| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.NavigationPoint
|
+-- Engine.PathNode
|
+-- Engine.RoadPathNode
|
+-- UnrealGame.SpecialVehicleObjective
| Variables Summary | |
|---|---|
| Actor | AssociatedActor |
| bool | bEnabled |
| SpecialVehicleObjective | NextSpecialVehicleObjective |
| Pawn | TeamOwner[4] |
| SpecialVehicleObjective | |
| array<class<Vehicle>> | AccessibleVehicleClasses |
| name | AssociatedActorTag |
| float | MaxDist |
| Inherited Variables from Engine.RoadPathNode |
|---|
| MaxRoadDist |
| Functions Summary | ||
|---|---|---|
![]() | bool | IsAccessibleTo (Pawn BotPawn)) |
![]() | PostBeginPlay ())) | |
![]() | Reset ())) | |
![]() | Trigger (Actor Other, Pawn EventInstigator)) | |
![]() | Untrigger (Actor Other, Pawn EventInstigator)) | |
| Variables Detail |
|---|
| Functions Detail |
|---|
IsAccessibleTo Source code
PostBeginPlay Source code
Reset Source code
Trigger Source code
Untrigger Source code| Defaultproperties |
|---|
defaultproperties
{
bNotBased=True
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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