Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

SkaarjPack.Manta

Extends
Monster

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- SkaarjPack.Monster
               |   
               +-- SkaarjPack.Manta

Variables Summary
boolbStinging
Inherited Variables from SkaarjPack.Monster
AmmunitionClass, bAlwaysStrafe, bBoss, bCanDodge, bMeleeFighter, bShotAnim, bTryToWalk, bVictoryNext, ChallengeSound[4], DeathSound[4], DodgeSkillAdjust, FireSound, HitSound[4], MyAmmo, SavedFireProperties, ScoringValue
Inherited Variables from XGame.xPawn
bAlreadySetup, bBerserk, bCanBoostDodge, bCanDodgeDoubleJump, bClearWeaponOffsets, bDeRes, bFlaming, bFrozenBody, bGibbed, bInvis, bOldInvis, bRubbery, bSkeletized, bSpawnDone, bSpawnIn, CurrentCombo, DeResFX, DeResGravScale, DeResLateralFriction, DeResLiftSoftness, DeResLiftVel, DeResMat0, DeResMat1, DeResTime, FireHeavyBurstAnim, FireHeavyRapidAnim, FireRifleBurstAnim, FireRifleRapidAnim, FireRootBone, FireState, FootstepVolume, GibCountCalf, GibCountForearm, GibCountHead, GibCountTorso, GibCountUpperArm, GibGroupClass, GruntVolume, HeadShotMessage, IdleHeavyAnim, IdleRifleAnim, InvisMaterial, LastUDamageSoundTime, MaxMultiJump, MinTimeBetweenPainSounds, MultiJumpBoost, MultiJumpRemaining, OldController, PlacedCharacterName, PlacedFemaleCharacterName, PlayerShadow, RagConvulseMaterial, RagDeathUpKick, RagDeathVel, RagdollLifeSpan, RagdollOverride, RagGravScale, RagImpactSoundInterval, RagImpactSounds, RagImpactVolume, RagInvInertia, RagLastSoundTime, RagShootStrength, RagSpinScale, RealSkins[4], RepeaterDeathCount, ShieldHitMat, ShieldHitMatTime, ShieldStrengthMax, SimHitFxTicker, SkeletonMesh, SmallShieldStrength, SoundFootsteps[11], SoundGroupClass, Species, TeamSkin, TeleportFXClass, TransEffects[2], TransOutEffect[2], UDamageSound, UDamageTime, UDamageTimer, UDamageWeaponMaterial, VoiceClass, WallDodgeAnims[4], WeaponAttachment

Enumerations Summary
Inherited Enumerations from XGame.xPawn
EFireAnimState

Functions Summary
function AnimEnd (int Channel))
function Bump (actor Other))
function PlayDirectionalDeath (Vector HitLoc))
function PlayDirectionalHit (Vector HitLoc))
function PlayVictory ()))
function PostBeginPlay ()))
function RangedAttack (Actor A))
function SetMovementPhysics ()))
function WingBeat ()))
Inherited Functions from SkaarjPack.Monster
AnimEnd, AssignInitialPose, CanAttack, CreateGib, Destroyed, Fire, FireProjectile, ForceDefaultCharacter, GetDamageRadius, GetFireStart, HasRangedAttack, IsHeadShot, IsPlayerPawn, Landed, LandThump, MeleeDamageTarget, PlayChallengeSound, PlayDying, PlayDyingSound, PlayTakeHit, PlayVictory, PlayVictoryAnimation, PostBeginPlay, PreferMelee, ProcessHitFX, RangedAttack, RangedAttackTime, RecommendSplashDamage, SameSpeciesAs, SetAnimAction, SetMovementPhysics, SpawnGiblet, SplashDamage, StartDeRes, StopFiring, Timer, TurnOff
Inherited Functions from XGame.xPawn
AddShieldStrength, AdjustedStrength, AltFire, AnimEnd, AssignInitialPose, AttachEffect, BeginState, BotDodge, CalcHitLoc, CanDoubleJump, CanMultiJump, CanUseShield, ChangedWeapon, CheckReflect, CheckValidFemaleDefault, CheckValidMaleDefault, ClientDying, ClientRestart, ClientSetUDamageTime, DeactivateSpawnProtection, Destroyed, DisableUDamage, DoCombo, DoComboName, DoDamageFX, DoDerezEffect, Dodge, DoDoubleJump, DoJump, DoTranslocateOut, EnableUDamage, FellOutOfWorld, FindValidTaunt, Fire, FootStepping, ForceDefaultCharacter, Gasp, GetAnimSequence, GetDefaultCharacter, GetGibClass, GetKillerController, GetOffhandBoneFor, GetPlacedRoster, GetShieldStrength, GetShieldStrengthMax, GetSound, GetTeam, GetTeamNum, GetWeaponBoneFor, HasUDamage, HideBone, InCurrentCombo, KImpact, KSkelConvulse, KVelDropBelow, Landed, LandThump, NotifyTeamChanged, PerformDodge, PhysicsVolumeChange, PlayDirectionalDeath, PlayDirectionalHit, PlayDoubleJump, PlayDying, PlayDyingAnimation, PlayDyingSound, PlayFootStepLeft, PlayFootStepRight, PlayHit, PlayMoverHitSound, PlayTakeHit, PlayTeleportEffect, PlayVictoryAnimation, PlayWaiting, PlayWeaponSwitch, PossessedBy, PostBeginPlay, PostNetBeginPlay, PostNetReceive, ProcessHitFX, RandSpin, RemoveFlamingEffects, RemovePowerups, ResetPhysicsBasedAnim, ServerChangedWeapon, SetAnimAction, SetHeadScale, SetInvisibility, SetOverlayMaterial, Setup, SetWeaponAttachment, SetWeaponOverlay, ShieldAbsorb, SpawnGiblet, SpawnGibs, StartDeRes, StartDriving, StartFiring, StopDriving, StopFiring, TakeDamage, Tick, TickDeRes, TickFX, Timer, WasPlayerPawn


Variables Detail

bStinging Source code

var bool bStinging;


Functions Detail

AnimEnd Source code

simulated function AnimEnd ( int Channel) )

Bump Source code

singular function Bump ( actor Other) )

PlayDirectionalDeath Source code

simulated function PlayDirectionalDeath ( Vector HitLoc) )

PlayDirectionalHit Source code

simulated function PlayDirectionalHit ( Vector HitLoc) )

PlayVictory Source code

function PlayVictory ( ) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

RangedAttack Source code

function RangedAttack ( Actor A) )

SetMovementPhysics Source code

function SetMovementPhysics ( ) )

WingBeat Source code

function WingBeat ( ) )


Defaultproperties

defaultproperties
{
     bCanDodge=False
     HitSound(0)=Sound'SkaarjPack_rc.Manta.injur1m'
     HitSound(1)=Sound'SkaarjPack_rc.Manta.injur2m'
     HitSound(2)=Sound'SkaarjPack_rc.Manta.injur1m'
     HitSound(3)=Sound'SkaarjPack_rc.Manta.injur2m'
     DeathSound(0)=Sound'SkaarjPack_rc.Manta.death2m'
     DeathSound(1)=Sound'SkaarjPack_rc.Manta.death2m'
     DeathSound(2)=Sound'SkaarjPack_rc.Manta.death2m'
     DeathSound(3)=Sound'SkaarjPack_rc.Manta.death2m'
     ChallengeSound(0)=Sound'SkaarjPack_rc.Manta.call1m'
     ChallengeSound(1)=Sound'SkaarjPack_rc.Manta.call1m'
     ChallengeSound(2)=Sound'SkaarjPack_rc.Manta.call2m'
     ChallengeSound(3)=Sound'SkaarjPack_rc.Manta.call2m'
     bCanFly=True
     bCanStrafe=False
     MeleeRange=200.000000
     WaterSpeed=300.000000
     AirSpeed=400.000000
     AccelRate=800.000000
     bPhysicsAnimUpdate=False
     MovementAnims(0)="Fly"
     MovementAnims(1)="Fly"
     MovementAnims(2)="Fly"
     MovementAnims(3)="Fly"
     WalkAnims(0)="Fly"
     WalkAnims(1)="Fly"
     WalkAnims(2)="Fly"
     WalkAnims(3)="Fly"
     AirAnims(0)="Fly"
     AirAnims(1)="Fly"
     AirAnims(2)="Fly"
     AirAnims(3)="Fly"
     TakeoffAnims(0)="Fly"
     TakeoffAnims(1)="Fly"
     TakeoffAnims(2)="Fly"
     TakeoffAnims(3)="Fly"
     AirStillAnim="Fly"
     TakeoffStillAnim="Fly"
     Mesh=VertMesh'SkaarjPack_rc.Manta1'
     Skins(0)=FinalBlend'SkaarjPackSkins.Skins.JManta1'
     Skins(1)=FinalBlend'SkaarjPackSkins.Skins.JManta1'
     CollisionHeight=12.000000
     Mass=80.000000
     Buoyancy=80.000000
     RotationRate=(Pitch=16384,Yaw=55000,Roll=15000)
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 09:49:43.741 - Created with UnCodeX