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OnslaughtFull.ONSMASCannonImplosionEffect

Extends
Emitter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- OnslaughtFull.ONSMASCannonImplosionEffect

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Defaultproperties

defaultproperties
{
     Begin Object Class=SpriteEmitter Name=SpriteEmitter0
         RespawnDeadParticles=False
         UniformSize=True
         AutomaticInitialSpawning=False
         MaxParticles=1
         StartSizeRange=(X=(Min=0.000000,Max=0.000000))
         Sounds(0)=(Sound=Sound'ONSVehicleSounds-S.MAS.MASBIGFire01',Radius=(Min=4000.000000,Max=4000.000000),Pitch=(Min=1.000000,Max=1.000000),Weight=1,Volume=(Min=255.000000,Max=255.000000),Probability=(Min=100.000000,Max=100.000000))
         SpawningSound=PTSC_LinearLocal
         SpawningSoundProbability=(Min=100.000000,Max=100.000000)
         InitialParticlesPerSecond=500000.000000
         LifetimeRange=(Min=5.800000,Max=5.800000)
     End Object
     Emitters(0)=SpriteEmitter'OnslaughtFull.ONSMASCannonImplosionEffect.SpriteEmitter0'


     Begin Object Class=SpriteEmitter Name=SpriteEmitter20
         UseDirectionAs=PTDU_Right
         UseColorScale=True
         RespawnDeadParticles=False
         UseRevolution=True
         UseRevolutionScale=True
         UniformSize=True
         ScaleSizeXByVelocity=True
         AutomaticInitialSpawning=False
         ColorScale(1)=(RelativeTime=0.100000,Color=(B=255,G=255,R=155))
         ColorScale(2)=(RelativeTime=0.800000,Color=(B=211,G=171,R=192))
         ColorScale(3)=(RelativeTime=1.000000)
         MaxParticles=100
         StartLocationShape=PTLS_Polar
         StartLocationPolarRange=(X=(Max=65536.000000),Y=(Min=20000.000000,Max=8000.000000),Z=(Min=1000.000000,Max=1000.000000))
         RevolutionsPerSecondRange=(Z=(Min=0.200000,Max=-0.200000))
         RevolutionScale(0)=(RelativeRevolution=(Z=0.200000))
         RevolutionScale(1)=(RelativeTime=0.200000,RelativeRevolution=(Z=0.200000))
         RevolutionScale(2)=(RelativeTime=0.400000,RelativeRevolution=(Z=-0.030000))
         RevolutionScale(3)=(RelativeTime=0.600000,RelativeRevolution=(Z=0.200000))
         RevolutionScale(4)=(RelativeTime=0.800000,RelativeRevolution=(Z=-0.700000))
         RevolutionScale(5)=(RelativeTime=1.000000)
         StartSizeRange=(X=(Min=-10.000000,Max=-10.000000))
         ScaleSizeByVelocityMultiplier=(X=0.010000)
         InitialParticlesPerSecond=100.000000
         Texture=Texture'AW-2004Particles.Weapons.PlasmaShaft'
         LifetimeRange=(Min=1.400000,Max=1.400000)
         StartVelocityRadialRange=(Min=750.000000,Max=750.000000)
         GetVelocityDirectionFrom=PTVD_AddRadial
     End Object
     Emitters(1)=SpriteEmitter'OnslaughtFull.ONSMASCannonImplosionEffect.SpriteEmitter20'


     Begin Object Class=SpriteEmitter Name=SpriteEmitter17
         UseColorScale=True
         RespawnDeadParticles=False
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         ColorScale(1)=(RelativeTime=0.200000,Color=(A=128))
         ColorScale(2)=(RelativeTime=0.800000,Color=(A=128))
         ColorScale(3)=(RelativeTime=1.000000)
         MaxParticles=1
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=5.000000)
         StartSizeRange=(X=(Min=150.000000,Max=150.000000))
         InitialParticlesPerSecond=5000.000000
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'AW-2004Particles.Weapons.LargeSpot'
         LifetimeRange=(Min=3.000000,Max=3.000000)
     End Object
     Emitters(2)=SpriteEmitter'OnslaughtFull.ONSMASCannonImplosionEffect.SpriteEmitter17'


     Begin Object Class=SpriteEmitter Name=SpriteEmitter2
         UseDirectionAs=PTDU_Right
         UseColorScale=True
         RespawnDeadParticles=False
         UseRevolution=True
         UseRevolutionScale=True
         UniformSize=True
         ScaleSizeXByVelocity=True
         AutomaticInitialSpawning=False
         ColorScale(1)=(RelativeTime=0.400000,Color=(B=255,G=255,R=155))
         ColorScale(2)=(RelativeTime=0.800000,Color=(B=211,G=171,R=192))
         ColorScale(3)=(RelativeTime=1.000000)
         Opacity=0.400000
         MaxParticles=20
         StartLocationShape=PTLS_Polar
         StartLocationPolarRange=(X=(Max=65536.000000),Y=(Min=24000.000000,Max=4000.000000),Z=(Min=2000.000000,Max=2000.000000))
         RevolutionsPerSecondRange=(Z=(Min=0.200000,Max=-0.200000))
         RevolutionScale(0)=(RelativeRevolution=(Z=0.200000))
         RevolutionScale(1)=(RelativeTime=0.200000,RelativeRevolution=(Z=0.200000))
         RevolutionScale(2)=(RelativeTime=0.400000,RelativeRevolution=(Z=-0.030000))
         RevolutionScale(3)=(RelativeTime=0.600000,RelativeRevolution=(Z=0.200000))
         RevolutionScale(4)=(RelativeTime=0.800000,RelativeRevolution=(Z=-0.700000))
         RevolutionScale(5)=(RelativeTime=1.000000)
         StartSizeRange=(X=(Min=-30.000000,Max=-30.000000))
         ScaleSizeByVelocityMultiplier=(X=0.007500)
         InitialParticlesPerSecond=50000.000000
         Texture=Texture'AW-2004Particles.Weapons.PlasmaShaft'
         LifetimeRange=(Min=2.000000,Max=2.000000)
         StartVelocityRadialRange=(Min=1000.000000,Max=1000.000000)
         GetVelocityDirectionFrom=PTVD_AddRadial
     End Object
     Emitters(3)=SpriteEmitter'OnslaughtFull.ONSMASCannonImplosionEffect.SpriteEmitter2'


     Begin Object Class=SpriteEmitter Name=SpriteEmitter14
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         ColorScale(1)=(RelativeTime=0.200000,Color=(B=215,G=215,R=64))
         ColorScale(2)=(RelativeTime=0.800000,Color=(B=208,G=74,R=194))
         ColorScale(3)=(RelativeTime=1.000000)
         MaxParticles=20
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000)
         StartSizeRange=(X=(Min=200.000000,Max=200.000000))
         InitialParticlesPerSecond=10.000000
         Texture=Texture'AW-2004Particles.Fire.BlastMark'
         LifetimeRange=(Min=1.000000,Max=1.000000)
     End Object
     Emitters(4)=SpriteEmitter'OnslaughtFull.ONSMASCannonImplosionEffect.SpriteEmitter14'


     Begin Object Class=SpriteEmitter Name=SpriteEmitter15
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         ColorScale(1)=(RelativeTime=0.200000,Color=(B=215,G=215,R=64))
         ColorScale(2)=(RelativeTime=0.800000,Color=(B=208,G=74,R=194))
         ColorScale(3)=(RelativeTime=1.000000)
         MaxParticles=6
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000)
         StartSizeRange=(X=(Min=200.000000,Max=200.000000))
         InitialParticlesPerSecond=4.000000
         Texture=Texture'AW-2004Particles.Energy.EclipseCircle'
         LifetimeRange=(Min=0.900000,Max=0.900000)
         InitialDelayRange=(Min=0.400000,Max=0.400000)
     End Object
     Emitters(5)=SpriteEmitter'OnslaughtFull.ONSMASCannonImplosionEffect.SpriteEmitter15'


     Begin Object Class=SpriteEmitter Name=SpriteEmitter18
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         ColorScale(1)=(RelativeTime=0.100000,Color=(B=249,G=175,R=85))
         ColorScale(2)=(RelativeTime=0.850000,Color=(B=242,G=220,R=91))
         ColorScale(3)=(RelativeTime=0.900000,Color=(B=6,G=89,R=215))
         ColorScale(4)=(RelativeTime=1.000000)
         Opacity=0.700000
         MaxParticles=3
         SpinsPerSecondRange=(X=(Min=-0.100000,Max=0.100000))
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=0.700000,RelativeSize=6.000000)
         SizeScale(2)=(RelativeTime=0.850000,RelativeSize=6.000000)
         SizeScale(3)=(RelativeTime=1.000000,RelativeSize=12.000000)
         StartSizeRange=(X=(Max=130.000000))
         InitialParticlesPerSecond=9.000000
         Texture=Texture'AW-2004Particles.Fire.BlastMark'
         LifetimeRange=(Min=1.400000,Max=1.400000)
         InitialDelayRange=(Min=1.700000,Max=1.700000)
     End Object
     Emitters(6)=SpriteEmitter'OnslaughtFull.ONSMASCannonImplosionEffect.SpriteEmitter18'


     Begin Object Class=SpriteEmitter Name=SpriteEmitter11
         UseDirectionAs=PTDU_Forward
         UseColorScale=True
         RespawnDeadParticles=False
         UseRevolutionScale=True
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         DetermineVelocityByLocationDifference=True
         AutomaticInitialSpawning=False
         UseVelocityScale=True
         ColorScale(0)=(Color=(B=255,G=255,R=255))
         ColorScale(1)=(RelativeTime=0.500000,Color=(B=255,G=255,R=255))
         ColorScale(2)=(RelativeTime=0.800000,Color=(B=255,G=128))
         ColorScale(3)=(RelativeTime=1.000000)
         MaxParticles=300
         StartLocationRange=(Z=(Min=-1.000000,Max=1.000000))
         StartLocationShape=PTLS_All
         SphereRadiusRange=(Min=2.000000,Max=2.000000)
         RevolutionsPerSecondRange=(Z=(Max=1.000000))
         RevolutionScale(1)=(RelativeTime=0.125000)
         RevolutionScale(2)=(RelativeTime=0.400000,RelativeRevolution=(X=0.200000,Y=0.200000,Z=0.200000))
         RevolutionScale(3)=(RelativeTime=1.000000,RelativeRevolution=(X=1.000000,Y=1.000000,Z=1.000000))
         UseRotationFrom=PTRS_Actor
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=0.250000,RelativeSize=3.000000)
         SizeScale(2)=(RelativeTime=0.500000,RelativeSize=12.000000)
         SizeScale(3)=(RelativeTime=1.000000,RelativeSize=3.000000)
         StartSizeRange=(X=(Min=10.000000,Max=10.000000))
         InitialParticlesPerSecond=30000.000000
         Texture=Texture'EpicParticles.Flares.FlashFlare1'
         LifetimeRange=(Min=1.500000,Max=1.500000)
         InitialDelayRange=(Min=1.500000,Max=1.500000)
         StartVelocityRadialRange=(Min=-800.000000,Max=-800.000000)
         GetVelocityDirectionFrom=PTVD_AddRadial
         VelocityScale(0)=(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
         VelocityScale(1)=(RelativeTime=0.300000,RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
         VelocityScale(2)=(RelativeTime=0.400000,RelativeVelocity=(X=0.010000,Y=0.010000,Z=0.010000))
         VelocityScale(3)=(RelativeTime=1.000000,RelativeVelocity=(X=0.010000,Y=0.010000,Z=0.010000))
     End Object
     Emitters(7)=SpriteEmitter'OnslaughtFull.ONSMASCannonImplosionEffect.SpriteEmitter11'


     Begin Object Class=SpriteEmitter Name=SpriteEmitter35
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UniformSize=True
         AutomaticInitialSpawning=False
         ColorScale(1)=(RelativeTime=0.500000,Color=(B=226,G=190,R=65))
         ColorScale(2)=(RelativeTime=0.950000,Color=(B=240,G=89,R=180))
         ColorScale(3)=(RelativeTime=1.000000)
         Opacity=0.500000
         MaxParticles=3
         SpinsPerSecondRange=(X=(Max=0.100000))
         StartSpinRange=(X=(Max=1.000000))
         StartSizeRange=(X=(Min=900.000000,Max=900.000000))
         InitialParticlesPerSecond=2500.000000
         Texture=Texture'AW-2004Particles.Energy.EclipseCircle'
         LifetimeRange=(Min=0.800000,Max=0.800000)
         InitialDelayRange=(Min=2.000000,Max=2.000000)
     End Object
     Emitters(8)=SpriteEmitter'OnslaughtFull.ONSMASCannonImplosionEffect.SpriteEmitter35'


     Begin Object Class=SpriteEmitter Name=SpriteEmitter21
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         ColorMultiplierRange=(X=(Min=0.700000,Max=0.700000))
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Min=5.000000,Max=5.000000)
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000)
         StartSizeRange=(X=(Min=300.000000,Max=300.000000))
         InitialParticlesPerSecond=100.000000
         Texture=Texture'ExplosionTex.Framed.exp2_framesP'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.500000,Max=0.500000)
         InitialDelayRange=(Min=3.000000,Max=3.000000)
         StartVelocityRadialRange=(Min=-3000.000000,Max=-3000.000000)
         GetVelocityDirectionFrom=PTVD_AddRadial
     End Object
     Emitters(9)=SpriteEmitter'OnslaughtFull.ONSMASCannonImplosionEffect.SpriteEmitter21'


     Begin Object Class=SpriteEmitter Name=SpriteEmitter27
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         ColorMultiplierRange=(X=(Min=0.600000,Max=0.600000),Y=(Min=0.900000,Max=0.900000))
         MaxParticles=15
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Min=1000.000000,Max=1000.000000)
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=1.500000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=4.500000)
         StartSizeRange=(X=(Min=300.000000,Max=300.000000))
         InitialParticlesPerSecond=100.000000
         Texture=Texture'ExplosionTex.Framed.exp2_framesP'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.500000,Max=0.500000)
         InitialDelayRange=(Min=3.150000,Max=3.150000)
     End Object
     Emitters(10)=SpriteEmitter'OnslaughtFull.ONSMASCannonImplosionEffect.SpriteEmitter27'


     Begin Object Class=SpriteEmitter Name=SpriteEmitter34
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         ColorMultiplierRange=(X=(Min=0.550000,Max=0.550000),Y=(Min=0.850000,Max=0.850000))
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Min=1500.000000,Max=1500.000000)
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=2.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=6.000000)
         StartSizeRange=(X=(Min=300.000000,Max=300.000000))
         InitialParticlesPerSecond=100.000000
         Texture=Texture'ExplosionTex.Framed.exp2_framesP'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.500000,Max=0.500000)
         InitialDelayRange=(Min=3.300000,Max=3.300000)
     End Object
     Emitters(11)=SpriteEmitter'OnslaughtFull.ONSMASCannonImplosionEffect.SpriteEmitter34'


     Begin Object Class=SpriteEmitter Name=SpriteEmitter44
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         ColorMultiplierRange=(X=(Min=0.550000,Max=0.550000),Y=(Min=0.850000,Max=0.850000))
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Min=2200.000000,Max=2200.000000)
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=3.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=8.000000)
         StartSizeRange=(X=(Min=300.000000,Max=300.000000))
         InitialParticlesPerSecond=100.000000
         Texture=Texture'ExplosionTex.Framed.exp2_framesP'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.500000,Max=0.500000)
         InitialDelayRange=(Min=3.450000,Max=3.450000)
     End Object
     Emitters(12)=SpriteEmitter'OnslaughtFull.ONSMASCannonImplosionEffect.SpriteEmitter44'


     Begin Object Class=SpriteEmitter Name=SpriteEmitter12
         RespawnDeadParticles=False
         Disabled=True
         Backup_Disabled=True
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         ColorMultiplierRange=(X=(Min=0.550000,Max=0.550000),Y=(Min=0.850000,Max=0.850000))
         MaxParticles=12
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Min=3000.000000,Max=3000.000000)
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=3.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=8.000000)
         StartSizeRange=(X=(Min=300.000000,Max=300.000000))
         InitialParticlesPerSecond=100.000000
         Texture=Texture'ExplosionTex.Framed.exp2_framesP'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.500000,Max=0.500000)
         InitialDelayRange=(Min=3.600000,Max=3.600000)
     End Object
     Emitters(13)=SpriteEmitter'OnslaughtFull.ONSMASCannonImplosionEffect.SpriteEmitter12'


     Begin Object Class=MeshEmitter Name=MeshEmitter2
         StaticMesh=StaticMesh'AW-2004Particles.Shapes.NodeHealRing'
         UseParticleColor=True
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         ColorScale(0)=(Color=(B=215,G=189,R=111))
         ColorScale(1)=(RelativeTime=0.500000,Color=(G=88,R=125))
         ColorScale(2)=(RelativeTime=1.000000)
         Opacity=0.500000
         MaxParticles=8
         StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=35.000000)
         InitialParticlesPerSecond=500.000000
         LifetimeRange=(Min=0.800000,Max=0.800000)
         InitialDelayRange=(Min=3.200000,Max=3.200000)
     End Object
     Emitters(14)=MeshEmitter'OnslaughtFull.ONSMASCannonImplosionEffect.MeshEmitter2'


     AutoDestroy=True
     bNoDelete=False
     AmbientGlow=254
     bUnlit=False
     SoundVolume=255
     SoundRadius=1500.000000
}

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Creation time: sk 18-3-2018 09:49:46.941 - Created with UnCodeX