Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.DamageType | +-- UnrealGame.VehicleDamageType | +-- OnslaughtFull.DamTypeIonTankBlast
Variables Summary |
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Inherited Variables from UnrealGame.VehicleDamageType |
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VehicleClass |
Functions Summary |
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Inherited Functions from Engine.DamageType |
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DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
Defaultproperties |
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defaultproperties { VehicleClass=Class'OnslaughtFull.ONSHoverTank_IonPlasma' DeathString="%o was OBLITERATED by %k" FemaleSuicide="%o was OBLITERATED" MaleSuicide="%o was OBLITERATED" bArmorStops=False bDetonatesGoop=True bSkeletize=True GibModifier=0.000000 DamageOverlayMaterial=Shader'UT2004Weapons.Shaders.ShockHitShader' DamageOverlayTime=1.000000 VehicleDamageScaling=2.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |