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OnslaughtBP.ONSShockTank

Extends
ONSWheeledCraft

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.Vehicle
         |   
         +-- Engine.SVehicle
            |   
            +-- Onslaught.ONSVehicle
               |   
               +-- Onslaught.ONSWheeledCraft
                  |   
                  +-- OnslaughtBP.ONSShockTank

Variables Summary
Inherited Variables from Onslaught.ONSWheeledCraft
ActualSteering, AirPitchDamping, AirPitchTorque, AirRollDamping, AirRollTorque, AirTurnTorque, bAllowAirControl, bAllowBigWheels, bAllowChargingJump, bDoStuntInfo, bIsDriving, bIsInverted, bMakeBrakeLights, bNewCarState, bOldVehicleOnGround, bPushDown, BrakeLightMaterial, BrakeLightOffset[2], BrakeLight[2], CarMPH, CarState, ChangeDownPoint, ChangeUpPoint, ChassisState, ChassisTorqueScale, DaredevilMessageClass, DaredevilPoints, DaredevilThreshInAirDistance, DaredevilThreshInAirPitch, DaredevilThreshInAirRoll, DaredevilThreshInAirSpin, DaredevilThreshInAirTime, DesiredJumpForce, Dust, DustSlipRate, DustSlipThresh, EngineBrakeFactor, EngineBrakeRPMScale, EngineInertia, EngineRPM, EngineRPMSoundRange, FenderBenderSpeed, ForwardVel, FTScale, Gear, GearRatios[5], HandbrakeThresh, IdleRPM, InAirDistance, InAirPitch, InAirRoll, InAirSpin, InAirTime, JumpChargeTime, JumpFeedbackForce, JumpForce, JumpMeterColor, JumpMeterHeight, JumpMeterOriginX, JumpMeterOriginY, JumpMeterSpacing, JumpMeterTexture, JumpMeterWidth, JumpSound, JumpSpin, LastOnGroundLocation, LastOnGroundTime, LSDFactor, MaxBrakeTorque, MaxJumpForce, MaxJumpSpin, MaxSteerAngleCurve, MinAirControlDamping, MinBrakeFriction, NumForwardGears, NumPoweredWheels, OldCarState, OldRotation, OutputBrake, OutputGas, OutputHandbrake, OutputPitch, RevMeterMaterial, RevMeterPosX, RevMeterPosY, RevMeterScale, RevMeterSizeY, SpinMeterColor, SteerBoneAxis, SteerBoneMaxAngle, SteerBoneName, SteerSpeed, StopThreshold, TorqueCurve, TotalSpinVel, TransRatio, TurnDamping, WheelAdhesion, WheelHandbrakeFriction, WheelHandbrakeSlip, WheelInertia, WheelLatFrictionScale, WheelLatSlipFunc, WheelLongFrictionFunc, WheelLongFrictionScale, WheelLongSlip, WheelPenOffset, WheelPenScale, WheelRestitution, WheelSoftness, WheelSuspensionMaxRenderTravel, WheelSuspensionOffset, WheelSuspensionTravel
Inherited Variables from Onslaught.ONSVehicle
ActiveWeapon, AltFireImpulse, AltFocalPoint, bAltFocalPoint, bCannotBeBased, bCustomAiming, bDestroyAppearance, bDisintegrateVehicle, bDriverCannotLeaveVehicle, bEjectPassengersWhenFlipped, bEnableProximityViewShake, bHadFire, bHasAltFire, bHasAltFireImpulse, bHasBeenAwake, bHasFireImpulse, bIsAwake, BlueSkin, bNeverReset, bOnlyViewShakeIfDriven, bSoundsPrecached, CrosshairColor, CrosshairTexture, CrosshairX, CrosshairY, CustomAim, DamagedEffect, DamagedEffectAccruedDamage, DamagedEffectAccScale, DamagedEffectClass, DamagedEffectFireDamagePerSec, DamagedEffectHealthFireFactor, DamagedEffectHealthSmokeFactor, DamagedEffectOffset, DamagedEffectScale, DebugInfo, DestroyedRoadKillDamageType, DestroyedVehicleMesh, DestructionAngularMomentum, DestructionEffectClass, DestructionLinearMomentum, DisintegrationEffectClass, DisintegrationHealth, DriverWeapons, ExplosionCount, ExplosionDamage, ExplosionDamageType, ExplosionMomentum, ExplosionRadius, ExplosionSoundRadius, ExplosionSounds, ExplosionSoundVolume, FireImpulse, HeadlightCorona, HeadlightCoronaMaterial, HeadlightCoronaMaxSize, HeadlightCoronaOffset, HeadlightProjector, HeadlightProjectorMaterial, HeadlightProjectorOffset, HeadlightProjectorRotation, HeadlightProjectorScale, IdleSound, ImpactDamageMult, ImpactDamageSounds, ImpactDamageThreshold, ImpactDamageTicks, ImpactInfo, ImpactTicksLeft, LastCheckUpsideDownTime, LastImpactExplosionTime, LastRunOverWarningTime, LastVelocitySize, LockedOnSound, MinRunOverWarningAim, OldExplosionCount, OldYaw, PassengerWeapons, RedSkin, Reservation, ResetTime, ShakeOffsetMag, ShakeOffsetRate, ShakeOffsetTime, ShakeRotMag, ShakeRotRate, ShakeRotTime, ShutDownForce, ShutDownSound, SparkAdvanceFactor, SparkEffect, SparkEffectClass, StartUpForce, StartUpSound, TimeBetweenImpactExplosions, UpsideDownDamage, ViewShakeLastCheck, ViewShakeOffsetFreq, ViewShakeOffsetMag, ViewShakeRadius, ViewShakeRotFreq, ViewShakeRotMag, WeaponPawns, Weapons

Structures Summary
Inherited Structures from Onslaught.ONSWheeledCraft
SCarState
Inherited Structures from Onslaught.ONSVehicle
DriverWeaponStruct, ImpactInfoStruct, PassengerWeaponStruct

Functions Summary
functionbool Dodge (eDoubleClickDir DoubleClickMove))
functionvector GetTargetLocation ()))
functionbool ImportantVehicle ()))
function ShouldTargetMissile (Projectile P))
function StaticPrecache (LevelInfo L))
event TakeDamage (int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType))
function UpdatePrecacheMaterials ()))
function UpdatePrecacheStaticMeshes ()))
function VehicleCeaseFire (bool bWasAltFire))
Inherited Functions from Onslaught.ONSWheeledCraft
Destroyed, DrawHUD, DrivingStatusChanged, ImpactDamageModifier, Jumping, KImpact, KUpdateState, LimitPitch, OnDaredevil, PostBeginPlay, PostNetBeginPlay, PrecacheAnnouncer, SetWheelsScale, SVehicleUpdateParams, Tick
Inherited Functions from Onslaught.ONSVehicle
AltFire, ApplyFireImpulse, CallDestroy, CanAttack, ChangedReservation, ChargeBar, CheckReset, ChooseFireAt, ClientKDriverEnter, ClientKDriverLeave, ClientRegisterVehicleWeapon, ClientVehicleCeaseFire, ClientVehicleExplosion, Deploy, DestroyAppearance, Destroyed, Died, DisplayDebug, DrawHUD, DriverDied, DriverLeft, DriverRadiusDamage, FastVehicle, FindEntryVehicle, Fire, FireOnRelease, GetBotPassenger, GetInstigator, GetTurrets, HasOccupiedTurret, HasUDamage, HasWeapon, HealDamage, ImpactDamageModifier, IsDeployed, IsFiring, IsVehicleEmpty, KDriverEnter, KDriverLeave, KImpact, LimitPitch, MayUndeploy, ModifyThreat, NeedToTurn, NewReservationCostMultiplier, NotifyEnemyLockedOn, NotifyEnemyLostLock, NumPassengers, OpenPositionFor, PlayHit, PostNetBeginPlay, PrecacheAnnouncer, RefireRate, ReservationCostMultiplier, ServerChangeDriverPosition, ServerPlayHorn, ServerVerifyVehicleWeapon, SetActiveWeapon, SetReservation, SetTeamNum, SpokenFor, StaticPrecache, SVehicleUpdateParams, SwitchWeapon, TakeDamage, TakeImpactDamage, TeamChanged, TooCloseToAttack, TryToDrive, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, VehicleCeaseFire, VehicleExplosion, VehicleLocked


Functions Detail

Dodge Source code

function bool Dodge ( eDoubleClickDir DoubleClickMove) )

GetTargetLocation Source code

simulated function vector GetTargetLocation ( ) )

ImportantVehicle Source code

function bool ImportantVehicle ( ) )

ShouldTargetMissile Source code

function ShouldTargetMissile ( Projectile P) )

StaticPrecache Source code

static function StaticPrecache ( LevelInfo L) )

TakeDamage Source code

event TakeDamage ( int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType) )

UpdatePrecacheMaterials Source code

simulated function UpdatePrecacheMaterials ( ) )

UpdatePrecacheStaticMeshes Source code

simulated function UpdatePrecacheStaticMeshes ( ) )

VehicleCeaseFire Source code

function VehicleCeaseFire ( bool bWasAltFire) )


Defaultproperties

defaultproperties
{
     WheelSoftness=0.100000
     WheelPenScale=1.200000
     WheelPenOffset=0.010000
     WheelRestitution=0.100000
     WheelInertia=0.100000
     WheelLongFrictionFunc=(Points=(,(InVal=100.000000,OutVal=1.000000),(InVal=200.000000,OutVal=0.900000),(InVal=10000000000.000000,OutVal=0.900000)))
     WheelLongSlip=0.001000
     WheelLatSlipFunc=(Points=(,(InVal=30.000000,OutVal=0.010000),(InVal=45.000000),(InVal=10000000000.000000)))
     WheelLongFrictionScale=2.000000
     WheelLatFrictionScale=1.500000
     WheelHandbrakeSlip=0.010000
     WheelHandbrakeFriction=0.100000
     WheelSuspensionTravel=45.000000
     WheelSuspensionOffset=-12.000000
     WheelSuspensionMaxRenderTravel=45.000000
     FTScale=0.020000
     ChassisTorqueScale=0.200000
     MinBrakeFriction=4.000000
     MaxSteerAngleCurve=(Points=((OutVal=35.000000),(InVal=450.000000,OutVal=35.000000),(InVal=550.000000,OutVal=11.000000),(InVal=1000000000.000000,OutVal=11.000000)))
     TorqueCurve=(Points=((OutVal=27.000000),(InVal=200.000000,OutVal=30.000000),(InVal=1500.000000,OutVal=33.000000),(InVal=2800.000000)))
     GearRatios(0)=-0.500000
     GearRatios(1)=0.400000
     GearRatios(2)=0.650000
     GearRatios(3)=0.850000
     GearRatios(4)=1.100000
     TransRatio=0.030000
     ChangeUpPoint=2000.000000
     ChangeDownPoint=1000.000000
     LSDFactor=1.000000
     EngineBrakeFactor=0.000100
     EngineBrakeRPMScale=0.100000
     MaxBrakeTorque=20.000000
     SteerSpeed=80.000000
     TurnDamping=35.000000
     StopThreshold=100.000000
     HandbrakeThresh=200.000000
     EngineInertia=0.100000
     IdleRPM=500.000000
     EngineRPMSoundRange=9000.000000
     SteerBoneName="SteeringWheel"
     SteerBoneAxis=AXIS_Z
     SteerBoneMaxAngle=90.000000
     RevMeterScale=4000.000000
     bAllowBigWheels=True
     AirPitchDamping=25.000000
     DriverWeapons(0)=(WeaponClass=Class'OnslaughtBP.ONSShockTankCannon',WeaponBone="CannonAttach")
     RedSkin=Texture'ONSBPTextures.Skins.PaladinTan'
     BlueSkin=Texture'ONSBPTextures.Skins.PaladinGreen'
     IdleSound=Sound'ONSBPSounds.ShockTank.EngineCruise'
     StartUpSound=Sound'ONSBPSounds.ShockTank.EngineRampUp'
     ShutDownSound=Sound'ONSBPSounds.ShockTank.EngineRampDown'
     StartUpForce="RVStartUp"
     DestroyedVehicleMesh=StaticMesh'ONSBP_DestroyedVehicles.Paladin.DestroyedPaladin'
     DestructionEffectClass=Class'Onslaught.ONSSmallVehicleExplosionEffect'
     DisintegrationEffectClass=Class'OnslaughtBP.ONSShockTankDeathExp'
     DisintegrationHealth=-25.000000
     DestructionLinearMomentum=(Min=200000.000000,Max=300000.000000)
     DestructionAngularMomentum=(Min=100.000000,Max=150.000000)
     DamagedEffectOffset=(X=60.000000,Y=10.000000,Z=10.000000)
     ImpactDamageMult=0.001000
     Begin Object Class=SVehicleWheel Name=RWheel1
         bPoweredWheel=True
         SteerType=VST_Steered
         BoneName="8WheelerWheel01"
         BoneRollAxis=AXIS_Y
         BoneOffset=(Y=7.000000)
         WheelRadius=44.000000
         SupportBoneName="Suspension_Right1"
         SupportBoneAxis=AXIS_X
     End Object
     Wheels(0)=SVehicleWheel'OnslaughtBP.ONSShockTank.RWheel1'


     Begin Object Class=SVehicleWheel Name=RWheel2
         bPoweredWheel=True
         BoneName="8WheelerWheel03"
         BoneRollAxis=AXIS_Y
         BoneOffset=(Y=7.000000)
         WheelRadius=44.000000
         SupportBoneName="Suspension_Right2"
         SupportBoneAxis=AXIS_X
     End Object
     Wheels(1)=SVehicleWheel'OnslaughtBP.ONSShockTank.RWheel2'


     Begin Object Class=SVehicleWheel Name=RWheel3
         bPoweredWheel=True
         BoneName="8WheelerWheel05"
         BoneRollAxis=AXIS_Y
         BoneOffset=(Y=7.000000)
         WheelRadius=44.000000
         SupportBoneName="Suspension_Right3"
         SupportBoneAxis=AXIS_X
     End Object
     Wheels(2)=SVehicleWheel'OnslaughtBP.ONSShockTank.RWheel3'


     Begin Object Class=SVehicleWheel Name=RWheel4
         bPoweredWheel=True
         SteerType=VST_Inverted
         BoneName="8WheelerWheel07"
         BoneRollAxis=AXIS_Y
         BoneOffset=(Y=7.000000)
         WheelRadius=44.000000
         SupportBoneName="Suspension_Right4"
         SupportBoneAxis=AXIS_X
     End Object
     Wheels(3)=SVehicleWheel'OnslaughtBP.ONSShockTank.RWheel4'


     Begin Object Class=SVehicleWheel Name=LWheel1
         bPoweredWheel=True
         SteerType=VST_Steered
         BoneName="8WheelerWheel02"
         BoneRollAxis=AXIS_Y
         BoneOffset=(Y=7.000000)
         WheelRadius=44.000000
         SupportBoneName="Suspension_Left1"
         SupportBoneAxis=AXIS_X
     End Object
     Wheels(4)=SVehicleWheel'OnslaughtBP.ONSShockTank.LWheel1'


     Begin Object Class=SVehicleWheel Name=LWheel2
         bPoweredWheel=True
         BoneName="8WheelerWheel04"
         BoneRollAxis=AXIS_Y
         BoneOffset=(Y=7.000000)
         WheelRadius=44.000000
         SupportBoneName="Suspension_Left2"
         SupportBoneAxis=AXIS_X
     End Object
     Wheels(5)=SVehicleWheel'OnslaughtBP.ONSShockTank.LWheel2'


     Begin Object Class=SVehicleWheel Name=LWheel3
         bPoweredWheel=True
         BoneName="8WheelerWheel06"
         BoneRollAxis=AXIS_Y
         BoneOffset=(Y=7.000000)
         WheelRadius=44.000000
         SupportBoneName="Suspension_Left3"
         SupportBoneAxis=AXIS_X
     End Object
     Wheels(6)=SVehicleWheel'OnslaughtBP.ONSShockTank.LWheel3'


     Begin Object Class=SVehicleWheel Name=LWheel4
         bPoweredWheel=True
         SteerType=VST_Inverted
         BoneName="8WheelerWheel08"
         BoneRollAxis=AXIS_Y
         BoneOffset=(Y=7.000000)
         WheelRadius=44.000000
         SupportBoneName="Suspension_Left4"
         SupportBoneAxis=AXIS_X
     End Object
     Wheels(7)=SVehicleWheel'OnslaughtBP.ONSShockTank.LWheel4'


     VehicleMass=6.000000
     FlipTorque=400.000000
     bDrawMeshInFP=True
     bSeparateTurretFocus=True
     bDriverHoldsFlag=False
     ExitPositions(0)=(Y=-265.000000,Z=100.000000)
     ExitPositions(1)=(Y=265.000000,Z=100.000000)
     ExitPositions(2)=(Y=-265.000000,Z=-100.000000)
     ExitPositions(3)=(Y=265.000000,Z=-100.000000)
     EntryRadius=300.000000
     FPCamPos=(X=-45.000000,Z=250.000000)
     FPCamViewOffset=(X=-30.000000)
     TPCamDistance=975.000000
     CenterSpringForce="SpringONSSRV"
     TPCamLookat=(X=0.000000,Z=0.000000)
     TPCamWorldOffset=(Z=375.000000)
     MomentumMult=0.800000
     DriverDamageMult=0.010000
     VehiclePositionString="in a Paladin"
     VehicleNameString="Paladin"
     RanOverDamageType=Class'Onslaught.DamTypeRVRoadkill'
     CrushedDamageType=Class'Onslaught.DamTypeRVPancake'
     MaxDesireability=0.600000
     ObjectiveGetOutDist=1500.000000
     FlagBone="CannonAttach"
     FlagOffset=(Z=50.000000)
     FlagRotation=(Yaw=32768)
     HornSounds(0)=Sound'ONSBPSounds.ShockTank.PaladinHorn'
     HornSounds(1)=Sound'ONSVehicleSounds-S.Horns.Dixie_Horn'
     GroundSpeed=940.000000
     HealthMax=800.000000
     Health=800
     bReplicateAnimations=True
     Mesh=SkeletalMesh'ONSBPAnimations.ShockTankMesh'
     CollisionRadius=260.000000
     CollisionHeight=40.000000
     Begin Object Class=KarmaParamsRBFull Name=KParams0
         KInertiaTensor(0)=1.000000
         KInertiaTensor(3)=3.000000
         KInertiaTensor(5)=3.000000
         KCOMOffset=(X=-0.250000,Z=-1.350000)
         KLinearDamping=0.050000
         KAngularDamping=0.050000
         KStartEnabled=True
         bKNonSphericalInertia=True
         bHighDetailOnly=False
         bClientOnly=False
         bKDoubleTickRate=True
         bDestroyOnWorldPenetrate=True
         bDoSafetime=True
         KFriction=0.500000
         KImpactThreshold=700.000000
     End Object
     KParams=KarmaParamsRBFull'OnslaughtBP.ONSShockTank.KParams0'


}

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Creation time: sk 18-3-2018 09:49:48.021 - Created with UnCodeX