defaultproperties
{
Begin Object Class=MeshEmitter Name=MeshEmitter2
StaticMesh=StaticMesh'AS_Decos.ExplodingBarrel'
UseCollision=True
RespawnDeadParticles=False
AutoDestroy=True
SpinParticles=True
AutomaticInitialSpawning=False
Acceleration=(Z=-980.000000)
DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
MaxParticles=1
RevolutionsPerSecondRange=(Y=(Max=-0.150000))
SpinsPerSecondRange=(Y=(Min=0.200000,Max=1.000000))
InitialParticlesPerSecond=9000.000000
DrawStyle=PTDS_Regular
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=2.000000,Max=2.000000)
StartVelocityRange=(X=(Min=-500.000000,Max=500.000000),Y=(Min=-500.000000,Max=500.000000),Z=(Min=1500.000000,Max=2000.000000))
End Object
Emitters(0)=MeshEmitter'UT2k4Assault.FX_ExplodingBarrel.MeshEmitter2'
Begin Object Class=SpriteEmitter Name=SpriteEmitter98
RespawnDeadParticles=False
AutoDestroy=True
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
Opacity=0.670000
MaxParticles=30
AddLocationFromOtherEmitter=0
StartLocationShape=PTLS_Sphere
SphereRadiusRange=(Max=64.000000)
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000)
StartSizeRange=(X=(Min=25.000000))
Sounds(0)=(Sound=Sound'WeaponSounds.BaseImpactAndExplosions.BExplosion2',Radius=(Min=512.000000,Max=512.000000),Pitch=(Min=0.700000,Max=1.000000),Volume=(Min=2.000000,Max=2.000000),Probability=(Min=0.200000,Max=0.200000))
Sounds(1)=(Sound=Sound'WeaponSounds.BaseImpactAndExplosions.BExplosion3',Radius=(Min=512.000000,Max=512.000000),Pitch=(Min=1.000000,Max=1.500000),Volume=(Min=2.000000,Max=2.000000),Probability=(Min=0.200000,Max=0.200000))
SpawningSound=PTSC_LinearLocal
SpawningSoundProbability=(Min=1.000000,Max=1.000000)
InitialParticlesPerSecond=15.000000
DrawStyle=PTDS_Brighten
Texture=Texture'ExplosionTex.Framed.exp1_frames'
TextureUSubdivisions=2
TextureVSubdivisions=4
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=0.500000,Max=1.000000)
End Object
Emitters(1)=SpriteEmitter'UT2k4Assault.FX_ExplodingBarrel.SpriteEmitter98'
Begin Object Class=SpriteEmitter Name=SpriteEmitter99
RespawnDeadParticles=False
AutoDestroy=True
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
MaxParticles=5
AddLocationFromOtherEmitter=0
StartLocationShape=PTLS_Sphere
SphereRadiusRange=(Min=64.000000,Max=128.000000)
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000)
StartSizeRange=(X=(Max=200.000000))
Sounds(0)=(Sound=Sound'WeaponSounds.BaseImpactAndExplosions.BExplosion1',Radius=(Min=512.000000,Max=512.000000),Pitch=(Min=1.000000,Max=1.000000),Volume=(Min=4.000000,Max=4.000000),Probability=(Min=0.500000,Max=0.500000))
Sounds(1)=(Sound=Sound'WeaponSounds.BaseImpactAndExplosions.BExplosion5',Radius=(Min=512.000000,Max=512.000000),Pitch=(Min=1.000000,Max=1.000000),Volume=(Min=4.000000,Max=4.000000),Probability=(Min=0.500000,Max=0.500000))
SpawningSound=PTSC_LinearLocal
SpawningSoundProbability=(Min=1.000000,Max=1.000000)
InitialParticlesPerSecond=25.000000
DrawStyle=PTDS_Brighten
Texture=Texture'ExplosionTex.Framed.exp2_frames'
TextureUSubdivisions=4
TextureVSubdivisions=4
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=0.750000,Max=1.000000)
InitialDelayRange=(Min=2.000000,Max=2.000000)
End Object
Emitters(2)=SpriteEmitter'UT2k4Assault.FX_ExplodingBarrel.SpriteEmitter99'
Begin Object Class=SpriteEmitter Name=SpriteEmitter100
UseColorScale=True
RespawnDeadParticles=False
AutoDestroy=True
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
ColorScale(1)=(RelativeTime=0.250000,Color=(B=255,G=255,R=255))
ColorScale(2)=(RelativeTime=0.670000,Color=(B=255,G=255,R=255))
ColorScale(3)=(RelativeTime=1.000000)
MaxParticles=15
AddLocationFromOtherEmitter=0
SpinsPerSecondRange=(X=(Min=0.100000,Max=0.100000))
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=2.000000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=4.000000)
StartSizeRange=(X=(Min=25.000000,Max=50.000000))
InitialParticlesPerSecond=10.000000
DrawStyle=PTDS_Darken
Texture=Texture'AW-2004Particles.Fire.MuchSmoke2t'
TextureUSubdivisions=4
TextureVSubdivisions=4
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=1.500000,Max=1.500000)
End Object
Emitters(3)=SpriteEmitter'UT2k4Assault.FX_ExplodingBarrel.SpriteEmitter100'
Begin Object Class=SpriteEmitter Name=SpriteEmitter101
UseCollision=True
UseMaxCollisions=True
FadeOut=True
RespawnDeadParticles=False
AutoDestroy=True
SpinParticles=True
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
Acceleration=(Z=-950.000000)
DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
MaxCollisions=(Min=1.000000,Max=2.000000)
FadeOutStartTime=1.000000
MaxParticles=20
AddLocationFromOtherEmitter=0
RevolutionsPerSecondRange=(Z=(Min=-0.500000,Max=0.500000))
SpinsPerSecondRange=(X=(Min=0.500000,Max=1.000000))
StartSpinRange=(X=(Max=1.000000))
StartSizeRange=(X=(Min=10.000000,Max=50.000000))
InitialParticlesPerSecond=500.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'VMParticleTextures.VehicleExplosions.GENERICshrapnelTEX'
TextureUSubdivisions=4
TextureVSubdivisions=4
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=2.000000,Max=2.000000)
InitialDelayRange=(Min=2.000000,Max=2.000000)
StartVelocityRange=(X=(Min=-4000.000000,Max=4000.000000),Y=(Min=-4000.000000,Max=4000.000000),Z=(Min=-4000.000000,Max=4000.000000))
VelocityLossRange=(X=(Min=0.900000,Max=0.900000),Y=(Min=0.900000,Max=0.900000))
End Object
Emitters(4)=SpriteEmitter'UT2k4Assault.FX_ExplodingBarrel.SpriteEmitter101'
Begin Object Class=SpriteEmitter Name=SpriteEmitter102
UseColorScale=True
RespawnDeadParticles=False
AutoDestroy=True
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
ColorScale(0)=(Color=(A=255))
ColorScale(1)=(RelativeTime=0.500000,Color=(A=255))
ColorScale(2)=(RelativeTime=1.000000)
MaxParticles=150
AddLocationFromOtherEmitter=4
SpinsPerSecondRange=(X=(Min=0.010000,Max=0.100000))
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000)
StartSizeRange=(X=(Min=33.000000,Max=67.000000))
InitialParticlesPerSecond=400.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'AW-2004Particles.Weapons.SmokePanels2'
TextureUSubdivisions=4
TextureVSubdivisions=4
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=1.000000,Max=2.000000)
InitialDelayRange=(Min=2.100000,Max=2.100000)
End Object
Emitters(5)=SpriteEmitter'UT2k4Assault.FX_ExplodingBarrel.SpriteEmitter102'
Begin Object Class=SpriteEmitter Name=SpriteEmitter103
RespawnDeadParticles=False
AutoDestroy=True
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
StartLocationOffset=(Z=32.000000)
StartLocationShape=PTLS_Sphere
SphereRadiusRange=(Min=32.000000,Max=128.000000)
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000)
StartSizeRange=(X=(Min=50.000000,Max=150.000000))
Sounds(0)=(Sound=Sound'WeaponSounds.BaseImpactAndExplosions.BExplosion1',Radius=(Min=512.000000,Max=512.000000),Pitch=(Min=0.500000,Max=1.000000),Volume=(Min=2.000000,Max=2.000000),Probability=(Min=1.000000,Max=1.000000))
Sounds(1)=(Sound=Sound'WeaponSounds.BaseImpactAndExplosions.BExplosion5',Radius=(Min=512.000000,Max=512.000000),Pitch=(Min=1.000000,Max=2.000000),Volume=(Min=2.000000,Max=2.000000),Probability=(Min=0.500000,Max=0.500000))
SpawningSound=PTSC_LinearLocal
SpawningSoundProbability=(Min=1.000000,Max=1.000000)
InitialParticlesPerSecond=20.000000
DrawStyle=PTDS_Brighten
Texture=Texture'ExplosionTex.Framed.exp7_frames'
TextureUSubdivisions=4
TextureVSubdivisions=4
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=0.500000,Max=1.000000)
End Object
Emitters(6)=SpriteEmitter'UT2k4Assault.FX_ExplodingBarrel.SpriteEmitter103'
Begin Object Class=SpriteEmitter Name=SpriteEmitter104
UseColorScale=True
RespawnDeadParticles=False
AutoDestroy=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
Acceleration=(Z=-980.000000)
ColorScale(0)=(Color=(G=108,R=217))
ColorScale(1)=(RelativeTime=0.500000,Color=(B=79,G=198,R=255))
ColorScale(2)=(RelativeTime=1.000000,Color=(B=64,G=128,R=255))
ColorScaleRepeats=8.000000
Opacity=0.500000
CoordinateSystem=PTCS_Relative
MaxParticles=1
SizeScale(0)=(RelativeSize=0.500000)
SizeScale(1)=(RelativeTime=0.600000,RelativeSize=1.000000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.500000)
SizeScaleRepeats=8.000000
StartSizeRange=(X=(Min=350.000000,Max=350.000000))
InitialParticlesPerSecond=9000.000000
Texture=Texture'EpicParticles.Flares.SoftFlare'
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=2.000000,Max=2.000000)
AddVelocityFromOtherEmitter=0
End Object
Emitters(7)=SpriteEmitter'UT2k4Assault.FX_ExplodingBarrel.SpriteEmitter104'
AutoDestroy=True
bNoDelete=False
RemoteRole=ROLE_DumbProxy
}
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