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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- UnrealGame.UnrealPawn
|
+-- XGame.xPawn
|
+-- SkaarjPack.Monster
|
+-- SkaarjPack.Warlord
| Variables Summary | |
|---|---|
| bool | bRocketDir |
| Inherited Variables from SkaarjPack.Monster |
|---|
| AmmunitionClass, bAlwaysStrafe, bBoss, bCanDodge, bMeleeFighter, bShotAnim, bTryToWalk, bVictoryNext, ChallengeSound[4], DeathSound[4], DodgeSkillAdjust, FireSound, HitSound[4], MyAmmo, SavedFireProperties, ScoringValue |
| Enumerations Summary |
|---|
| Inherited Enumerations from XGame.xPawn |
|---|
| EFireAnimState |
| Functions Summary | ||
|---|---|---|
![]() | bool | Dodge (eDoubleClickDir DoubleClickMove)) |
![]() | Falling ())) | |
![]() | FireProjectile ())) | |
![]() | Flap ())) | |
![]() | vector | GetFireStart (vector X, vector Y, vector Z)) |
![]() | HitWall (vector HitNormal, actor HitWall )) | |
![]() | Landed (vector HitNormal)) | |
![]() | PlayDirectionalDeath (Vector HitLoc)) | |
![]() | PlayDirectionalHit (Vector HitLoc)) | |
![]() | PlayTakeHit (vector HitLocation, int Damage, class<DamageType> DamageType)) | |
![]() | PlayVictory ())) | |
![]() | PostBeginPlay ())) | |
![]() | RangedAttack (Actor A)) | |
![]() | bool | SameSpeciesAs (Pawn P)) |
![]() | SetMovementPhysics ())) | |
![]() | Step ())) | |
| Variables Detail |
|---|
| Functions Detail |
|---|
Dodge Source code
Falling Source code
FireProjectile Source code
Flap Source code
GetFireStart Source code
HitWall Source code
Landed Source code
PlayDirectionalDeath Source code
PlayDirectionalHit Source code
PlayTakeHit Source code
PlayVictory Source code
PostBeginPlay Source code
RangedAttack Source code
SameSpeciesAs Source code
SetMovementPhysics Source code
Step Source code| Defaultproperties |
|---|
defaultproperties
{
bMeleeFighter=False
bTryToWalk=True
bBoss=True
DodgeSkillAdjust=4.000000
HitSound(0)=Sound'SkaarjPack_rc.WarLord.injur1WL'
HitSound(1)=Sound'SkaarjPack_rc.WarLord.injur2WL'
HitSound(2)=Sound'SkaarjPack_rc.WarLord.injur1WL'
HitSound(3)=Sound'SkaarjPack_rc.WarLord.injur2WL'
DeathSound(0)=Sound'SkaarjPack_rc.WarLord.DeathCry1WL'
DeathSound(1)=Sound'SkaarjPack_rc.WarLord.DeathCry1WL'
DeathSound(2)=Sound'SkaarjPack_rc.WarLord.DeathCry1WL'
DeathSound(3)=Sound'SkaarjPack_rc.WarLord.DeathCry1WL'
ChallengeSound(0)=Sound'SkaarjPack_rc.WarLord.acquire1WL'
ChallengeSound(1)=Sound'SkaarjPack_rc.WarLord.roam1WL'
ChallengeSound(2)=Sound'SkaarjPack_rc.WarLord.threat1WL'
ChallengeSound(3)=Sound'SkaarjPack_rc.WarLord.breath1WL'
FireSound=SoundGroup'WeaponSounds.RocketLauncher.RocketLauncherFire'
AmmunitionClass=Class'SkaarjPack.WarlordAmmo'
ScoringValue=10
bCanFly=True
MeleeRange=80.000000
GroundSpeed=400.000000
AirSpeed=500.000000
Health=500
MovementAnims(1)="RunF"
MovementAnims(2)="RunF"
MovementAnims(3)="RunF"
TurnLeftAnim="Idle_Rest"
TurnRightAnim="Idle_Rest"
WalkAnims(1)="WalkF"
WalkAnims(2)="WalkF"
WalkAnims(3)="WalkF"
AirAnims(0)="Fly"
AirAnims(1)="Fly"
AirAnims(2)="Fly"
AirAnims(3)="Fly"
TakeoffAnims(0)="Fly"
TakeoffAnims(1)="Fly"
TakeoffAnims(2)="Fly"
TakeoffAnims(3)="Fly"
AirStillAnim="Fly"
TakeoffStillAnim="Fly"
Mesh=VertMesh'SkaarjPack_rc.WarlordM'
Skins(0)=FinalBlend'SkaarjPackSkins.Skins.JWarlord1'
Skins(1)=FinalBlend'SkaarjPackSkins.Skins.JWarlord1'
TransientSoundVolume=1.000000
TransientSoundRadius=1500.000000
CollisionRadius=47.000000
CollisionHeight=78.000000
Mass=300.000000
}
|
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