| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- XWeapons.RedeemerProjectile
|
+-- OnslaughtFull.ONSAutoBomberBomb
| Variables Summary |
|---|
| Inherited Variables from XWeapons.RedeemerProjectile |
|---|
| ExplosionEffectClass, ShakeOffsetMag, ShakeOffsetRate, ShakeOffsetTime, ShakeRotMag, ShakeRotRate, ShakeRotTime, SmokeTrail, Team |
| Functions Summary | ||
|---|---|---|
![]() | BeginPlay ())) | |
![]() | BeginState ())) Dying | |
![]() | Timer ())) | |
| Inherited Functions from XWeapons.RedeemerProjectile |
|---|
| BeginPlay, BeginState, BlowUp, Destroyed, EncroachingOn, Explode, FellOutOfWorld, HitWall, Landed, PhysicsVolumeChange, PostBeginPlay, ProcessTouch, ShakeView, TakeDamage, Timer |
| Inherited Functions from Engine.Projectile |
|---|
| BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
| States Summary |
|---|
| Dying Source code |
|---|
|
state Dying |
| BeginState |
| Functions Detail |
|---|
BeginPlay Source code
BeginState Dying Source code
Timer Source code| Defaultproperties |
|---|
defaultproperties
{
ExplosionEffectClass=Class'OnslaughtFull.ONSAutoBomberBombExplosion'
Damage=600.000000
DamageRadius=660.000000
StaticMesh=StaticMesh'VMWeaponsSM.PlayerWeaponsGroup.bomberBomb'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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