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OnslaughtFull.MutVehicleArena

Extends
Mutator
Modifiers
config

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.Mutator
         |   
         +-- OnslaughtFull.MutVehicleArena

Variables Summary
stringArenaDescText
stringArenaDisplayText
class<SVehicle>ArenaVehicleClass
stringArenaVehicleClassName
array<string>VehicleClassNames
Inherited Variables from Engine.Mutator
bAddToServerPackages, bUserAdded, ConfigMenuClassName, DefaultWeapon, DefaultWeaponName, Description, FriendlyName, GroupName, IconMaterialName, NextMutator
Inherited Variables from Engine.Info
BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup

Functions Summary
function FillPlayInfo (PlayInfo PlayInfo))
eventstring GetDescriptionText (string PropName))
function PostBeginPlay ()))
Inherited Functions from Engine.Mutator
AddMutator, AlwaysKeep, CanEnterVehicle, CanLeaveVehicle, CheckRelevance, CheckReplacement, Destroyed, DriverEnteredVehicle, DriverLeftVehicle, GetDefaultWeapon, GetInventoryClass, GetInventoryClassOverride, GetServerDetails, GetServerPlayers, IsRelevant, ModifyLogin, ModifyPlayer, Mutate, MutatorFillPlayInfo, MutatorIsAllowed, MyDefaultWeapon, NewRecommendCombo, NotifyLogout, OverrideDownload, ParseChatPercVar, PlayerChangedClass, PreBeginPlay, RecommendCombo, ReplaceWith, ServerTraveling
Inherited Functions from Engine.Info
AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel


Variables Detail

ArenaDescText Source code

var localized string ArenaDescText;

ArenaDisplayText Source code

var localized string ArenaDisplayText;

ArenaVehicleClass Source code

var class<SVehicle> ArenaVehicleClass;

ArenaVehicleClassName Source code

var config string ArenaVehicleClassName;

VehicleClassNames Source code

var array<string> VehicleClassNames;


Functions Detail

FillPlayInfo Source code

static function FillPlayInfo ( PlayInfo PlayInfo) )

GetDescriptionText Source code

static event string GetDescriptionText ( string PropName) )

PostBeginPlay Source code

function PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
     ArenaVehicleClassName="Onslaught.ONSRV"
     ArenaDisplayText="Arena Vehicle"
     ArenaDescText="Determines which vehicle type will be used in the match."
     VehicleClassNames(0)="Onslaught.ONSRV"
     VehicleClassNames(1)="Onslaught.ONSPRV"
     VehicleClassNames(2)="Onslaught.ONSAttackCraft"
     VehicleClassNames(3)="Onslaught.ONSHoverBike"
     VehicleClassNames(4)="Onslaught.ONSHoverTank"
     VehicleClassNames(5)="OnslaughtBP.ONSDualAttackCraft"
     VehicleClassNames(6)="OnslaughtBP.ONSArtillery"
     VehicleClassNames(7)="OnslaughtBP.ONSShockTank"
     GroupName="VehicleArena"
     FriendlyName="Vehicle Arena"
     Description="Replace all vehicles in map with a particular type."
}

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Creation time: sk 18-3-2018 09:49:45.234 - Created with UnCodeX