| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.DamageType
|
+-- UnrealGame.VehicleDamageType
|
+-- OnslaughtFull.DamTypeMASCannon
| Variables Summary |
|---|
| Inherited Variables from UnrealGame.VehicleDamageType |
|---|
| VehicleClass |
| Functions Summary |
|---|
| Inherited Functions from Engine.DamageType |
|---|
| DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
| Defaultproperties |
|---|
defaultproperties
{
VehicleClass=Class'OnslaughtFull.ONSMobileAssaultStation'
DeathString="%o was VAPORIZED by %k!"
FemaleSuicide="%o was VAPORIZED!"
MaleSuicide="%o was VAPORIZED!"
bArmorStops=False
bLocationalHit=False
bKUseTearOffMomentum=True
bNeverSevers=True
GibModifier=2.000000
GibPerterbation=0.500000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||