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Core.Object | +-- Engine.Actor | +-- Engine.DamageType | +-- UnrealGame.VehicleDamageType | +-- UT2k4Assault.DamTypeSentinelLaser
Variables Summary |
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Inherited Variables from UnrealGame.VehicleDamageType |
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VehicleClass |
Functions Summary |
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Inherited Functions from Engine.DamageType |
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DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
Defaultproperties |
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defaultproperties { VehicleClass=Class'UT2k4Assault.ASVehicle_Sentinel' DeathString="%o was served an extra helping of %k's lasers." FemaleSuicide="%o fried herself with her own laser blast." MaleSuicide="%o fried himself with his own laser blast." bDelayedDamage=True } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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