick ( float DT) )
defaultproperties
{
MortarCameraOffset=(X=100.000000)
bSpecialCalcView=True
DrawType=DT_Mesh
bIgnoreEncroachers=True
bUpdateSimulatedPosition=True
AmbientSound=None
LifeSpan=0.000000
Mesh=SkeletalMesh'ONSBPAnimations.MortarCameraMesh'
DrawScale=1.000000
Skins(0)=Texture'ONSBPTextures.Skins.ArtilleryCamTexture'
Skins(1)=Texture'ONSBPTextures.Skins.ArtilleryCamTexture'
AmbientGlow=0
CollisionRadius=110.000000
CollisionHeight=80.000000
bNetNotify=True
bOrientToVelocity=False
RotationRate=(Pitch=15000,Yaw=15000,Roll=15000)
}
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Creation time: sk 18-3-2018 09:49:47.298 - Created with
UnCodeX