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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- UnrealGame.UnrealPawn
|
+-- XGame.xPawn
|
+-- SkaarjPack.Monster
|
+-- SkaarjPack.SkaarjPupae
| Variables Summary | |
|---|---|
| bool | bLunging |
| name | DeathAnims[3] |
| Inherited Variables from SkaarjPack.Monster |
|---|
| AmmunitionClass, bAlwaysStrafe, bBoss, bCanDodge, bMeleeFighter, bShotAnim, bTryToWalk, bVictoryNext, ChallengeSound[4], DeathSound[4], DodgeSkillAdjust, FireSound, HitSound[4], MyAmmo, SavedFireProperties, ScoringValue |
| Enumerations Summary |
|---|
| Inherited Enumerations from XGame.xPawn |
|---|
| EFireAnimState |
| Functions Summary | ||
|---|---|---|
![]() | Bump (actor Other)) | |
![]() | PlayDirectionalDeath (Vector HitLoc)) | |
![]() | PlayDirectionalHit (Vector HitLoc)) | |
![]() | PlayVictory ())) | |
![]() | RangedAttack (Actor A)) | |
![]() | SetMovementPhysics ())) | |
| Variables Detail |
|---|
| Functions Detail |
|---|
Bump Source code
PlayDirectionalDeath Source code
PlayDirectionalHit Source code
PlayVictory Source code
RangedAttack Source code
SetMovementPhysics Source code| Defaultproperties |
|---|
defaultproperties
{
DeathAnims(0)="Dead"
DeathAnims(1)="Dead2"
DeathAnims(2)="Dead3"
bAlwaysStrafe=True
HitSound(0)=Sound'SkaarjPack_rc.Pupae.injur1pp'
HitSound(1)=Sound'SkaarjPack_rc.Pupae.injur1pp'
HitSound(2)=Sound'SkaarjPack_rc.Pupae.injur2pp'
HitSound(3)=Sound'SkaarjPack_rc.Pupae.injur2pp'
DeathSound(0)=Sound'SkaarjPack_rc.Pupae.death1pp'
DeathSound(1)=Sound'SkaarjPack_rc.Pupae.death1pp'
DeathSound(2)=Sound'SkaarjPack_rc.Pupae.death1pp'
DeathSound(3)=Sound'SkaarjPack_rc.Pupae.death1pp'
ChallengeSound(0)=Sound'SkaarjPack_rc.Pupae.hiss2pp'
ChallengeSound(1)=Sound'SkaarjPack_rc.Pupae.hiss1pp'
ChallengeSound(2)=Sound'SkaarjPack_rc.Pupae.roam1pp'
ChallengeSound(3)=Sound'SkaarjPack_rc.Pupae.hiss3pp'
bCrawler=True
MeleeRange=25.000000
GroundSpeed=300.000000
WaterSpeed=300.000000
JumpZ=450.000000
Health=60
MovementAnims(0)="Crawl"
MovementAnims(1)="Crawl"
MovementAnims(2)="Crawl"
MovementAnims(3)="Crawl"
TurnLeftAnim="Crawl"
TurnRightAnim="Crawl"
SwimAnims(0)="Crawl"
SwimAnims(1)="Crawl"
SwimAnims(2)="Crawl"
SwimAnims(3)="Crawl"
WalkAnims(0)="Crawl"
WalkAnims(1)="Crawl"
WalkAnims(2)="Crawl"
WalkAnims(3)="Crawl"
AirAnims(0)="Lunge"
AirAnims(1)="Lunge"
AirAnims(2)="Lunge"
AirAnims(3)="Lunge"
TakeoffAnims(0)="Lunge"
TakeoffAnims(1)="Lunge"
TakeoffAnims(2)="Lunge"
TakeoffAnims(3)="Lunge"
DoubleJumpAnims(0)="Lunge"
DoubleJumpAnims(1)="Lunge"
DoubleJumpAnims(2)="Lunge"
DoubleJumpAnims(3)="Lunge"
DodgeAnims(0)="Lunge"
DodgeAnims(1)="Lunge"
DodgeAnims(2)="Lunge"
DodgeAnims(3)="Lunge"
AirStillAnim="Lunge"
TakeoffStillAnim="Lunge"
IdleSwimAnim="Crawl"
Mesh=VertMesh'SkaarjPack_rc.Pupae1'
Skins(0)=Texture'SkaarjPackSkins.Skins.JPupae1'
Skins(1)=Texture'SkaarjPackSkins.Skins.JPupae1'
CollisionRadius=28.000000
CollisionHeight=12.000000
Mass=80.000000
RotationRate=(Yaw=65000,Roll=0)
}
|
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