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UT2k4Assault.ASVehicle_Sentinel_Ceiling

Extends
ASVehicle_Sentinel

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.Vehicle
         |   
         +-- UT2k4Assault.ASVehicle
            |   
            +-- UT2k4Assault.ASTurret
               |   
               +-- UT2k4Assault.ASVehicle_Sentinel
                  |   
                  +-- UT2k4Assault.ASVehicle_Sentinel_Ceiling

Variables Summary
Inherited Variables from UT2k4Assault.ASVehicle_Sentinel
bActive, bOldActive, bSpawnCampProtection, OpenCloseSound
Inherited Variables from UT2k4Assault.ASTurret
bZooming, CamAbsLocation, CamDistance, CamRelLocation, CamRotationInertia, DesiredPlayerFOV, EntryTriggers, LastCamRot, LastTimeSeconds, MinPlayerFOV, ObjectiveTag[6], OldFOV, OriginalRotation, PitchAccel, RotationInertia, RotationSpeed, RotPitchConstraint, TurretBase, TurretBaseClass, TurretSwivel, TurretSwivelClass, WeaponInfoTexture, YawAccel, ZoomSpeed, ZoomTick, ZoomTickTex, ZoomWeaponOffsetAdjust

Functions Summary
function StaticPrecache (LevelInfo L))
function UpdatePrecacheMaterials ()))
Inherited Functions from UT2k4Assault.ASVehicle_Sentinel
AnimEnd, Awake, AwakeSentinel, GoToSleep, PlayClosing, PlayFiring, PlayIdleClosed, PlayIdleOpened, PlayOpening, PostNetBeginPlay, PostNetReceive, TakeDamage
Inherited Functions from UT2k4Assault.ASTurret
BotDesireability, ClientKDriverEnter, Destroyed, DrawCrosshair, DrawHealthInfo, Explode, GetViewRotation, HasAmmo, NextWeapon, PerformTrace, PlayFiring, PossessedBy, PostBeginPlay, PostNetBeginPlay, PostZoomAdjust, PrevWeapon, RawInput, RecommendLongRangedAttack, ServerSwitchTurret, SpecialCalcFirstPersonView, SpecialCalcView, StaticPrecache, StronglyRecommended, UpdatePrecacheMaterials, UpdateRocketAcceleration


Functions Detail

StaticPrecache Source code

static function StaticPrecache ( LevelInfo L) )

UpdatePrecacheMaterials Source code

simulated function UpdatePrecacheMaterials ( ) )


Defaultproperties

defaultproperties
{
     OpenCloseSound=Sound'AssaultSounds.Sentinel.Floor_Open_Close'
     TurretSwivelClass=Class'UT2k4Assault.ASVehicle_Sentinel_Ceiling_Swivel'
     VehicleProjSpawnOffset=(X=95.000000,Y=0.000000,Z=0.000000)
     VehicleNameString="Ceiling Sentinel"
     Mesh=SkeletalMesh'AS_Vehicles_M.CeilingTurretGun'
     DrawScale=0.500000
     AmbientGlow=48
     CollisionRadius=0.000000
     CollisionHeight=0.000000
}

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Creation time: sk 18-3-2018 09:49:34.844 - Created with UnCodeX