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OnslaughtFull.ONSMASBuildEffectRed

Extends
ONSVehicleBuildEffect

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- Onslaught.ONSVehicleBuildEffect
         |   
         +-- OnslaughtFull.ONSMASBuildEffectRed

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors

Functions Summary
Inherited Functions from Onslaught.ONSVehicleBuildEffect
PostBeginPlay
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials


Defaultproperties

defaultproperties
{
     Begin Object Class=SpriteEmitter Name=SpriteEmitter3
         UseDirectionAs=PTDU_Up
         UseColorScale=True
         FadeOut=True
         FadeIn=True
         RespawnDeadParticles=False
         UseRegularSizeScale=False
         AutomaticInitialSpawning=False
         ColorScale(0)=(Color=(R=255))
         ColorScale(1)=(RelativeTime=1.000000,Color=(R=255))
         FadeOutStartTime=0.120000
         FadeInEndTime=0.050000
         MaxParticles=50
         StartLocationRange=(X=(Min=-350.000000,Max=350.000000),Y=(Min=-250.000000,Max=250.000000))
         StartSizeRange=(X=(Min=30.000000,Max=50.000000),Y=(Min=150.000000,Max=200.000000))
         ScaleSizeByVelocityMultiplier=(X=0.100000,Y=0.005000)
         ScaleSizeByVelocityMax=5000.000000
         InitialParticlesPerSecond=60.000000
         Texture=Texture'VMParticleTextures.buildEffects.PC_buildStreaks'
         LifetimeRange=(Min=0.150000,Max=0.150000)
         InitialDelayRange=(Min=2.000000,Max=2.000000)
         StartVelocityRange=(Z=(Min=2000.000000,Max=2500.000000))
     End Object
     Emitters(0)=SpriteEmitter'OnslaughtFull.ONSMASBuildEffectRed.SpriteEmitter3'


     Begin Object Class=SpriteEmitter Name=SpriteEmitter4
         UseDirectionAs=PTDU_Normal
         UseColorScale=True
         FadeOut=True
         FadeIn=True
         RespawnDeadParticles=False
         UseSizeScale=True
         UseRegularSizeScale=False
         AutomaticInitialSpawning=False
         ColorScale(0)=(Color=(R=255))
         ColorScale(1)=(RelativeTime=1.000000,Color=(R=255))
         FadeOutStartTime=0.250000
         FadeInEndTime=0.100000
         CoordinateSystem=PTCS_Relative
         MaxParticles=35
         StartLocationOffset=(Z=-50.000000)
         StartLocationRange=(Z=(Min=-50.000000,Max=-50.000000))
         UseRotationFrom=PTRS_Actor
         SizeScale(0)=(RelativeTime=1.000000,RelativeSize=0.750000)
         StartSizeRange=(X=(Min=800.000000,Max=800.000000),Y=(Min=650.000000,Max=650.000000))
         InitialParticlesPerSecond=15.000000
         Texture=Texture'VMParticleTextures.buildEffects.PC_buildBorderNew'
         LifetimeRange=(Min=0.300000,Max=0.300000)
         StartVelocityRange=(Z=(Min=1100.000000,Max=1100.000000))
     End Object
     Emitters(1)=SpriteEmitter'OnslaughtFull.ONSMASBuildEffectRed.SpriteEmitter4'


     Begin Object Class=MeshEmitter Name=MeshEmitter0
         StaticMesh=StaticMesh'VMStructures.CoreGroup.CoreShieldSM'
         RenderTwoSided=True
         UseParticleColor=True
         UseColorScale=True
         FadeOut=True
         FadeIn=True
         RespawnDeadParticles=False
         SpinParticles=True
         AutomaticInitialSpawning=False
         ColorScale(0)=(Color=(R=255))
         ColorScale(1)=(RelativeTime=1.000000,Color=(R=255))
         FadeOutStartTime=0.500000
         FadeInEndTime=0.100000
         CoordinateSystem=PTCS_Relative
         MaxParticles=3
         StartLocationOffset=(Z=-40.000000)
         StartLocationRange=(Z=(Min=-20.000000,Max=-20.000000))
         UseRotationFrom=PTRS_Actor
         StartSpinRange=(X=(Min=0.357000,Max=0.783000))
         StartSizeRange=(X=(Min=2.000000,Max=2.000000),Y=(Min=0.500000,Max=0.500000))
         InitialParticlesPerSecond=60.000000
         LifetimeRange=(Min=1.000000,Max=1.000000)
         InitialDelayRange=(Min=2.000000,Max=2.000000)
     End Object
     Emitters(2)=MeshEmitter'OnslaughtFull.ONSMASBuildEffectRed.MeshEmitter0'


}

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Creation time: sk 18-3-2018 09:49:46.906 - Created with UnCodeX